{"author_link":"\/author\/ianatherton\/","author_name":"ianatherton","author_uid":"46954","comments":[{"author_name":"Rocketship","author_uid":"39351","time":"Dec 9, 2014 @ 11:50am","epoch":1418125500,"text":"Very nicely crafted game for a jam game. Controls very well, maybe would've wished a bit more feedback on the hits. Also the damage indication text isn't always clear, I can't really tell who is taking the damage at all times. But all in all a solid package that I enjoyed."},{"author_name":"Emkani","author_uid":"18105","time":"Dec 9, 2014 @ 12:00pm","epoch":1418126100,"text":"Nice idea, only real issues is that it is hard to see which numbers are your own and which are the enemies."},{"author_name":"borgi","author_uid":"39688","time":"Dec 9, 2014 @ 5:47pm","epoch":1418146920,"text":"Impressive graphics! It was a bit hard to dodge the attaks of the enemies but still good job! I GOT KILLED BY GORO"},{"author_name":"BabaJaga","author_uid":"44959","time":"Dec 9, 2014 @ 6:08pm","epoch":1418148180,"text":"Beatifully done! I would love to see postmortem how the levels and monsters were created!"},{"author_name":"rogberth","author_uid":"8913","time":"Dec 9, 2014 @ 6:15pm","epoch":1418148600,"text":"Thats a lot of work done! Nice game, good job!"},{"author_name":"TheCams","author_uid":"30966","time":"Dec 9, 2014 @ 9:33pm","epoch":1418160480,"text":"Good idea, the game is not too hard even if sometimes you get overwhelmed by mobs. Having magic power or special attack would be awesome. Maybe consider displaying the enemies life and reduce the size of the damage text.\r<br\/>Good job !"},{"author_name":"Code Medicine","author_uid":"45794","time":"Dec 10, 2014 @ 2:45am","epoch":1418179200,"text":"Nice job guys. I really like the visual style, movement feels good, seeing through walls when you get close is a nice touch. I didnt feel like I could land all my swings. Some things felt out of place like the chat bubbles over the characters. I REALLY didnt care for the map taking up half of my view."},{"author_name":"Leaghorn","author_uid":"45380","time":"Dec 10, 2014 @ 2:46am","epoch":1418179260,"text":"Very nice graphics. Controls would be better if the player follow arrows controls but looked at the mouse cursor. Then he would strefe around enemies and hit them even while runing away."},{"author_name":"dalbinblue","author_uid":"13960","time":"Dec 10, 2014 @ 5:07am","epoch":1418187720,"text":"These are really nice graphics and nice big area to play in.  My biggest issues was that it was pretty easy to get overwhelmed by enemies, and I couldn't find a good strategy to attack them in a way that didn't hurt me too, so it was a lot of grinding and drinking potions to get through the slog."},{"author_name":"MurderSantaTeam","author_uid":"47346","time":"Dec 11, 2014 @ 10:42pm","epoch":1418337420,"text":"nice game :D"},{"author_name":"DarkCart","author_uid":"41601","time":"Dec 13, 2014 @ 11:09am","epoch":1418468640,"text":"Nice 3D graphics."},{"author_name":"blzkz","author_uid":"14947","time":"Dec 13, 2014 @ 11:12am","epoch":1418468820,"text":"Nice graphics, I like the gameplay, an action rpg is nice, but I think you don't stick well to the theme. But still a nice game."},{"author_name":"Harsay","author_uid":"17616","time":"Dec 13, 2014 @ 11:19am","epoch":1418469240,"text":"For me it's a very lazy interpretation of theme. Graphics are nice (except paint-like dialogue clouds). Gameplay lacks of more advanced mechanic than just hitting with a sword."},{"author_name":"Rothens","author_uid":"25028","time":"Dec 13, 2014 @ 11:20am","epoch":1418469300,"text":"Nice entry.. :) Maybe it's a bit hard, but still enjoyable."},{"author_name":"Si1ver","author_uid":"44958","time":"Dec 13, 2014 @ 11:30am","epoch":1418469900,"text":"Nice 3d game to implement in 3 days."},{"author_name":"puppetmaster","author_uid":"39425","time":"Dec 13, 2014 @ 6:53pm","epoch":1418496480,"text":"Nice graphics and cool gameplay.\r<br\/>When you get hit or you do hit is the same text color.\r<br\/>\r<br\/>Well made!"},{"author_name":"Rick Hoppmann","author_uid":"10000","time":"Dec 14, 2014 @ 10:29am","epoch":1418552640,"text":"I really like the textures, but the overall art is to inconsistent. Vector graphics vs. lowpoly vs. paint-like UI.\r<br\/>I didn't see there was anything beyond fighting to this (hence I did not see a point to carry the minion to). The fighting itself was very repetitive and did require no skill or tactics at all. It also lacked better visual impact when hitting an enemy.\r<br\/>\r<br\/>Clear objective, consistent artstyle and a diversified battle is what the game is missing in my opinion. I really like the vector graphics and moody light."},{"author_name":"memilian","author_uid":"44945","time":"Dec 14, 2014 @ 5:21pm","epoch":1418577360,"text":"Technically impressive ! The game-play lack a bit of variety thought."},{"author_name":"cxsquared","author_uid":"23711","time":"Dec 18, 2014 @ 11:28pm","epoch":1418944980,"text":"Really amazing game to be made in only 72 hours. Great work."},{"author_name":"nosfer","author_uid":"8471","time":"Dec 19, 2014 @ 8:23pm","epoch":1419020280,"text":"quite solid, but little hard to control. I found out that pressing Q stops character rotation. Maybe it would be a good idea to separate walking from attack so the player can walk in one direction and attack in another. Or some kind of locking on nearest enemy?"},{"author_name":"ianatherton","author_uid":"46954","time":"Dec 20, 2014 @ 7:58am","epoch":1419061980,"text":"Q is still mapped to a function that makes the player move independent from rotation, that means he would be looking at the mouse pointer in the game world, but having less time than required to make the same functionality on the controller as the keyboard + mouse combo, we scrapped it, but still the button was left mapped."},{"author_name":"Steven Colling","author_uid":"7211","time":"Dec 24, 2014 @ 1:20pm","epoch":1419426900,"text":"Impressive amount of work for a jam game. While the controls feel smooth, a little bit of polish in terms of feedback is missing, especially respective the fighting. Anyway, good job and nice graphics!"}],"images":["ld31\/46954-24743499fb3e6c2846e561494bd77310.jpg","ld31\/46954-0814722ef1322753f5ad5b4613bdba14.jpg","ld31\/46954-77d5822339ae76a71eba52c36ed778e3.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27405593\/LD31\/Build21.rar","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/97ka8e56lmfvdrg\/Build%20Linux.rar?dl=0","text":"Linux"}],"metadata":{"g_key":"13509","g_author":"46954","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13539","g_title":"Beneath Crystal Mountain","g_status":"UCHK1","g_place":"149","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46954-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46954-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46954-shot2.gif-eq-900-500.jpg"],"text":"Delve into the depths beneath the Crystal Mountain and destroy the dungeon's master.\r\n\r\nFight minibosses to gain access to crystal chambers where you can use minions to harvest their energies. Over time the crystals will enhance the hero's statistics.\r\n\r\nOnce you control each crystal (there is 3) the final area becomes unlocked. But you'll want to upgrade your stats before venturing forth.\r\n\r\nBest played in a widescreen resolution.\r\n\r\nMouse\/keyboard controls:\r\nleft mouse: attack\r\nright mouse: pickup minion\r\nwsad: move\r\nE: quaff potion\r\n\r\nController controls:\r\nleft stick: move\r\na: attack\r\nb: pickup minion\r\ny: quaff potion\r\n\r\nCode and Game Design by Strange Fire: http:\/\/www.strangefire.eu\/\r\nArt and Game Design by Ian Atherton http:\/\/www.ianatherton.com\r\nMusic by Matt Oglesby http:\/\/mjomusic.co.uk\/\r\n\r\n*Update*\r\nThanks for the nice comments.\r\nVisual post mortem thing here: http:\/\/imgur.com\/a\/5gVoO","title":"Beneath Crystal Mountain"}