Make War, Not Science! by Budi
"Make science, not war!" is game based on cards. Your goal is to defeat your opponent by using your cards wisely.
PERSONAL NOTES:
Well, it didn't as smoothly as I wanted. I did everything to have enough time to make proper game, I even finished 3 school projects week before deadline to get more time. In the end I spent some time with my family instead of gamedev. Next time I will try to make as much time as I can to make the best game in the world. In the result my game is more technical demo than game. But still it's quite playable and actually I like its gameplay much. :-)
TECHNICAL NOTES:
Currently, there are only 32-bit builds, I will to try my best to give you at least 64bit linux build ASAP. SDL2, Gimp and Sublime Text was used to create my game. I used Xubuntu Linux, so I haven't tested it much on Windows, hopefully it works OK.
On Linux you must have installed SDL 2, SDL_image 2 and SDL_ttf 2.
AI is pretty dumb programmed, but actually works quite amazingly. Try to beat it, it's not so easy. Partly of RNG and of course partly of my "great design"!
PERSONAL NOTES:
Well, it didn't as smoothly as I wanted. I did everything to have enough time to make proper game, I even finished 3 school projects week before deadline to get more time. In the end I spent some time with my family instead of gamedev. Next time I will try to make as much time as I can to make the best game in the world. In the result my game is more technical demo than game. But still it's quite playable and actually I like its gameplay much. :-)
TECHNICAL NOTES:
Currently, there are only 32-bit builds, I will to try my best to give you at least 64bit linux build ASAP. SDL2, Gimp and Sublime Text was used to create my game. I used Xubuntu Linux, so I haven't tested it much on Windows, hopefully it works OK.
On Linux you must have installed SDL 2, SDL_image 2 and SDL_ttf 2.
AI is pretty dumb programmed, but actually works quite amazingly. Try to beat it, it's not so easy. Partly of RNG and of course partly of my "great design"!
Ratings
| Coolness | 37% | 1783 |
| Overall | 3.05 | 711 |
| Fun | 2.95 | 692 |
| Humor | 2.26 | 728 |
| Innovation | 3.00 | 652 |
| Mood | 2.29 | 1024 |
| Theme | 2.89 | 1098 |
Please report any more errors, I will do my best to solve all critical problems. Thanks :-}
$ sudo apt-get install libsdl2-2.0-0
Reading package lists... Done
Building dependency tree
Reading state information... Done
libsdl2-2.0-0 is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 304 not upgraded.
$ MakeWarNotScience-linux32/MakeWarNotScience
MakeWarNotScience-linux32/MakeWarNotScience: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
Would it be possible to just link everything statically? It vastly increases the odds of people being able to run your game.
About static linking - I don't think it's good idea, it's much better to rely on system libraries.
Not Found
Error 404
If this is going to continue, I will think of moving the files elssewhere.
I like the resource types but found it a little hard to intuit what needed to be spent on what -- it would be easier if you had perhaps colour-coded the numbers, eg green for science and blue for energy, matching the icons.
Also, when I and the CPU were both at about HP 9, I first noticed it seemed to stay there, even though I played gunshot cards.
I guessed that generators or scientists gave some kind of shielding effect, but didn't know what was going on.
You can guess, then, I didn't read the whole instructions page. It's a high-contrast barrage of text in a bold, headline sans-serif font -- it *hurts* to look at, and would be easily fixed just with a less heavy font, and some less contrasty colours.
Overall the game is OK to play, but I felt would be nicer if it had some more visual cues showing what is happening, for example when it locks out for some time period, you can't click to continue; you have to wait. You can't see your own cards when the opponent plays one, and the card effects aren't 'obvious' if you're not closely remembering what all the numbers were.
Still, even saying these things, I'm really pleased to see a card game on here, and I've enjoyed playing it through several times now.