{"author_link":"\/author\/fueelin\/","author_name":"fueelin","author_uid":"3827","comments":[{"author_name":"Bogden","author_uid":"31759","time":"Dec 8, 2014 @ 10:27am","epoch":1418034120,"text":"Very interesting concept!"},{"author_name":"apiotrw","author_uid":"30650","time":"Dec 8, 2014 @ 10:44am","epoch":1418035140,"text":"Nice. Reminds me a lot of some very challenging Mario levels."},{"author_name":"Louisload","author_uid":"46897","time":"Dec 8, 2014 @ 10:50am","epoch":1418035500,"text":"Cool concept! I felt like a small flee in a musical world"},{"author_name":"okkolobr","author_uid":"26489","time":"Dec 8, 2014 @ 11:17am","epoch":1418037120,"text":"Like the concept. REALLLY hard to master though"},{"author_name":"Aglavra","author_uid":"38572","time":"Dec 8, 2014 @ 11:26am","epoch":1418037660,"text":"The concept is interesting, but on my PC jumping is a bit unresponsive. Takes time to get used to it."},{"author_name":"ranseur","author_uid":"39477","time":"Dec 8, 2014 @ 11:31am","epoch":1418037960,"text":"Will scavenge the source to learn how to do this!"},{"author_name":"fueelin","author_uid":"3827","time":"Dec 8, 2014 @ 12:00pm","epoch":1418039700,"text":"ranseur - The game requires you have a matching MIDI and MP3 file to generate the level.  The MIDI parsing (MidiReader.cs) is the most complex part, but it's not so bad using NAudio.\r<br\/>\r<br\/>Theoretically it shouldn't be too hard to allow loading custom levels in a post-compo version.  It might be annoying with the XNA Content Pipeline though.\r<br\/>\r<br\/>Let me know if you have any specific questions about how something works in the code."},{"author_name":"kalugny","author_uid":"43999","time":"Dec 8, 2014 @ 12:12pm","epoch":1418040420,"text":"Liked it a lot!"},{"author_name":"fueelin","author_uid":"3827","time":"Dec 8, 2014 @ 12:39pm","epoch":1418042040,"text":"I recorded a demo video of a decent, complete playthrough on Hard, with a score of 271.  There's no sound - hopefully I'll have a demo with sound up tomorrow.  If you want to check out some 'advanced techniques', take a look! \r<br\/>\r<br\/>https:\/\/www.youtube.com\/watch?v=-WDX-m428BM&amp;feature=youtu.be&amp;hd=1"},{"author_name":"fueelin","author_uid":"3827","time":"Dec 9, 2014 @ 8:32am","epoch":1418113620,"text":"I've uploaded a new demo to YouTube, this time with sound.  Link is above."},{"author_name":"lekochen","author_uid":"12928","time":"Dec 9, 2014 @ 9:26am","epoch":1418116860,"text":"Nice concept!"},{"author_name":"Geti","author_uid":"2001","time":"Dec 9, 2014 @ 9:42am","epoch":1418117820,"text":"YOU MADE IT TO THE END OF THE SONG\r<br\/>\r<br\/>Tricky, a bit of spamming jump here and there, haha, but it works. Nicely done :)\r<br\/>\r<br\/>Didn't fit the theme very well though imho"},{"author_name":"Tuism","author_uid":"35114","time":"Dec 9, 2014 @ 10:19am","epoch":1418120040,"text":"Admittedly I only watched the video because I'm on OS X right now, but damn I really like it :) I'm a sucker for rhythm games, am making my own one called Beat Attack, so this is special :)\r<br\/>\r<br\/>Now, I feel like some things could make it more true to what it should be doing:\r<br\/>\r<br\/>1. Make the player action mean something to the music - so the sample plays when the player lands on a colour? Or samples NOT playing when the player doesn't land on it? Right now it's just music playing, and doesn't feel right as a rhythm game... Right now you can take out the music and the game plays the same.\r<br\/>\r<br\/>2. Or in reverse, make the music a cue that is a clue for what the player must do. Beat Trip does this very well :)"},{"author_name":"Kitch","author_uid":"7470","time":"Dec 10, 2014 @ 3:00am","epoch":1418180100,"text":"Really like it when audio is incorporated into gameplay... (Just wish the bass line on this one was a bit easier :)  )  Tough, but really cool.  Good Job.  Thanks!"},{"author_name":"johnbrynte","author_uid":"47137","time":"Dec 10, 2014 @ 9:07pm","epoch":1418245320,"text":"For me the music didn't seem to be in sync with the platform bars which was rather sad. I admire the idea and hope that it worked as it should for others. Good work!"},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Dec 15, 2014 @ 9:11pm","epoch":1418677560,"text":"I wish there was a mac build! I watched the Youtube vid and it looks fun, but I cannot play using my mac :("},{"author_name":"fueelin","author_uid":"3827","time":"Dec 25, 2014 @ 7:51am","epoch":1419493560,"text":"I've added a post-compo version of the game that includes some bug fixes and enhancements, such as slowing the song\/platforms down on easy mode.  \r<br\/>\r<br\/>The biggest change is an overhaul to the 'staying on the beat' system.  You're now trying to keep the bar full, instead of empty.  This makes it harder to lose immediately and does not allow you to make an impenetrable buffer of extra points, as you could before."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 25, 2014 @ 11:41am","epoch":1419507360,"text":"Wow! So lovely graphics! Bit hard though, but so awesome!"},{"author_name":"phi","author_uid":"20723","time":"Dec 25, 2014 @ 11:42am","epoch":1419507420,"text":"Great idea, nicely implemented, awesome music, good difficulty progression. Graphics could be pimped up, but this is a great game. Thanks!"},{"author_name":"perfect victim","author_uid":"35015","time":"Dec 28, 2014 @ 1:10pm","epoch":1419771900,"text":"interesting game, just a little to hard for my taste"},{"author_name":"SuperDisk","author_uid":"11035","time":"Dec 29, 2014 @ 4:33am","epoch":1419827280,"text":"I didn't know what was going on at first, but I understand now. Cool game! It would be cool if you could select your own .mid file to play on (kinda like that one game? beatrider or something)"},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 29, 2014 @ 4:54am","epoch":1419828540,"text":"Really cool idea! Pretty entertaining too"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 8:49pm","epoch":1419885840,"text":"nice work"}],"images":["ld31\/3827-694b7990aa152082bdd824e8f30f814c.jpg","ld31\/3827-5f4b3a0010efd985154cda3189217218.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Beat%20Jumper%20by%20Fueelin\/Beat%20Jumper.rar","text":"Windows"},{"url":"https:\/\/www.youtube.com\/watch?v=qnPSOFpXBLc&amp;feature=youtu.be","text":"YouTube (Hard Mode)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Beat%20Jumper%20by%20Fueelin\/Beat%20Jumper%20-%20PostCompo.rar","text":"Windows (Post Compo)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2908100\/Beat%20Jumper%20by%20Fueelin\/Beat%20Jumper%20Source.rar","text":"Source"}],"metadata":{"g_key":"13508","g_author":"3827","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13538","g_title":"Beat Jumper","g_status":"UCHK1","g_place":"587","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/3827-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/3827-shot1.png-eq-900-500.jpg"],"text":"UPDATE - 12\/25:\r\n\r\nI've added a post-compo version of the game that includes some bug fixes and enhancements, such as slowing the song\/platforms down on easy mode.  \r\n\r\nThe biggest change is an overhaul to the 'staying on the beat' system.  You're now trying to keep the bar full, instead of empty.  This makes it harder to lose immediately and does not allow you to make an impenetrable buffer of extra points, as you could before.\r\n\r\n-----------------------------\r\n\r\nSUMMARY:\r\nTry to stay on the beat as platforms fly past you!  Don't go off the screen (for there is only the screen)!  Beat your high score!\r\n\r\nEach platform represents a note\/sound in the music.  The corresponding note will sound as the platform hits the yellow line through the center of the screen.\r\n\r\nTouching a platform as it crosses the center will increase your score and turn the platform green or yellow.  If your timing is off, the platform will turn red and you will lose points.  \r\n\r\nIf your score goes too far negative (as indicated by the bar in the top left), your game is over.\r\n\r\nIf you have trouble making it to the end, feel free to sit around in the 'game over' screen so you can hear the whole song :)\r\n\r\nFEATURES:\r\n-Fast-paced platforming gameplay, in-time with the music.\r\n-Multiple difficulty levels (jump into the E\/M\/H blocks to set it).\r\n-Automatically saved high scores so you can track your improvement.\r\n-Tight controls.\r\n\r\nCONTROLS:\r\nA\/D or Left\/Right: Run\r\nSpace: Jump\/Wall Jump\r\nS or Down: Fast Fall (in air)\r\nR: Restart\r\n\r\nTIPS:\r\n-Moving left is harder, as you're 'chasing' the platforms.\r\n-If you get stuck in the drum parts (at the bottom), spamming wall jumps can save you.\r\n-See tutorial screenshot on game page\/in game directory.\r\n\r\nI recorded a demo video of a complete playthrough on Hard, with a score of 270.  If you want to get a quick idea of the game or check out some 'advanced techniques', take a look at the YouTube link above! \r\n\r\nIF THE GAME CRASHES ON START:\r\nInstall the XNA 4.0 distributable (located in 'IFCRASH' folder in .rar)","title":"Beat Jumper"}