Mysterious Expedition by Zccc
In Mysterious Expedition you control three discoverers who need to find the entrance to a mysterious temple.
You will face enemies on your way there.
The battle system works in turns. When the face is blue it's your turn, when the face is red it's the enemies turn. Each turn lasts 5 seconds.
To attack, choose one person of your team by clicking and hold the AWSD keys to choose the attack you are going to use. Click again to use it. Each attack works in a different way and person has different abilities.
It's very fast paced and difficult. I'm thinking of implementing a feature that if a teammate dies in a fight you can no longer use him. But it's already hard enough.
If bugs happen in the combat mode, press R to restart.
The game can be overwhelming at first, you need to be very fast and not knowing your moves makes you spend more time. Every enemy and character has 50hp. Here is a list of all the moves:
Everyone:
S: Moves. Click on a spot to move your character there.
Blue guy:
A: Shield. Click and every enemy attack in the next turn deals a fifth of damage. Stays on the spot and without doing anything until the next turn.
W: Fire. Click and a circle of fire surrounds the character, dealing 20 dmg everytime it hits.
D: Sword. Short range attack with a sword. Click to attack in the direction you clicked and deal 15 dmg.
Green guy:
A: Bomb. Shoots a bomb that explodes on the place you clicked. Deals 20 dmg.
W: Goo. Shoots a goo in the direction you click that makes the enemy not move or attack for 8seconds during his turn.
D: Arrow. Shoots an arrow in the direction you click, dealing 10dmg when it hits.
Red girl:
A: Knives. Shoots 3 knives in the direction you click, each dealing 5dmg.
W: Healing. Click and an healing spot appears, healing every character that touches it to maximum health.
D: Whip. Long range attack in the direction you clicked, dealing 10dmg.
Have fun! I spent too much time on the combat system, because I really wanted a proof of concept for it. But I hope you like it!
You will face enemies on your way there.
The battle system works in turns. When the face is blue it's your turn, when the face is red it's the enemies turn. Each turn lasts 5 seconds.
To attack, choose one person of your team by clicking and hold the AWSD keys to choose the attack you are going to use. Click again to use it. Each attack works in a different way and person has different abilities.
It's very fast paced and difficult. I'm thinking of implementing a feature that if a teammate dies in a fight you can no longer use him. But it's already hard enough.
If bugs happen in the combat mode, press R to restart.
The game can be overwhelming at first, you need to be very fast and not knowing your moves makes you spend more time. Every enemy and character has 50hp. Here is a list of all the moves:
Everyone:
S: Moves. Click on a spot to move your character there.
Blue guy:
A: Shield. Click and every enemy attack in the next turn deals a fifth of damage. Stays on the spot and without doing anything until the next turn.
W: Fire. Click and a circle of fire surrounds the character, dealing 20 dmg everytime it hits.
D: Sword. Short range attack with a sword. Click to attack in the direction you clicked and deal 15 dmg.
Green guy:
A: Bomb. Shoots a bomb that explodes on the place you clicked. Deals 20 dmg.
W: Goo. Shoots a goo in the direction you click that makes the enemy not move or attack for 8seconds during his turn.
D: Arrow. Shoots an arrow in the direction you click, dealing 10dmg when it hits.
Red girl:
A: Knives. Shoots 3 knives in the direction you click, each dealing 5dmg.
W: Healing. Click and an healing spot appears, healing every character that touches it to maximum health.
D: Whip. Long range attack in the direction you clicked, dealing 10dmg.
Have fun! I spent too much time on the combat system, because I really wanted a proof of concept for it. But I hope you like it!
| Windows | https://jccc.itch.io/mysterious-expedition |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=14205 |
That and the bugs aside, it's an interesting blend of turn-based and real-time combat. It can be stressful and hard but I think it has potential to be the basis of a cool game on in the vein of Crypt of the NecroDancer.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I will upload a post-compo version with a new mechanic, two new enemies and more balanced weapons. The sword guy is a bit too OP compared to the others, so I will make the others stronger too. But in the other hand, if one of your character dies, you can't use him anymore, so this will allow for a more defensive style of gameplay.
@steph88, sure, will do it.
There were some slight issues though. The most serious one I had were that sometimes enemies would go off-screen and the only way to get to them were by hittem them with luck or by resetting the game.
The other issues were mostly due to player-perception, mostly due to the lack of explanations other than the game's description. It took me a while to figure out that movement had to be done with pressing S, and that items like potions worked in a radius rather than by "giving" them other players like in traditional combat systems. I also insisted in clicking on the player's shadow to select them rather than their actual sprite, but that's just me. :P
Despite being hindered by the compo's time limit, you can see something forming here. Given the right time to the developer and the right explanations to the player, this could be a very solid combat system! And knowing you, I'm pretty sure that's exactly what you're going to attempt. :D
Sadly it did get a bit repetitive, but I've personally never been a fun of random encounters, so it may just be me.
We played your game over on twitch. Check it out here: https://www.twitch.tv/cantgetourname/v/88793643