Tiny Square, Big Tower by EvilObjective

[raw]
made by EvilObjective for LD31 (COMPO)
You live next to a massive tower. The guy who owns the tower took your pineapple. You are going to climb that tower and get your pineapple back!

Press A and D to move left/right
Space to Jump (and wall jump) and swim
Press R to restart from the last checkpoint
Press J if the jump mechanic stops working. It should work again after pressing J.

Ratings

Coolness 68% 3
Overall 3.74 107
Audio 3.36 184
Fun 3.83 51
Graphics 3.07 574
Humor 3.31 140
Innovation 2.89 735
Mood 3.23 305
Theme 2.67 1139

Feedback

FinnMacd
08. Dec 2014 · 06:18 UTC
Great game! i had a lot of fun playing it. I'm glad you think im a winner.
Aevek
08. Dec 2014 · 06:19 UTC
Loved it. Shed a tear at the end. Great visuals, the audio was perfect for the game. My only complaint is the noise that mashing the spacebar to swim made my keyboard make. Maybe add an option for hold to swim? Awesome job, only one level (well, almost) but its a huge one.
Paperscraps
08. Dec 2014 · 06:19 UTC
Love the physics. Really solid gameplay. A little light on the theme implementation, but overall nice game.
BKGH
08. Dec 2014 · 06:20 UTC
I really like the platforming aspect.
sepharoth213
08. Dec 2014 · 06:21 UTC
Cool concept. Not sure if it totally fits the theme, but I did like the gameplay. I especially liked that you got back your double jump no matter what terrain you hit, ceiling or wall. There were some frustrating moments, however.
JFern
08. Dec 2014 · 06:21 UTC
Pretty fun platformer and the controls felt nice. I think the theme was a bit off but I did like the misleading beginning (plus the hard way which was worth it haha). SFX were sort of grating when playing through (like the lasers). Reminds me a lot of N+ :)
Soron
08. Dec 2014 · 06:22 UTC
Huh, the bouncy platforms are surprisingly fun, when you can get yourself caught between two of them :).

Also: "J" opens to an infinite-jump-in-midair exploit. Luckily, that's doesn't circumvent too much of the challenge.
jmborden
08. Dec 2014 · 06:23 UTC
This was the first game that I've played in this compo that drew me in. Nice work!
Maurogik
08. Dec 2014 · 06:26 UTC
Great game ! I has very nice Super Meat Boy feel to it !
doitle
08. Dec 2014 · 06:31 UTC
Controls really well and is a fun platformer. Definitely reminds me of Super Meat Boy. I don't really get how it fits with the theme though?
igneousmoon
08. Dec 2014 · 06:33 UTC
I liked the epic fall at the start of the game, and the fact that I got to fight bad guys for my pineapple.
Physics were good!
5you
08. Dec 2014 · 17:26 UTC
Loved it ! Especialy the great level design. It's like a huge level of Meat Boy with a bowser at the end !
ryguydavis
08. Dec 2014 · 22:50 UTC
I liked the level design quite a bit, though some parts seemed unnecessarily punishing. Overall I enjoyed it.
bigbazwa
08. Dec 2014 · 22:54 UTC
Pretty fun, liked the intro.
madcapacity
09. Dec 2014 · 02:51 UTC
Fun platformer! Some parts of the work confused me, like the part that says "Continue" and "Home" but there were some nicely laid out puzzles in this.
hoqjed
09. Dec 2014 · 03:56 UTC
NOOOOOOOOO!, I KILLED THE PINEAPPLE!!! as always, stellar humor and level design. i loved the hard way.

ps. i died again in dark souls 2...like 4 times. one day...
Fortyseven
09. Dec 2014 · 07:07 UTC
Loved the "hard way" gag. Didn't expect to enjoy this one as much as I did. Great work! :D
🎤 EvilObjective
09. Dec 2014 · 17:39 UTC
Thanks for the kind words everyone.

@MadCapacity Took the short cut did you? :) The 'home' and 'continue' parts were only relevant for those who tried the hard way.

@hoqjed Thanks! Noooo that sucks. One day man, one day...
thatwhichis
09. Dec 2014 · 17:43 UTC
WHAAAAAAAAAAAAAAT. NNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO knocked him into the lava anyway. thanks for that!
Goutye
09. Dec 2014 · 20:56 UTC
I loved the Hard Part! Really funny. You can be proud of you! Really! Can you explain the link with the theme? x)
Thanks for making a game like that!
🎤 EvilObjective
09. Dec 2014 · 21:21 UTC
@Goutye Thanks! Sure I can explain it, I see a number of people don't see the connection or think it's a bit of a cop out.

I interpreted the theme as the entirety of the game in one level/scene as opposed to literally containing the gameplay to what was visible on screen. That is why there are no separate 'start' or 'instructions' or 'game over' screens or cutscenes (the little exposition that was needed was done in text, visible from the moment the game starts); essentially, everything in the game exists within one screen, visible as the camera moves with the player. That is why I also included the "fall" at the beginning, so that the player can see the entirety of the game, from the boss "fight" on the last level (literally the top level of the tower) down the the first level of the game, which is of course the literal first level of the tower. I hope that makes my interpretation a little clearer!
savethejets1
10. Dec 2014 · 04:42 UTC
PINEAPPLE!!!
Instant Noodles
10. Dec 2014 · 15:20 UTC
I'm a winner. Nice game, i kind love the harsh sounds effets that keep pressure you to go forward faster.
mrexcessive
10. Dec 2014 · 18:20 UTC
Hi there. Loved your game. The plummet at the beginning made me laugh out loud... nice reveal of forthcoming difficulties. Like the non-lethal bouncy obstructions... The movement is great.
Anshul Goyal
12. Dec 2014 · 01:24 UTC
Nice game! But I wanted to go the hard way :)
TheMeorch
15. Dec 2014 · 19:32 UTC
I really like the controls in this game. They've got a really unique feel to them, and it was fun to learn to make the most of them. Nice work!
el-pepi
16. Dec 2014 · 01:52 UTC
The pineapple was a lie! Nice simple game. Solid controls, feels nice. A bit hard to make precise moves tho.
Chaoseed
16. Dec 2014 · 03:27 UTC
Very fun! I played about, eh, halfway through and then reached a ponit I didn't feel like trying to pass...Anyway, I can tell that you had a good idea and executed it well, even though it's maybe not THAT innovative. Everything was communicated well; for example, it's not hard to figure out that grinding gray stuff is bad--and even if you don't realize it, the checkpoints are frequent enough that mistakes aren't much of an issue. One thing I absolutely loved was the little particle effect coming off the player; it helps you easily locate yourself, while still keeping the character as a tiny square. Great work!
rjhunter
16. Dec 2014 · 04:42 UTC
A fairly loose interpretation of the theme, but an enjoyable game nonetheless. It felt very polished -- the minimal aesthetic worked well indeed with the smooth animation and the little dancing particles.

In a nice change from most LD platformers, this was actually about my skill level -- the early parts were a little easy if anything, and I actually managed to complete it (although the penultimate room did stick me for a while).

Fantastic work all around.
Grindstorm
16. Dec 2014 · 05:38 UTC
Awesome! By the way, thank you for letting the player read the instructions and know where to begin before starting the game, something that most of this type of games didn't made.
pht59x
16. Dec 2014 · 11:31 UTC
Can't play the game. Got stuck on the maze screen. I'm using Firefox. The sound is ok.
lemmily
16. Dec 2014 · 14:21 UTC
Enjoyable game you've made here :)
FrozenCow
21. Dec 2014 · 13:32 UTC
Oh no, my pineapple! Cool game :D I really liked that you only used rectangles for the game.