Archaeology Quest by AstroEngiSci

[raw]
made by AstroEngiSci for LD36 (COMPO)
A top-down, turn-based, tile-based dungeon crawler with procedurally generated levels.

Procedurally generated levels made according to this tutorial: http://gamedevelopment.tutsplus.com/tutorials/create-a-procedurally-generated-dungeon-cave-system--gamedev-10099

Controls:
Arrow Keys/WASD - Move
Space - Hold position

Gameplay:
+Collect all three Ancient Machine Parts: The Gear of Gizmo, the Screw of Scralius, and the Doohickey.
+Turn-based. Ancient Defense Automatons (enemies) all move simultaneously immediately after you do.

Features:
+Movement! (Oooh)
+Music! (Kinda annoying actually...)
+Sound Effects! (Aaah!)
+Graphics! (Is that what those are?)
+More than one type of enemy! (It's like you weren't even on a deadline!)
+Procedurally generated levels! (Are you a wizard?!)
+Bugs! Lots of bugs! (Incredible!)

Bugs include:
+Wonky collision that could have been avoided in a real 2D engine! (Good grief!)
+Sometimes Ancient Defense Automatons will walk through each other! (Goodness me!)
+Sometimes the level data just won't load at all for some reason! (How terrible!)

Feedback

PotatoIng_
29. Aug 2016 · 00:51 UTC
"+Bugs! Lots of bugs! (Incredible!) " This made me laught c:

Sometimes the game doesn't generate the level:0
And for restarting, couldn't you just reaload the scene?:0 using

Scene scene = SceneManager.GetActiveScene(); SceneManager.LoadScene(scene.name);

However, pretty fast and pretty fun game! It would be nice, if you included more level, since it's kinda easy to win:)
BurntFeelings
29. Aug 2016 · 01:25 UTC
Idea is good but the game is short and also alot of bugs :/
Zaretsu
29. Aug 2016 · 02:43 UTC
Interesting puzzle game. The algorithm seems to error every other load leaving the level empty though. I love the faces on the circle enemies, the color change to indicate state was a good touch.
quentinus60
29. Aug 2016 · 03:41 UTC
the mechanics look interresting bug o don't really understand the enemy.
Joff
29. Aug 2016 · 11:40 UTC
Loving the generation, It took me a few plays to realise I can kill the enemies
AWOL
29. Aug 2016 · 18:07 UTC
Not bad. Simple yet well made.
Crimson713
04. Sep 2016 · 14:44 UTC
Nice game! I like the fact that it's procedurally generated. The music fits it as well, and the "features" list is humorously written, always a plus. The gameplay is solid, some things could use a bit of explaining though (the fact that you can defeat enemies, for example, and how). Being able to skip turns with spacebar makes it a bit too easy, but that's up to preferences. The only thing I found a bit annoying is the lack of a restart button, especially since it's procedurally generated and there's room for replayability. Overall, nice work!