{"author_link":"\/author\/el_kloklo\/","author_name":"el_kloklo","author_uid":"24498","comments":[{"author_name":"paperweight","author_uid":"45454","time":"Dec 8, 2014 @ 9:04am","epoch":1418029140,"text":"A little too complex for the context of a jam. In this sort of game I think excellent visual communication is vital. Cool idea though :)"},{"author_name":"Tasteslikefuture","author_uid":"44588","time":"Dec 8, 2014 @ 5:11pm","epoch":1418058360,"text":"Seems somewhat akin to risk or axis v allies. A bit tricky to figure out, but definitely has potential. Great work!"},{"author_name":"hexagore","author_uid":"34027","time":"Dec 8, 2014 @ 5:12pm","epoch":1418058420,"text":"Like the style of this... also the ambition!"},{"author_name":"Rozaxe","author_uid":"41203","time":"Dec 8, 2014 @ 5:21pm","epoch":1418058960,"text":"Idea seems nice but there is a lack of instruction.\r<br\/>PS : I really like the game's color"},{"author_name":"cutandreil","author_uid":"45361","time":"Dec 8, 2014 @ 5:23pm","epoch":1418059080,"text":"It's really my kind of game.\r<br\/>But it's hard to get anything done in 15 turns.\r<br\/>With an activa AI and more turn, it can be great!"},{"author_name":"Cake_Catastrophe","author_uid":"5901","time":"Dec 8, 2014 @ 5:29pm","epoch":1418059440,"text":"There's an impressive amount of stuff in this game, but unfortunately I couldn't figure out how to use most of it. I played a couple of time, and was able to set up some trade routes and improve my relations with other kingdoms, but I couldn't really tell what effects any of it had, although I did get a better score at the end.\r<br\/>\r<br\/>Impressive scope for a jam game, but it really needs more feedback so that the player can see the results of their actions."},{"author_name":"Aggrathon","author_uid":"37874","time":"Dec 8, 2014 @ 7:46pm","epoch":1418067660,"text":"Really nice concept! But the game needs to give more feedback on what is happening."},{"author_name":"AlSweigart","author_uid":"46745","time":"Dec 8, 2014 @ 8:26pm","epoch":1418070060,"text":"Really complex gameplay. It'd be nice if there was a way to convey how to play instead of a wall of text. Also, I really couldn't figure out which color was my kingdom."},{"author_name":"jstzwd","author_uid":"45808","time":"Dec 9, 2014 @ 12:59am","epoch":1418086440,"text":"Great theme! I like it!"},{"author_name":"Krunoslav","author_uid":"43157","time":"Dec 9, 2014 @ 1:41am","epoch":1418088960,"text":"Great game. It is hard to undersand in the begining. But has a lot of potenctial. Easy controls."},{"author_name":"March","author_uid":"45445","time":"Dec 9, 2014 @ 3:55am","epoch":1418097000,"text":"However I think the mechanics are a bit too complex for a jam.Remind me of Europa Universalis :)"},{"author_name":"Just Tom","author_uid":"24929","time":"Dec 9, 2014 @ 5:01am","epoch":1418100960,"text":"Cool idea, crazy ambitious for a Dare! Maybe a little too much telling over showing, but I think the idea is cool and would love to see it go further"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Dec 9, 2014 @ 6:18am","epoch":1418105580,"text":"Interesting game which seems to me too complex. Cool graphics. Thank you for this contribution ++"},{"author_name":"PoQA Games","author_uid":"22866","time":"Dec 9, 2014 @ 7:33am","epoch":1418110080,"text":"Trade negotiations.  I think I have seen this somewhere..."},{"author_name":"calavera","author_uid":"45053","time":"Dec 9, 2014 @ 7:49am","epoch":1418111040,"text":"I like the ambition but its just too much for such a small experience!"},{"author_name":"Havi","author_uid":"46369","time":"Dec 9, 2014 @ 9:08am","epoch":1418115780,"text":"Nice game and concept, but its quite hard to figure out what to do. The game has potential ;)"},{"author_name":"caporaltito","author_uid":"20076","time":"Dec 9, 2014 @ 9:34am","epoch":1418117340,"text":"Nice game, it reminds me of the Total War series!"},{"author_name":"jfreax","author_uid":"45949","time":"Dec 9, 2014 @ 10:52am","epoch":1418122020,"text":"Looks promising, but its too complex and to be honest I am not really sure how to play it.\r<br\/>\r<br\/>I think with more time, it could be a fun game."},{"author_name":"Murchurl","author_uid":"44531","time":"Dec 9, 2014 @ 12:49pm","epoch":1418129040,"text":"Kinda got lost with what i was meant to do :\/ and the help menu didn't seem to show up"},{"author_name":"Marcellus","author_uid":"26515","time":"Dec 9, 2014 @ 3:44pm","epoch":1418139540,"text":"I liked the idea and the ambition behind it, too bad you didn't have time to add more feedback. Great overall job anyway"},{"author_name":"Timm638","author_uid":"46970","time":"Dec 9, 2014 @ 6:05pm","epoch":1418148000,"text":"Remembering me on Europa Unviersalis 3"},{"author_name":"Skipi","author_uid":"34647","time":"Dec 9, 2014 @ 7:56pm","epoch":1418154660,"text":"I really would like to see what this game could become if you had more time to work on it. I like the idea, and how ambitious it was."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 10, 2014 @ 4:12pm","epoch":1418227620,"text":"Hi there. UI was a bit spreadsheety... if that's a thing.  It looked to be of impressive scale.  Shame no sounds."},{"author_name":"Chaoseed","author_uid":"1161","time":"Dec 22, 2014 @ 1:57am","epoch":1419213120,"text":"Interesting stuff! This is definitely the kind of game I like. I'm sure you realize what parts of it need work...features and such. But personally, I'm thinking what I'd really like is some sort of purpose to the whole thing. Are you just supposed to get a high score (i.e. money)? Is it the standard quest to Rule the World? I'm just kinda wondering...Incidentally, it might also help to get someone to edit your text."},{"author_name":"Larzan","author_uid":"10395","time":"Dec 22, 2014 @ 10:43am","epoch":1419244680,"text":"Well done, although i have to admit that without the tutorial of the post-compo version it would have been pretty hard. but it would be better to use images instead of the abbreviations for the resources.\r<br\/>But a great game, i like the visual style of the map and i had fun playing it (i am a sucker for this kind of game)\r<br\/>Good entry, you should polish it a bit more, smooth out the edges and put it out there :)"},{"author_name":"Lokiman","author_uid":"16285","time":"Dec 28, 2014 @ 12:45pm","epoch":1419770400,"text":"I always love games which have something to do with the historical Europe :D Btw I played the compo version and had some fun with it too :)"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 7:21pm","epoch":1419880560,"text":"nice concept"},{"author_name":"mohammad","author_uid":"14064","time":"Dec 30, 2014 @ 1:23am","epoch":1419902280,"text":"Very complicated but very well built. Nicr concept and the game was engaging"}],"images":["ld31\/24498-f9c795a9b69f392045794e9142e39730.jpg"],"links":[{"url":"http:\/\/el-kloklo.itch.io\/screendom","text":"Web (Unity)"},{"url":"http:\/\/el-kloklo.itch.io\/screendom-postcompo","text":"Post-Compo"}],"metadata":{"g_key":"13594","g_author":"24498","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13624","g_title":"Screendom","g_status":"UCHK1","g_place":"806","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/24498-shot0.jpg-eq-900-500.jpg"],"text":"***UPDATE 2014-12-22***\r\nHere is a post compo version, with AI and tutorial! Maybe it could help you understanding what's going on in the normal game. AI took me 6h to be correctly polished, tutorial took me 3 hours, and UI improvement took me lot of time something like 10h. Still no sound anyway.\r\n\r\nEnjoy :)\r\n\r\n----Original post----\r\n\r\nThat's a game about trade and \"diplomacy\" in the 1000's, but I only had one day of work for it (have to go for IRL job, I'll try to work on the computer in the flight).\r\n\r\nThe help is included in the game\r\n\r\nIn few words :\r\nsome region produce naturally ressources, and bring you money.\r\nYou can open these ressource to your other region, so they bring you more money.\r\nYou can export these ressource to other kingdom so they like you.\r\nIf they like you enough (multiple try if you want it), you can ask for open ressource route for their ressource (but verify through intell they have it)\r\nYou can manufacture some natural ressource to make more money.\r\n\r\nI would have love to had :\r\n-visual representation for trade routes (1h).\r\n-a small behaviour for the AI (4h).\r\n-a correct reset game button (1h) (but F5 is OK :D)\r\n-a music, and some sounds when clicking to understand when kingdom accept (2h)\r\n\r\nActually the game is quite playable, but some kingdom are really unbalanced compared to other. I don't know what were the regional product of the time, I run short of time to make a descent research.\r\n\r\nHave fun. I hope I have time for a post compo in the next month.\r\n\r\nPS: I forgot to precise  2 things in the instruction :\r\n- That's not because a kingdom refuse you an exchange once you should not try again, even the same turn.\r\n- Your army deplete over time, this is a compensation due to the fact that the AI cannot attack you\r\n\r\n***EDIT 2014\/12\/08***\r\nI am sorry for the lack of feedback by the game, I'll try to explain what happens in the mechanics :\r\n\r\nYour kingdom name and color is indicated top left, with your available money.\r\n\r\nABOUT RESSOURCES\r\nA region naturally produce ressources. Some are more valuable than other, the iron is worth 3, and the Garment 20. Some can be transformed in a building, Grape can be converted to Wine for instance. The duties (Money\/turn) collected in a region correspond to the sum of the values of all the resource available in the region.\r\n\r\nABOUT TRADE ROUTES\r\nA route allow a region to furnish an other region with a ressource it have. A region furnished via trade route can also furnish trade routes, and transform ressources. A traderoute devaluate both region, by 2 (total 4) by land, and by 4 (total 8) by sea.\r\n\r\nABOUT DIPLOMACY\r\nAnother kingdom will automatically refuse a trade if none of you have the ressource for the route. If you open a route with something valuable they don't have, they are more likely to accept, and will like you more. if you request something they have and you don't, they are more likely to accept if they like you. If you want a route with tem, offer first and ask what you want after. If they refuse at first, you can retry, maybe the envoy was not clear enough. A bit of money always help as well.\r\n\r\nABOUT WAR\r\nYour army deplete over time, to simulate external aggression. You need more guy to take the targeted region, but that's not sure. But with twice more that should be ok. Pillage brings you twice the value of the region, if your army is successful. Agressive act makes other kingdom angry, but if you pay them, they can forget it.\r\n\r\nABOUT SCORE\r\nEach 100 florints give you 1 point (but a bug prevent the update of the display after last turn)\r\nEach territory controlled give you 1 point\r\nEach different kind of ressource in your kingdom give you 1 point\r\nThe overall diplomacy cumulated give you point. A war situation could be around -4\/-8, a warm relation +1\/+2 a very good +5\/8.\r\n\r\nIf you have question do not hesitates to ask them in the comments.","title":"Screendom"}