Tiny Square, Big Tower by EvilObjective
You live next to a massive tower. The guy who owns the tower took your pineapple. You are going to climb that tower and get your pineapple back!
Press A and D to move left/right
Space to Jump (and wall jump) and swim
Press R to restart from the last checkpoint
Press J if the jump mechanic stops working. It should work again after pressing J.
Press A and D to move left/right
Space to Jump (and wall jump) and swim
Press R to restart from the last checkpoint
Press J if the jump mechanic stops working. It should work again after pressing J.
| Web (HTML5) | http://evilobjective.com/ludum-dare-31/ |
| Source (Gamesalad) | https://www.dropbox.com/sh/ekf9mdt8y2yweki/AADq-yvkjDoinIs903TjRb70a?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25660 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.74 | 107 |
| Audio | 3.36 | 184 |
| Fun | 3.83 | 51 |
| Graphics | 3.07 | 574 |
| Humor | 3.31 | 140 |
| Innovation | 2.89 | 735 |
| Mood | 3.23 | 305 |
| Theme | 2.67 | 1139 |
Also: "J" opens to an infinite-jump-in-midair exploit. Luckily, that's doesn't circumvent too much of the challenge.
Physics were good!
ps. i died again in dark souls 2...like 4 times. one day...
@MadCapacity Took the short cut did you? :) The 'home' and 'continue' parts were only relevant for those who tried the hard way.
@hoqjed Thanks! Noooo that sucks. One day man, one day...
Thanks for making a game like that!
I interpreted the theme as the entirety of the game in one level/scene as opposed to literally containing the gameplay to what was visible on screen. That is why there are no separate 'start' or 'instructions' or 'game over' screens or cutscenes (the little exposition that was needed was done in text, visible from the moment the game starts); essentially, everything in the game exists within one screen, visible as the camera moves with the player. That is why I also included the "fall" at the beginning, so that the player can see the entirety of the game, from the boss "fight" on the last level (literally the top level of the tower) down the the first level of the game, which is of course the literal first level of the tower. I hope that makes my interpretation a little clearer!
In a nice change from most LD platformers, this was actually about my skill level -- the early parts were a little easy if anything, and I actually managed to complete it (although the penultimate room did stick me for a while).
Fantastic work all around.