Adventure Smasher by Windmill Games

[raw]
made by Windmill Games for LD31 (JAM)
We're a two person team happy to be back for our second Ludum Dare! Hopefully you enjoy the game!

In Adventure Smasher you get to play as the boss. It is your job to guard your treasure and kill all adventuring heroes that attempt to enter your lair in hopes of riches and glory.

You move around with WASD and aim with your mouse. You have three abilities; Normal attack (Left mouse click). Whirlwind (Right mouse click), and finally your ultimate ability (Space bar).

This is a highscore game where you try to survive as long as you can and kill as many adventurers as possible before you meet your demise. You Play as a Demon with cannon arms. Good luck!

Website: windmill-games.net
twitter: @WindmillGames

Ratings

Coolness 82% 2
Overall(Jam) 3.45 301
Fun(Jam) 3.40 242
Graphics(Jam) 3.81 235
Humor(Jam) 2.78 401
Innovation(Jam) 2.89 600
Mood(Jam) 3.32 303
Theme(Jam) 3.47 583

Feedback

Drtizzle
09. Dec 2014 · 08:58 UTC
Very nice visuals and audio! It would be nice to see something like a combo multiplier, so it is more satisfying when you kill multiple enemies in a short time.
Snuux
09. Dec 2014 · 15:08 UTC
I really like game. And it's awesome, that you use Love2D!
allurious
09. Dec 2014 · 15:14 UTC
A cool idea, to play as the boss instead of the adventurers! Agree with the combo multiplier comment, perhaps some screenshake. Neat. :D
rzuf
09. Dec 2014 · 15:35 UTC
Like the visuals very much, but it needs mode juicyness! (screenshakes, particles and convincing sounds) :D
dsilvers
09. Dec 2014 · 15:46 UTC
Very nice! On the easy side, though. Never felt like any of the adventurers were much of a threat and I could pretty much run them over. Screenshake would indeed make this more satisfying, as well as some other pickups like the adventurers' loot that could be spent on traps and such, and maybe giving the player a bit less health. Also, ditch the Papyrus font in the menus. It's like the Comic Sans of fancy fonts.
DiegoMustache
09. Dec 2014 · 16:09 UTC
Solid, but as others have said, more feedback from high numbers of kills would be good. Also, Clicking once doesn't make you shoot once (sometimes you shoot twice, sometimes not at all) which confused me for a bit until I realized you just hold the mouse down.
🎤 Windmill Games
09. Dec 2014 · 16:17 UTC
@DiegoMustache The shooting part sounds odd, are you sure that it is not your mouse that is acting up? I have tested it on multiple computers and asked friends to do so as well, no one has had said issue.
TeamEagle
09. Dec 2014 · 16:52 UTC
crashes for me on osx (yosemite) unfortunately (once i move my mouse) :(
Alendro
09. Dec 2014 · 16:54 UTC
I like the graphics. Interesting game. I agree with adding like a boss or a combo effect.
Hellequin
09. Dec 2014 · 17:16 UTC
Interesting game ... I found it really fun to play! Well done!
The Walking Kiwi
09. Dec 2014 · 17:19 UTC
Just awesome. I enjoyed everything about this game. Though I really think you could've made it a bit more interesting. Also I didn't like the sound the spells you cast make. But overall it's great. Good Job!
nuno
09. Dec 2014 · 17:19 UTC
great work with the graphics. hi-five from another Löver ;)
Zwergesel
09. Dec 2014 · 17:23 UTC
Well made game. High score: 393
oskardevelopment
09. Dec 2014 · 19:00 UTC
I love the graphics and the audio! Always fun to play games where you are the bad guy! Got 623 points. Thanks for the game and Merry Christmas!
t4u
10. Dec 2014 · 05:38 UTC
These heroes are so tiny and adorable.
Yarek
10. Dec 2014 · 15:19 UTC
A really good game. I think you have here the first step of a more complex and unique game :D
piotrevic
10. Dec 2014 · 15:24 UTC
Nice graphics. This is something more than just top-down shooter.
Newt_
10. Dec 2014 · 23:20 UTC
Looks really really awesome!
cyrixd
10. Dec 2014 · 23:26 UTC
Pretty fun game! I especially liked the adherence to RPG-player tropes: warrior charges the boss, ranger kites endlessly, mage stands still blasting with magic, and rogue ignores everything else and heads for the treasure.
maybeimelias
11. Dec 2014 · 14:43 UTC
Very fun game! Controls were perfectly simple for this type of game, graphics were great, and audio set the mood well. I think instead of MP, you could make good use of time locked skills or if you want to keep MP, go a more item heavy approach, but for a start this game rocks! Great job.
NPException
11. Dec 2014 · 15:31 UTC
Great game!
Another good example of what people can do with the LÖVE engine. :)
A score multiplier for multiple consecutive kills would be really nice.
And I have to take a look on how you did the dynamic lighting. Looks nice!
ViliX64
12. Dec 2014 · 13:49 UTC
Well made and polished game :)
Thalia
13. Dec 2014 · 02:39 UTC
Like background, music and enemies.
Boberro
13. Dec 2014 · 08:52 UTC
Great. I love the fact that every type of the enemy behaves differently. Fluid movement and real time shadows that dont need to be in there just add to the feeling.
berareu
14. Dec 2014 · 13:16 UTC
Nice game! Gameplay is well done but it gets repetitive after a while. Very cool lighting effects!
Night
14. Dec 2014 · 13:19 UTC
On linux I'am getting an error.

Error: constants.lua:4: attempt to index local 'bit' (a nil value)
stack traceback:
constants.lua:4: in main chunk
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
🎤 Windmill Games
14. Dec 2014 · 15:59 UTC
@Night, the (linux specific) issue has been fixed. Thanks for letting us know!
maxmetallica
29. Dec 2014 · 21:04 UTC
nice work
Kuality Games
29. Dec 2014 · 21:07 UTC
This is exactly the type of style and gameplay I like. Nice artstyle but I expected a bit more flashyness. I guess it just needs some polishing. Goodjob!