Windows Cleaner Simulator by Instant Noodles
Behind this title a bit ironic lurks our first game in a jam like the Ludum Dare.
A point'n click adventure with dialogs, morals choices and some windows cleaning awaits you !
We use phaserJs it's a pur html5 game, we used blender (3d engine) to make 2d pixel-art stuffs.
We test thing's that we never do before,
specialy work with people with different thinking (dev,gfx are different kind of guy) and way to work.
Play and find all the hidden stories. ;)
We get through it by cutting features and staying cool until the end.
Play our game, play other's too and enjoy it like we kind of suffer to make it !
Warning : the loading is a little bit slow.
# Known issues :
#1 : French to English translation issues, but it's part of the charm. ;)
#2 : Sprite bug when you ask for a cigaret
#3 : Most of the chatting animations loop have jump cut. (loop before the end of sprite)
#4 : Animations are slow.
Asset done and none inplemented features.
Missing Joseph (cleaning boy) animations
Missing sound effects
A point'n click adventure with dialogs, morals choices and some windows cleaning awaits you !
We use phaserJs it's a pur html5 game, we used blender (3d engine) to make 2d pixel-art stuffs.
We test thing's that we never do before,
specialy work with people with different thinking (dev,gfx are different kind of guy) and way to work.
Play and find all the hidden stories. ;)
We get through it by cutting features and staying cool until the end.
Play our game, play other's too and enjoy it like we kind of suffer to make it !
Warning : the loading is a little bit slow.
# Known issues :
#1 : French to English translation issues, but it's part of the charm. ;)
#2 : Sprite bug when you ask for a cigaret
#3 : Most of the chatting animations loop have jump cut. (loop before the end of sprite)
#4 : Animations are slow.
Asset done and none inplemented features.
Missing Joseph (cleaning boy) animations
Missing sound effects
| Web (html5) | http://www.instantnoodlesgames.com/ |
| Graphism source (.blend) | http://leomarius.com/partage/WCS_full_building.blend |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44379 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.79 | 837 |
| Audio(Jam) | 2.48 | 572 |
| Fun(Jam) | 2.56 | 846 |
| Graphics(Jam) | 3.42 | 431 |
| Humor(Jam) | 3.17 | 235 |
| Innovation(Jam) | 2.85 | 622 |
| Mood(Jam) | 3.01 | 516 |
| Theme(Jam) | 3.59 | 464 |
I tried to interact with the guy who wants to date with the accountant, hoping to see a hot talk by the window but it didn't. So i told her to suicide :D :p
Great job, there's a real mood and atmosphere that i liked :)
Runs a but slow for a simple game though
We had a few more animations and sound effect but we cannot implement them in time.
The problem of using a platform game engine for point and click is that you have to develop most of the textual interaction from scratch.
We'll be better on the next one. ;)
The cig bug is one of five the "cleaner man" animation not integrated before the end. :'(
And for the text, we are a French team, and as all French english is a bit tricky for us...
Thanks again.
The snowman amuses me. :)
Nice pixel art and animation.
Well made for the first one.
You should put some obstacles to the player to clean certain windows, and make him speak to people that ask for things that help eventually to remove this obstacles. Like in an adventure game.
This looks very simple and easy, but for an entry is great. I think you should continue working a little more in this game.. it has potential!
i think you can improve the interface, it is too slow, really frustrating
maybe let the options in the side of the character, as icons ;)
The rooms look nice. I wish the dialogue was more connected/interactive.
Sadly, I was vired for faffing.
Generally a very pretty art style, and music was okay.
The animations all looked nice, and it was a nice little game. Sometimes it seemed like the choices for pressing 1 and 2 didn't appear, so I had to guess. Still, nice game, and I liked the music.
I would have liked to have more relations between the stories. And maybe deepers stories.
Indeed, nice, go on guys : )
If you have a slow conection just let it open and when you have some sound it's that ready ! :)
As for gameplay - it's a bit strange! Also, the sound was too quite (and I had skype on in the background) so I couldn't hear it at all and thought it had no sound.
The option choices would be much better if you could just click next to them instead of the bottom of the window where it shows '1' and '2'.
There's animation of a woman falling out of a window, but that didn't happen in the game? Was this finished?
Overall, nice idea and cool design, but there's not much gameplay which is a shame.
Then Blender will do the rest.
For the sound it's a know issue, music are made in .mod or something like that, it's not compiled but directly read by the engine, our sound designer was using this for the first time in a project (usualy he's more guitar with a lot of effects) and he discover than for setup the volume you have to fix every sample (a lot), no time to fix this at the end.
For the buttons it's the use of an "unadapted" game engine, phaser is made for platforming and have almost nothing developed for adventure and even less for point and click.
Just build windows with multiple choices was a chalenge for our dev, and you have any ways to interact directly with text, so we build generics buttons...
We'll do better next time. ;)
We have work hard for our first game.
As @ranska the coder of the team i will post some detail on the choice,
Why we do pixel art with 3d (old old dream :), why there is not much story interaction.
And what we are going to do next.
1rst open source code .. I have to cleanup few thing's .. )
2nd explain witch part of code will be used to create phaserJS plugin.
I'am sur there is here lot of people who write code in JS or Coffeescript,
and i will be happy to discuss about.
Well done!
Very innovative. Thanks again for checking out Natquik and voting/commenting. And congrats!