Super Death Grid Of Death (with deadly beats) by Stending
*For a best experience, use headphone and rise the volume*
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Arrow Keys or AWSD to move
I've added 2 or 3 little details and fixed some bugs after the end of this LudumDare, I hope it's not a problem..
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Super death grid of death is a musical die & retry game with lasers, towers and fireballs!!
We tried to make something hard but not impossible, and it's also a tribute to Lachhh's game Just Shapes and Beat. We had lot of fun (and tireness) doing this game and we hope you'll have fun playing it.
PS: We will not refund any damaged keyboards, computers or any other materials that you broke when playing our game.
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Here's a video of the normal mode, for those who don't want to finish it :P
http://youtu.be/uL8uJ_l1ZDQ
-------------------
Arrow Keys or AWSD to move
I've added 2 or 3 little details and fixed some bugs after the end of this LudumDare, I hope it's not a problem..
-------------------
Super death grid of death is a musical die & retry game with lasers, towers and fireballs!!
We tried to make something hard but not impossible, and it's also a tribute to Lachhh's game Just Shapes and Beat. We had lot of fun (and tireness) doing this game and we hope you'll have fun playing it.
PS: We will not refund any damaged keyboards, computers or any other materials that you broke when playing our game.
-------------------
Here's a video of the normal mode, for those who don't want to finish it :P
http://youtu.be/uL8uJ_l1ZDQ
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.75 | 122 |
| Audio(Jam) | 4.04 | 33 |
| Fun(Jam) | 3.77 | 79 |
| Graphics(Jam) | 3.38 | 448 |
| Humor(Jam) | 2.36 | 616 |
| Innovation(Jam) | 3.25 | 365 |
| Mood(Jam) | 3.41 | 246 |
| Theme(Jam) | 3.66 | 400 |
Fun, but missing something
Nice homage to Just Shapes and Beats.
I uploaded a windows version on Mediafire. :)
Good job, keep up the good work.
Nice sound, too!
I noticed that the game changes to give the best challenge it can at the moment. For me, at first it was a game of skill, but then it became a game of memory. I memorized the best spots to stay in, so I could complete a difficult section with little movement and risk. But at the cannon part, I couldn't find a good spot. Then I realized I can stand in the middle and simply avoid lasers, so I started to use skill, unlike before. The last 1/3 was quite easy for me, only died there once. That make the game need no checkpoints, and the ending makes you enjoy the game instead of feeling frustrated. By the end of the normal mode, you are trained enough. And then the hard mode comes, where you can't memorize and have to use skills. But this time you have them!
However, I have a feeling it's not forethought.
This game is my personal favourite so far, but there is no rating category "Personal attitude", and in standard categories this game isn't a masterpiece. Also, I'm afraid this game isn't suitable for majority because of its difficulty.
You're totally right about the fact that this is a game of memory. At first, I've added a move counter, and the goal was to finish the game in the least amount of movements.
But I decided to make a really hard game instead, asking for some reflexes.
But yeah, there are "security spots", and you can analyse the level to find an optimised path.
I made the hardcore mode 3 hours before the end of the LD, just for fun. It's almost impossible, I can't beat 40%, but it's technically possible :P
I'm really happy that someone loved my game as much, thanks for your comment!
how you used the theme for your menu is just too cool guys. Great job on that. Most people are just taking the theme as something they have to work with, you used it as an ispiration to make the game even better and that's great.
The game itself is supercool, reactive, nervous, super hard in a cool way. I love it.
Maybe a bit too much "die and retry", for 2 reasons:
The player don't know the mechanics at first, so basically everytime he retries, if there's something new happening he has to die and.. retry. And it can feel unfair so that can be a bad thing.
The game is clearly made to make the player learn the patterns as he plays. (that's kind of good, specially here for the jam. For a real game maybe it would have been cool to have shorter levels that asks more skill than memory).
Mh, even if I like the difficulty of the game, maybe a health system would have been cool?
I think it wouldnt affect the experience for the player, and would have make it easier to reach the end? (and it would fix the "new mechanic" problem I talked about earlier)
I've seen a little bug: I moved between two places while being "attacked" by two "beats" at those places, and the game considered I was nowhere so I didnt die while I should have.
Is this your first musical game guys? Feel really pro.
[didn't finish it, and as I've seen the video, I think I will never even with years of training so I'm gonna talk about what I saw on the video]
I see your level design is even cooler after what I've played, there's some really clever things about "making the player understand where he has to go if he doesnt want to die", really cool.
Also, I see there's some kind of humor on some patterns (the smiley, and that moment when everything on the screen is filled and the last block start to get a thing on it.. Well, 2:10 on the video if you don't understand what I talk about.) and what I like about that humor is that it is based only on the gameplay. I'm really interrested with those things and those were clever.
It would not be good for a first level if it was a real game, and I'd assume that's why it's hard. But omg this on a game jam!? You're insane guys.
GREAT GAME!!
Would love to see the hardcore mode =(
Guys who made Bit Trip series can be affraid that you exist. If you make this on a jam, I assume you can do some crazy things with long term projects.
Do you have/use twitter? Should give us a link, if yes (you should have done it within the game! but do it here on your presentation! and twitter), for both your twitter accounts! If you have bigger projects I'd like to know about it! :P (And I might not be the only one)
Oh and I think I just saw you live in france on your LD profile?
Well..
Bravo!!
Vraiment, un des meilleurs jeux de cette ludum dare! Le contenu est juste fou, je sais pas comment t'as pu faire ça en si peu de temps..
...<3
The matching with the music really brings it all together too. Is that a difficult thing to do in Unity? I only know web tech (html, css, js, canvas), and I have no idea how I'd go about keeping the game loop in sync with the music.
Excellent work on this!
I could see this being a good game though, add more tracks with accompanied stages and the like.
-AlucardX60
Finally I forgot to mention how cool it is to have everything bumping along with the music. That's really great.
I like the menu and you give a very unique UI/UX presentation (something I'm hoping to do with mine, which is also a music based game in Unity :D )
Overall I definitely want to see a Post-Jam version of this very soon!
Excellent presentation, music, and gameplay! I really like this.