Klieu - Cargo Carrier by chipcaramel

[raw]
made by chipcaramel for LD31 (JAM)
You are a lone captain on a cargo ship, traveling across the galaxy to bring goods from planet to planet.

Controls: (default)
C, V (left hand, right hand)
Enter (inventory, manage hands)
Space (jump)
Up (use item / interact)

This is a work in progress, and there's a lot needing completion, but here's what we're planning to finish later. We had a hitch or two that'd cost a lot of hours, so we ran out of time. C'est la vie.

No cargo to ship
No credits for buying things
Buy one item (free saber)
Trips never end
No penalty for dying
No hull damage
"Mau Bot" droids not implemented
Pirate breeds missing
Weapons unfinished
More music

...all in all this was a valuable learning experience, picking up lots of lessons and plans for the future.

Feedback

PriorBlue
09. Dec 2014 · 08:28 UTC
Nice pixelart and funny scenario.
Frozen Fractal
10. Dec 2014 · 19:16 UTC
I like the detailed artwork and background soundtrack, but the foreground sound effects were a bit jarring. I could just avoid the bad guys and they'd all end up at the bottom. There was no reason to go there.
deathray
11. Dec 2014 · 05:23 UTC
Wonderful art and I love the concept. Would have been nice if it was more playable though and had a slower ramp-up to the action so you could explore the ship before being attacked.
jangler
11. Dec 2014 · 23:34 UTC
Had a cool atmosphere and felt like it had a lot of potential. Not much real "gameplay", but exploring the ship was fun. Took me a while to figure out how to jump down through the floors. I felt like if the time had been managed better (i.e. few fully implemented features instead of many partially-implemented features) then this could have been a cool game.
Germanunkol
12. Dec 2014 · 19:34 UTC
Great art and great coding!
It works well so far.
Would be cool to see this finished one day - maybe post on the Löve forums?
Halleflux
25. Dec 2014 · 22:33 UTC
This seems to be unfinished, to put it plainly.
However, I can still see a great game in it. I like the idea, it sort of reminds me of FTL in some ways. I like the music too. However, it seems that it was too much to do in too short a time. Best of luck next Dare.
johnbrynte
28. Dec 2014 · 12:22 UTC
A bit complex controls as well as confusing when you first start out about what you can do. Interesting mechanic of using both your hands, could really be used for some cool scenarios! Also, I was really intrigued to explore the outside of the spaceship, that would have been awesome!
erik
28. Dec 2014 · 22:41 UTC
The art is nice. A fullscreen or higher res option would have helped. I liked all of the little touches around the ship, but gameplay isn't complete enough to really show them off.