Survive the Attack by alhvi
Survive the Attack.
Survive the 6 waves of alien enemies coming to your base.
You have 4 soldiers. Change their positions to where they're needed the most.
Click on a soldier to move it then click on the map to send the soldier to that position. Soldiers fire and recharge ammo automatically. Defend the walls and survive the attack!.
Made by Cavi & Alhvi using ImpactJS
Music:
"Volatile Reaction" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Survive the 6 waves of alien enemies coming to your base.
You have 4 soldiers. Change their positions to where they're needed the most.
Click on a soldier to move it then click on the map to send the soldier to that position. Soldiers fire and recharge ammo automatically. Defend the walls and survive the attack!.
Made by Cavi & Alhvi using ImpactJS
Music:
"Volatile Reaction" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
| Web | http://selvainteractive.com/games/ludumdare/survivetheattack/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=33486 |
Ratings
| Coolness | 46% | 1500 |
| Overall(Jam) | 3.70 | 143 |
| Fun(Jam) | 3.75 | 88 |
| Graphics(Jam) | 3.21 | 532 |
| Humor(Jam) | 2.81 | 383 |
| Innovation(Jam) | 3.39 | 295 |
| Mood(Jam) | 3.40 | 252 |
| Theme(Jam) | 4.07 | 98 |
Awesome idea! Love that there are different types of guys to deal with different situations, really makes for some fun gameplay! Would have liked to been able to run out of the base once the walls were down but this is a minor gripe.
A tactical pause ala FTL would have been nice to pause-position-play and really think about the tactics of where I'm putting everyone. Really dig the idea!
I enjoyed this, it was simple, but a pretty interesting take on the tower defense-ish vibe. Nice to have the variation of the 4 different troops, though I didn't feel the need to move them around toooo terribly often. They all seemed to handle the varieties of ants pretty well, the main differences being their range and shot speed.
The clean aesthetic made it pretty simple to look around and figure out what all the important stuff was. Though the one thing that was interesting was the choice to have a tile they have to go to stock back up on ammo. I like having it as a separate tile since you take notice when they need to move to it, though it does prove to be a very slight annoyance when you want to move someone and they're somewhere in the motion of resupplying. (since you tend to want to click on their actual position in space rather than the tile they're supposed to be at).
I liked everything though, good job on this.