Make War, Not Science! by Budi

[raw]
made by Budi for LD31 (COMPO)
"Make science, not war!" is game based on cards. Your goal is to defeat your opponent by using your cards wisely.

PERSONAL NOTES:
Well, it didn't as smoothly as I wanted. I did everything to have enough time to make proper game, I even finished 3 school projects week before deadline to get more time. In the end I spent some time with my family instead of gamedev. Next time I will try to make as much time as I can to make the best game in the world. In the result my game is more technical demo than game. But still it's quite playable and actually I like its gameplay much. :-)

TECHNICAL NOTES:
Currently, there are only 32-bit builds, I will to try my best to give you at least 64bit linux build ASAP. SDL2, Gimp and Sublime Text was used to create my game. I used Xubuntu Linux, so I haven't tested it much on Windows, hopefully it works OK.

On Linux you must have installed SDL 2, SDL_image 2 and SDL_ttf 2.

AI is pretty dumb programmed, but actually works quite amazingly. Try to beat it, it's not so easy. Partly of RNG and of course partly of my "great design"!

Ratings

Coolness 37% 1783
Overall 3.05 711
Fun 2.95 692
Humor 2.26 728
Innovation 3.00 652
Mood 2.29 1024
Theme 2.89 1098

Feedback

Spacemyname
08. Dec 2014 · 23:14 UTC
Very cool for a card game!
chaosed0
08. Dec 2014 · 23:16 UTC
Says I need libgcc_s_dw2-1.dll when starting on Windows. Maybe you forgot to include a mingw library?
little-burrito
08. Dec 2014 · 23:20 UTC
I'm getting the same error as chaosed0. I haven't manually installed any gcc stuff on my computer, and I'm running Windows 7 64 bit.
bobismijnnaam
08. Dec 2014 · 23:26 UTC
When I saw you worked with SDL2 I immediately downloaded your game, nice ;) Card games are not really my genre but I played it and was, as expected, quite confused. Partially because the font is a bit nervous, but mostly because apparently the cards can also cost health, which was the case with most of my cards. Needless to say, I died like a kitten in outer space. You had an interesting card game concept in your mind (to a noob like me the mechanics and card powers look interesting) but I had a hard time grasping it. Also the graphics and general flow of the game could've gotten a bit more love imo.
🎤 Budi
09. Dec 2014 · 00:10 UTC
Windows 32bit version should be fixed, I've changed linker flags to make this library statically linked and just to be sure I put the library into archive.

Please report any more errors, I will do my best to solve all critical problems. Thanks :-}
Newt_
09. Dec 2014 · 00:52 UTC
Very nice! Difficult, too!
gogo199432
09. Dec 2014 · 13:16 UTC
Great game! A bit of audio wouldn't have been bad, but still :D It's interesting that I won just barely, since most of the powerfull cards take down you own health too. Anyway, thanks for the game :)
Frozen Fractal
09. Dec 2014 · 20:08 UTC
Won't run on Ubuntu 14.04... :(

$ sudo apt-get install libsdl2-2.0-0
Reading package lists... Done
Building dependency tree
Reading state information... Done
libsdl2-2.0-0 is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 304 not upgraded.
$ MakeWarNotScience-linux32/MakeWarNotScience
MakeWarNotScience-linux32/MakeWarNotScience: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory

Would it be possible to just link everything statically? It vastly increases the odds of people being able to run your game.
🎤 Budi
09. Dec 2014 · 22:55 UTC
Well, I think you have 64bit system and there wasn't proper support fot it before. I've updated the archive, now you should be able to run my game.

About static linking - I don't think it's good idea, it's much better to rely on system libraries.
Grindstorm
10. Dec 2014 · 03:33 UTC
Couldn't play: windows and source links:
Not Found
Error 404
rjhunter
10. Dec 2014 · 03:34 UTC
I can't download the game at the moment (docs.google.com is throwing 500 Internal Server Errors) but if I can download the source I might try compiling it on Mac OS X for you.
🎤 Budi
10. Dec 2014 · 08:06 UTC
I've tested the download links and everything seemes to work ok. Was probably issue on Google's side. Sorry, I didn't expect this to happen. :/

If this is going to continue, I will think of moving the files elssewhere.
EquipeJAM
10. Dec 2014 · 20:51 UTC
good work(ღ˘⌣˘ღ)
Bevilacqua
11. Dec 2014 · 01:55 UTC
Interesting concept. Good game
SolomaZ
11. Dec 2014 · 21:42 UTC
It would be a little easier to understand if the symbol for hp, science and energy were next to the name. So you can connect the cards requirements and the players stats visually. Good card balance for a Jam game!
ynots
12. Dec 2014 · 20:00 UTC
good to see a card game out of many others..
acro
14. Dec 2014 · 22:16 UTC
Wow, I've thought about making a card game for Ludum Dare before but always thought it'd be infeasible - I'm really impressed you managed it! I like the flow of play, it seems quite well balanced and came down pretty close (although I still won on my first attempt).

I like the resource types but found it a little hard to intuit what needed to be spent on what -- it would be easier if you had perhaps colour-coded the numbers, eg green for science and blue for energy, matching the icons.
Also, when I and the CPU were both at about HP 9, I first noticed it seemed to stay there, even though I played gunshot cards.
I guessed that generators or scientists gave some kind of shielding effect, but didn't know what was going on.

You can guess, then, I didn't read the whole instructions page. It's a high-contrast barrage of text in a bold, headline sans-serif font -- it *hurts* to look at, and would be easily fixed just with a less heavy font, and some less contrasty colours.

Overall the game is OK to play, but I felt would be nicer if it had some more visual cues showing what is happening, for example when it locks out for some time period, you can't click to continue; you have to wait. You can't see your own cards when the opponent plays one, and the card effects aren't 'obvious' if you're not closely remembering what all the numbers were.

Still, even saying these things, I'm really pleased to see a card game on here, and I've enjoyed playing it through several times now.
fleegle2000
20. Dec 2014 · 02:48 UTC
Interesting. The computer opponent is pretty tough. Good game!
Empyrealhell
20. Dec 2014 · 03:21 UTC
The cards being played stayed up for a bit too long, but other than that it was actually a really well executed card game. The only thing it was really missing were a bit of polish and some visual flair. Great game.