Through the Windows by peeweek
/!\/!\/!\ INSTALLATION NOTES /!\/!\/!\
The game uses XNA as the Game engine : In order to run the LD31.exe file you will need to install the XNAFX4_redist.msi
and make sure your PC have .NET Framework 4 installed as well (but It should on modern PCs)
/!\/!\/!\ END OF INSTALLATION NOTES /!\/!\/!\
Through the windows is my first attempt as a game that can run on a single screen. The base idea was to use the same window to display only one room of a dungeon at a time. When exiting the room, a new one is generated, the difficulty meter incremented, and the previous room trashed away, so when you exit from where you entered : SURPRISE ! :)
This was done so in order to create anguish when travelling into the next room. Also, the layout of the rooms are depending of the main screen layout. When travelling to rooms close to screen border you can expect to come to smaller or tightier rooms.
The main objective is to gather 5 crystals that appear randomly around dungeon rooms, at a slightly higher probabiliy as the game advances. Also, there are probabilities to pick up hearts that fill the health meter.
The game is hard and can be frustrating at first, especially because of the collision constraint that require a good alignment, and not rushing for the room exits.
The game uses XNA as the Game engine : In order to run the LD31.exe file you will need to install the XNAFX4_redist.msi
and make sure your PC have .NET Framework 4 installed as well (but It should on modern PCs)
/!\/!\/!\ END OF INSTALLATION NOTES /!\/!\/!\
Through the windows is my first attempt as a game that can run on a single screen. The base idea was to use the same window to display only one room of a dungeon at a time. When exiting the room, a new one is generated, the difficulty meter incremented, and the previous room trashed away, so when you exit from where you entered : SURPRISE ! :)
This was done so in order to create anguish when travelling into the next room. Also, the layout of the rooms are depending of the main screen layout. When travelling to rooms close to screen border you can expect to come to smaller or tightier rooms.
The main objective is to gather 5 crystals that appear randomly around dungeon rooms, at a slightly higher probabiliy as the game advances. Also, there are probabilities to pick up hearts that fill the health meter.
The game is hard and can be frustrating at first, especially because of the collision constraint that require a good alignment, and not rushing for the room exits.
Ratings
| Coolness | 37% | 1783 |
| Overall | 3.43 | 324 |
| Audio | 3.36 | 184 |
| Fun | 3.36 | 308 |
| Graphics | 3.29 | 431 |
| Innovation | 3.73 | 173 |
| Mood | 3.29 | 255 |
| Theme | 4.15 | 85 |
https://www.youtube.com/watch?v=giFm_z_PjY4&feature=youtu.be
Please note that the XNA Redist is also included with the redistribuable, but also you would probably require the .NET framework 4.0
I found it hard however.
I don't know what to say. Good job!
really like the music and art style
Too bad the walls are buggy - there are also a couple other bugs (not transferring rooms, enemies get stuck, walled in completely on first load). I wouldn't have found those if it wasn't so much fun. Never beat it though... even with trying to exploit popping in and out of the same rooms to only pickup good stuff.
I highly recommend a controller if you didn't try with it.
Audio is great both sfx and music.
Oh, I won too, took me ages. I did however resort to flipping between 2 rooms as some of the skinnier rooms were just impossible to get through.