Castle of no escape by BSOD

[raw]
made by BSOD for LD31 (JAM)
Castle of no return, Beta version 7

This game was made for Ludum Dare 31 Jam. Game development was rushed and I can't sincerely say it was finished, but it's a solid 90% of what I meant to implement. Gameplay-wise being a clone/spin-off thing of a really old "text adventure games", I think it does a good job in reimagining those forgotten little pearls of game design.
~Xitilon.HD408

THE GAME

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way). The game won't let you exit the castle, no matter how you try. Neither will it notify you of any winning conditions - there aren't any, in contrast to the many ways of losing it (just like a small decent Rogue-like game).

CONTROLS

Press Enter to start the game
Press 1, 2 or 3 to select a hero
Strength, Intelligence and Dexterity at the hero selection screen are the maximal values which that hero can get. Strength is both for life and attack power, intelligence is both for mana and spell power. Dexterity affects your attack accuracy. Hero can lose when either of those parameters is below zero!

ON THE MAP

Arrow keys to walk around
F to use a flare
Z or Enter to perform action (attack, open chest, read book, buy potions, use the stairs, gaze into an orb)
X to cast spells
1, 2 or 3 to select a potion to buy or a spell to use

ARTEFACTS AND CURSES

Opal VS Blindness - you forget the map and don't see any new rooms
Pearl VS Forgetfulness - you don't remember where were you going
Ruby VS Lethargy - monsters get the first turn to attack
Diamond VS Weakness - your minimal attack power drop to 1 instead of your strength value
Emerald VS Bad luck - ...actually, this isn't implemented!
Blue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state

SPELLS

Web prevents the monster from attacking and lasts 1-3 turns. Costs 1 point on intelligence.
Fireball is obvious enough. Costs 2 points on intelligence.
IQ instantly kills your opponent if it's intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.

PROGRAMS USED

Game Maker 8.1 Standard
sfxr/bfxr
FamiTracker
FL Studio 10
MS Paint
Notepad (obviously, for Readme.txt)

CREDITS

Xitilon.HD408 - game design/adaptation, programming, sound generation
BSOD - graphics, music, sound design, testing
Inspired by Leygref's Castle etc.

09.12.2014

Ratings

Coolness 59% 3
Overall(Jam) 3.42 315
Audio(Jam) 3.30 266
Fun(Jam) 3.41 232
Graphics(Jam) 3.31 487
Humor(Jam) 2.65 460
Innovation(Jam) 2.87 611
Mood(Jam) 3.48 208
Theme(Jam) 3.48 572

Feedback

lukepilgrim
09. Dec 2014 · 16:10 UTC
loved the style and the idea!
istlemin
09. Dec 2014 · 16:18 UTC
It's has a really cool style and concept, but it's feels a bit unclear how it works. Where is my HP? Also the text at the bottom of the screen wont get deleted before the next text comes;
ainokaisa
09. Dec 2014 · 16:23 UTC
I bet a lot of effort went into this. It is just so luck based that it's hard to get going. If you happen to find some torches then there is a change otherwise it's usually just game over. Also nice music.
Andy Gainey
09. Dec 2014 · 16:45 UTC
I was rather disoriented by not knowing what my HP was at any given time, nor how to interpret the "N at M" message when encountering enemies, nor exactly what events were happening as I moved into/out of rooms containing enemies.

The way the UI for current floor was arranged top-to-bottom was also confusing, since up-stairs moved me down in the UI, rather than up, and down-stairs vice versa. The fact that a down stair on floor 1 went to floor 8 was surprising also (I should have paid attention to the game's title). Between that, the random teleports to arbitrary floors, and the frequency of difficult monsters even on the early floors, I had a hard time staying alive. Most of my deaths felt random, not due to my own mistakes.

Edit: Ah, now I see that STR is essentially HP, and INT is like MP. Rather curious how one gets weaker as one gets damaged, and gets dumber as one uses magic. Finally managed to clean out the entire castle; was pretty easy, but only after getting lucky enough to find better equipment as a warrior.
kingpirux
09. Dec 2014 · 17:32 UTC
i really liked the game idea. The characters are a litle umbalanced or is hard to see the pros and cons of each class. I liked also the random generation in the map, but some times you get closed in two or three steeps, also it's hard to say what lays under you without moving first. Congratulations for the game :D its quite addictive!!
AMS
10. Dec 2014 · 01:57 UTC
Love the art style, great game, cheers mates!
Frump
10. Dec 2014 · 05:23 UTC
This was great. I think it lacked some feedback about your health and how battles played out, but I enjoyed exploring it. The character choices were cool. A wolfman Rogue is badass.
EquipeJAM
10. Dec 2014 · 19:56 UTC
Good Work ^^
GSM Productions
11. Dec 2014 · 08:08 UTC
Really loved the idea, even though it was very, very hard. Almost impossible to clear out a floor, really. And had I not read the description, the "stats are health" would not have been super obvious (plus they make battles increasingly harder). But I think that is an idea worth exploring further. Good job!
vidarn
11. Dec 2014 · 14:50 UTC
I had such a great time playing this game! I will definitely be keeping it on my computer and come back to play more. I loved that the music and graphics that gave it that mysterious feel and I loved figuring out the mechanics. The spellcaster was my favorite character, IQ is such a powerful spell! :D
hwinwuzhere
11. Dec 2014 · 20:48 UTC
I found this very amazing. Very nice art style and cool gameplay. Job well done!
Harsay
11. Dec 2014 · 20:58 UTC
That game has unbalanced RNG, but surprisingly it was very fun too play! I like the music and mood.
gene-z
11. Dec 2014 · 21:14 UTC
Nice game,, keep good job
01rafael
11. Dec 2014 · 21:28 UTC
This game is remind me oldfashioned dos games. Thanks for that ;)
Pulsartronic
11. Dec 2014 · 21:47 UTC
linux or mac version please :D
Dietrich Epp
11. Dec 2014 · 22:20 UTC
This has a lot of potential, but the difficulty seems a bit crazy, and it's also hard to tell what's going on (e.g., how much damage you are taking).
goodbadokay
11. Dec 2014 · 22:39 UTC
Game is interesting, fits very well with the theme of the com and arts looks good!
MrBadIvan
12. Dec 2014 · 18:49 UTC
The atmosphere is great!
bradur
13. Dec 2014 · 15:57 UTC
This was fun! I managed to max my str with a warrior since I found a vendor on the first level. With some graphical & feature polish this game could do well on the app market.
🎤 BSOD
13. Dec 2014 · 17:15 UTC
bradur, what exactly do you mean about polishing the graphics?
dieblume86
16. Dec 2014 · 16:08 UTC
Nice one.
schizokoa
19. Dec 2014 · 08:03 UTC
A bit hard on my first try, but it went smooth after.
Benjamin
26. Dec 2014 · 20:35 UTC
It was not very intuitive and I almost gave up on my first play. Then I played again later and had a lot of fun with it once I understand what was happening. I like the torch mechanic but a very large part of the game only rely on it. And also i'm a totally fond of your menu bgm. I added it to my 8bit music collection.