brawling game by barry.p.evans

[raw]
made by barry.p.evans for LD31 (JAM)
My game is intended to be a multiplayer beat'em up type game. Sadly i did not finish it but here is what i got.

Controls:

WASD to move and SPACE to jump.

Hold down "H" for a charged attack.

Hold down "H" and "W" for a upward slash.

Press "K" to shoot a projectile.

Press "J" for a light attack.

Press "J" three times in a row for a combo.

Hit and enemy with a light attack while he's in the air to send him flying!

Yes i know there are bugs, sorry.

Ratings

Coolness 58% 3
Overall(Jam) 2.38 987
Fun(Jam) 2.40 913
Humor(Jam) 1.87 796
Innovation(Jam) 2.18 937
Mood(Jam) 2.37 889
Theme(Jam) 3.24 754

Feedback

muramasa
09. Dec 2014 · 03:51 UTC
I think it's fine. But there seems to be a lot of things in progress. Projectiles didn't seem to hit the enemy, just the green squares. And of course there is a lot of bugs. And you know (?).
But it seems pretty interesting, and I like the combos, so props for that.
disdanes
09. Dec 2014 · 03:51 UTC
The attacks were pretty cool, I think you should keep working on it!
herofresh
09. Dec 2014 · 03:51 UTC
I think it could have been a nice game if the multiplayer would have worked
ArcturusDeluxe
09. Dec 2014 · 03:58 UTC
There's definitely some potential here, despite some bugs and stuff the controls feel quite fluid, and I like some of your visual effects like kicking up dust and the screen shake. You could make this into a cool game.
stephenhaney
09. Dec 2014 · 05:07 UTC
Off to a good start! I really liked the cartoony big splashes for projectile hits. Obviously a work in progress, but I think you should keep going!
JFern
09. Dec 2014 · 05:38 UTC
Even though it's WIP I can see some really fun potential. I really like the big hits when doing the combos and the exaggerated physics with it!
Sublustris
09. Dec 2014 · 05:44 UTC
Strange controls. If you use WSAD, why Spase to jump?
andrewkennedy
09. Dec 2014 · 05:46 UTC
You had some really good mechanics - the physics felt nice, and the screen shake+time freeze when enemies get hit big was a great touch. Obviously, as you said, it's not quite finished but you have a good base to keep working on in the future.
Murchurl
09. Dec 2014 · 06:13 UTC
Interesting fighting mechanic! It's a shame you couldn't complete the game! I'd really light to see some more work on the fighting mechanic in the future, Nice Job!
Tater_hater
09. Dec 2014 · 06:13 UTC
Physics were pretty nifty
ChuiGum
09. Dec 2014 · 06:16 UTC
These kind of games have always been awesome. There may be a bug here or there but you got a lot done in 48 hours. Well done!
Hellequin
09. Dec 2014 · 06:37 UTC
As a 48 hours game I found it really interesting and fun to play!
WatercressStudios
09. Dec 2014 · 07:08 UTC
This is such a charming little game, I only wish it had more substance to it!
pixzleone
09. Dec 2014 · 07:10 UTC
Cool idea, but maybe get the game fully working before adding tons of mechanics.
lvoursl
09. Dec 2014 · 07:21 UTC
If you will solve bugs, create multiplayer, add achivements, new guns, hp, it will be good, addictive and funny game!
Spilim
09. Dec 2014 · 16:59 UTC
Even if it was not finished, the whole feedback you get when you send an enemy flying was very polished, it feels really awesome and great, and that is all it takes to play a beat'em up, well, and having a more complete game, but you know that haha Good job on what you've done
TeamQuadratic
10. Dec 2014 · 05:11 UTC
Not much to it, but I love the hit effects. Reminds me of smash bros. Keep up the good work!
BoxedMeatRevolution
11. Dec 2014 · 06:03 UTC
Man, I wish multiplayer was implemented :(
MrShoestore
12. Dec 2014 · 04:14 UTC
its interesting some of the polish you have yet the game play is missing. like, it was enjoyable to mash the buttons because there was a lot of good feedback, unfortunately you can't do too much playing. thanks for uploading it though, it really shows you were heading in the right direction. keep working on it! (if you want :P)
Geckoo1337
12. Dec 2014 · 06:06 UTC
Nice game. Can be improved if you work on it. Thank you for your comment about my game ++
BUNN1E5
15. Dec 2014 · 03:43 UTC
YAY!!
Bonobo Games & Mechanic Moon
18. Dec 2014 · 23:33 UTC
Step by step things get. Finish it, sure the end result is good.
Tangible Games
23. Dec 2014 · 18:56 UTC
Unfinished, but I liked the effects, especially when jumping.