Sword Arena by Kyatric

[raw]
made by Kyatric for LD31 (COMPO)
Sword Arena is an HTML5 sword fight game made with Construct 2.

Some inspiration comes from the old-school title "Barbarian" (amiga/amstrad/more).

You are a sword fighter who will have to fight opponents, one by one as they arrive to you. How many can you decimate before being taken down ?
Let me know your score on Twitter using the hashtag #SwordArena.

Make sure to use an up to date browser and up to date graphic card drivers.
Prefer Chrome of FireFox to IE.

The game was tested entirely in FireFox through creation. Chrome might have jitter bugs due to a Chrome bug in recent versions.


Left or Right arrows to move the character sideway.
X to attack.
C to guard.
Up or down arrow to give a direction to the attack or guard.

Be sure to leave some feedback, I hope you'll enjoy the game.

Ratings

Coolness 33% 1896
Overall 3.09 673
Audio 3.41 166
Fun 3.13 505
Graphics 2.70 809
Humor 3.00 248
Innovation 2.96 679
Mood 3.10 402
Theme 3.87 252

Feedback

spacedoubt
08. Dec 2014 · 03:33 UTC
Pretty cool! Controls feel a bit clunky/slow but I found the kills to be really satisfying!
plauk
08. Dec 2014 · 09:38 UTC
Tense! I imagine I'd be about as successful in a real sword fight. ie... I'd be dead pretty quick.

There was this old game I had on my Macintosh S.E. called MacNinja. Very similar.
dekart
08. Dec 2014 · 11:05 UTC
Really like it! It's kind of psychedelic experience, the music is very good and creates perfect mood. Awesome work!
ainokaisa
08. Dec 2014 · 11:20 UTC
Nice sound effects :) I'm not sure if it showed my health correctly.
colludium
08. Dec 2014 · 16:17 UTC
I enjoyed the sword play, although I felt my player was a bit slow to respond to the attack controls.
Jupiter_Hadley
09. Dec 2014 · 03:12 UTC
Super simple, but well made. I Included it in part 1 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/v6qOf-i7cO4
sP0CkEr2
10. Dec 2014 · 04:25 UTC
Not too bad. I had to play this because I made an arena fighter too. Nice job.
ramonparaiba
10. Dec 2014 · 11:49 UTC
I could kill 6! Liked, I think to improve the controls and put more blows is legal.
Eduardo
10. Dec 2014 · 13:36 UTC
Nice music and sound effects! I think needs some feedback to know when the character will attack!
Erkberg
10. Dec 2014 · 15:34 UTC
Nice sword fighting game. It felt a little slow, but thereby also tactical. Wait for the opponent to strike, block, then strike yourself. I really enjoyed the music, pretty epic stuff.
Suggestion: Add a mode for two players, that's be really fun.
And thanks a lot for using x and c for controls as opposed to the often seen x and z. My fingers are very happy about that. :)

Good game overall!
ramyaanudeep
10. Dec 2014 · 15:48 UTC
good job guys
deyteris_team
11. Dec 2014 · 12:30 UTC
I had a lot of fun with your game, thanks guys)
Slothmachine
11. Dec 2014 · 14:42 UTC
Sword arena. Lot of stabbing. I love the cartoony feel in motion, sounds and graphics :)
SecondDimension
11. Dec 2014 · 17:26 UTC
I really liked this, the slow attacks were quite enjoyable and it gives you time to think about what you're doing.
I think a bit more feedback from the opponents would be good, to help you plan your moves a bit.
One thing I though you did really well was create tension, and that helped me use my imagination - each new opponent somehow felt different and threatening
zatyka
14. Dec 2014 · 23:46 UTC
This game genre was a great choice for the theme, but is especially tough for 48 hours, so hats off for taking it on, and making it work. The controls were easy to pick up, but felt a bit clunky. You really needed to commit to attacking or defending, which could easily leave your vulnerable. Ultimately, I gave up trying to block (was there a particular reason the up-block lagged longer than the others?), and found the best strategy was to hit and run. Multiple times, I felt frustrated when trading blows with an opponent, especially if I was only my last heart I'd suggest either giving the player a way to cancel an attack, or automatically cancel out attacks happening at the same type.

I did encounter a bug when playing. An opponent and I killed each other at almost the exact same time, the next round began, but I had disappeared. Not a big deal, I just thought I'd let you know.

The sounds/music felt a bit repetitive, but fit the gameplay well. The character's graphics were very crude, especially compared to the polished logo, and other on-screen elements. I imagine you planned on changing the character sprites, but ran out of time.

My highest score was 8 opponents.
MoonlightBomber
22. Dec 2014 · 06:57 UTC
If the controls were more responsive and the movements were less jerky, I'd rate this higher.
panda
29. Dec 2014 · 04:41 UTC
Good game, it's fun to win those fights! However it seems I got stuck a few times - I couldn't move at all anymore and had to reload the game! Making the movements more responsive would probably increase the fun.
Dining Philosopher
29. Dec 2014 · 15:11 UTC
Blocking was not very practical in my experience, since there is no way to anticipate the opponent's movement. As zatika said, hit and run (or just hit) seems to work best. I liked the different appearances of the opponents, but you should really give them eyes. Here, on Firefox, the game froze eventually, both times I played it.