Adventure Smasher by Windmill Games
We're a two person team happy to be back for our second Ludum Dare! Hopefully you enjoy the game!
In Adventure Smasher you get to play as the boss. It is your job to guard your treasure and kill all adventuring heroes that attempt to enter your lair in hopes of riches and glory.
You move around with WASD and aim with your mouse. You have three abilities; Normal attack (Left mouse click). Whirlwind (Right mouse click), and finally your ultimate ability (Space bar).
This is a highscore game where you try to survive as long as you can and kill as many adventurers as possible before you meet your demise. You Play as a Demon with cannon arms. Good luck!
Website: windmill-games.net
twitter: @WindmillGames
In Adventure Smasher you get to play as the boss. It is your job to guard your treasure and kill all adventuring heroes that attempt to enter your lair in hopes of riches and glory.
You move around with WASD and aim with your mouse. You have three abilities; Normal attack (Left mouse click). Whirlwind (Right mouse click), and finally your ultimate ability (Space bar).
This is a highscore game where you try to survive as long as you can and kill as many adventurers as possible before you meet your demise. You Play as a Demon with cannon arms. Good luck!
Website: windmill-games.net
twitter: @WindmillGames
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.45 | 301 |
| Fun(Jam) | 3.40 | 242 |
| Graphics(Jam) | 3.81 | 235 |
| Humor(Jam) | 2.78 | 401 |
| Innovation(Jam) | 2.89 | 600 |
| Mood(Jam) | 3.32 | 303 |
| Theme(Jam) | 3.47 | 583 |
Another good example of what people can do with the LÖVE engine. :)
A score multiplier for multiple consecutive kills would be really nice.
And I have to take a look on how you did the dynamic lighting. Looks nice!
Error: constants.lua:4: attempt to index local 'bit' (a nil value)
stack traceback:
constants.lua:4: in main chunk
[C]: in function 'require'
main.lua:1: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'