Puissant by dkellycollins

[raw]
made by dkellycollins for LD31 (JAM)
Puissant - having great power or influence

In Puissant you control the queen ant in an ant colony. You can influence the other ants in the colony by placing different pheromones on the map. But be warned the ants have a mind of their own! Build your colony and protect your subjects from the forces of nature. How long will you survive?

Controls:

Place the queen's nest to begin the game.
Click anywhere on the map to place the currently selected pheromone.

Pheromones:
Attack - Soldier ants will follow these pheromones and attack anything that gets close to them. This pheromone expires after 10 seconds.
Soldier - Once the worker ants dig to this, solider ants will spawn at the location
Worker - Once the worker ants dig to this, a worker ant spawner will be created

Ratings

Coolness 28% 2025
Overall(Jam) 2.85 793
Fun(Jam) 2.94 588
Graphics(Jam) 2.74 738
Humor(Jam) 2.47 563
Innovation(Jam) 3.50 237
Mood(Jam) 2.67 758
Theme(Jam) 3.53 529

Feedback

Andy Gainey
10. Dec 2014 · 02:33 UTC
Was a little confused by the mechanics. I seemed to get more ants by attacking beetles, rather than by digging to pheromones.

The game also became unbearably slow after around 125 ants. Around 1 to 2 FPS. It would occasionally and briefly speed up again, only to quickly drop back down to super slow frame rate. Judging by the events that happened when it would briefly speed up, such as worker ants digging to a designated pheromone spot, my hunch would be that it is pathfinding related.
sharp911
11. Dec 2014 · 03:54 UTC
Nice concept.
freaknarf
13. Dec 2014 · 14:17 UTC
Great ! well done gameplay, and cool level difficulty :)
freaknarf
13. Dec 2014 · 14:30 UTC
ho i messed my comment forget about the difficulty thing :) that was cool i like ants, but it becames laggy and crashed at a point :/ too much pheromones? aha
Nick B.
16. Dec 2014 · 11:24 UTC
Thank you guys for the feedback! This was our first game jam for our Game Development Club and a great experience.

So what's going on with the slow down is that we have a unit cap on workers, but not on soldier ants because we didn't have time to get nurseries for the soldier ants implemented. As a result the only way you can get soldier ants is by killing beetles (which we had intended to be a food resource to support and expand the nest, but time didn't allow).

Andy, you'd also be right the the path finding slows things down as well and could use some optimizing I think.

I also think there might be some interest to pursue this game beyond the game jam, but it's too early to tell.
Ossi
18. Dec 2014 · 07:44 UTC
Pretty awesome concept! I grew up playing a ton of SimAnt and really love that game and this game definitely has the potential to encapsulate the feeling of controlling an ant colony. I still think these kinds of games are innovative and unique cause no one seems to make many of them, and I really enjoyed playing around with this! Although it was a bit weird that the ants looked like they were vibrating, but I guess you can fix up the pathfinding stuff in the future! Very well done!
maxmetallica
28. Dec 2014 · 02:52 UTC
really nice game