RandomRemoteRush[RRR] by AwesomeAlliterationAlliance

[raw]
made by AwesomeAlliterationAlliance for LD31 (JAM)
Gamerules:
at the beginning a goal(diamond thing) will spawn and switch on the timer.
The aim is to reach the goal before the timer ends.

If there is no way to the goal in the channel, you can zapp to the next.
But you need batteries for zapping and the zapps will increase the amount of lasers!

Lasers absorb your time!
Also the moving Balls will...

TIME IS SHORT! RRRUN AND COLLECT POWERUPS WITHOUT DETOUR!
(they will help you for instance by giving you more doublejumps :) or a drone ;) )

if you have reached a goal, you gain some time and
you automatically zapp to the next channel!

the sound is randomly sampled together for each channel
(you can sample your own in the pause screen)

Feel free to watch the trailer ;)
https://www.youtube.com/watch?v=sviD6JoBESI&feature=youtu.be

Controls (also for Gamepad) described in game
and in the sreenshot

GAMEPAD RECOMMENDED
HAVE FUN
LET US KNOW ABOUT YOUR HIGHSCORE

Ratings

Coolness 86% 2
Overall(Jam) 3.52 245
Audio(Jam) 3.54 155
Fun(Jam) 3.09 463
Graphics(Jam) 3.39 443
Humor(Jam) 2.95 319
Innovation(Jam) 3.28 342
Mood(Jam) 3.31 316
Theme(Jam) 3.67 387

Feedback

harley77
09. Dec 2014 · 04:25 UTC
Wasn't sure what to expect at 133MB. Great music, Great use of the theme. Innovative game play with the channel switching. Controls were a bit frustrating at times, but at 72hours, this is incredible.
srakowski
09. Dec 2014 · 04:25 UTC
I really liked the way the screen frames the game... it looked quite cool.
Kopeph Developers
09. Dec 2014 · 04:31 UTC
I've gotta admit, this game is really pretty but I have NO idea what's going on, even after reading the instructions.
GrabenGroup
09. Dec 2014 · 05:17 UTC
just added a better description ;)
thank you :P
DefectiveMelon
09. Dec 2014 · 06:10 UTC
The music and visuals were cool, really sets the atmosphere. My only complaint is that I was being killed by things, but I didn't know what.
GrabenGroup
09. Dec 2014 · 06:48 UTC
lasers and moving balls are decreasing you time when you hit them! try to avoid the lasers or dash trough them quckly... some times a zapp is better because aufter zapping the lasers have to recharge :)
AlSweigart
09. Dec 2014 · 07:27 UTC
Good use of the theme, though the gameplay itself was hard in a frustrating way instead of challenging.
GrabenGroup
09. Dec 2014 · 08:31 UTC
It could be better if you take the time too play it longer :) then it isn't frustrating i think... i think its just a matter of skill / balance... :)
chibiFlux
10. Dec 2014 · 00:06 UTC
Very innovative. Nice music and visuals, but unfortunately i could't play it properly because the screen was kind of... not in the right place... so you could only seehalf of the game play. :(
Pulsartronic
10. Dec 2014 · 10:08 UTC
Interesting one, specially the skill that changes the channel in the right moment you're gonna to die. Nice one, congratulations!
RockhopperGames
10. Dec 2014 · 10:25 UTC
I have to give you good marks for theme (since I did something similar ;p ), and the graphics and music were great.

Unfortunately, I seemed to be experiencing the same bug chibiFlux is talking about, where parts of the screen were missing, I couldn't see the time, and my character occasionally spawned out of bounds. I also seemed to have an issue where the first level would only give me one or two seconds to reach the goal sometimes.

These bugs meant I couldn't really have fun with the game, but I thought all the other aspects of its design were awesome.
NickName
10. Dec 2014 · 10:28 UTC
Interesting use of the theme, and great, arcade-style gameplay. The player can sometimes feel a bit at the mercy of the game, since zapping is generally not advantageous, but necessary because of random generation.

There also seems to be an exploit, wherein the player can dash any time in the air; since the dash can go slightly upwards (or downwards), the player can use this to climb quickly without having the requisite jump powerups.

I managed to get 1800. Probably not particularly impressive :P

The little dude looks funny wallsliding, haha!

Interesting game with solid, fundamental platforming intact. Great job!
dieblume86
10. Dec 2014 · 10:49 UTC
Nice start.
gre
10. Dec 2014 · 12:15 UTC
cool trailer. nice mood.
GrabenGroup
10. Dec 2014 · 12:37 UTC
@NickName Yes would be better if there were always a way to the goal... so that zapping is not necessary for reaching it... (if you can not zapp becouse you have no betteries and there is no way to the goal you can actually kill yourself by hold q and e )
GrabenGroup
10. Dec 2014 · 13:07 UTC
In a early version zapping increased the amount of lasers but reaching the goal resets the amount to 3-4... we schouldnt change that...
rayman1900
10. Dec 2014 · 17:15 UTC
I really like the concept on this one ! It's just like a dimension switching, but with a twist that it's all controlled by the different channels of the TV ! Had some fun, but had some bugs also (like I didn't see the amount of time before getting a game over)
Domicuc
10. Dec 2014 · 17:18 UTC
Nice :) hard.. try to beat my project :p
CodeNMore
10. Dec 2014 · 22:49 UTC
Love the music and theme idea! Well done!
danidre14
11. Dec 2014 · 18:29 UTC
Really cool! Good job!
Wusakko
11. Dec 2014 · 18:48 UTC
I think best game so far! (played about 50 games)
GrabenGroup
11. Dec 2014 · 21:34 UTC
we really appreciate your comment.. thanks guy.. that keeps the motivation rolling ^^
Ekilibr
11. Dec 2014 · 22:52 UTC
Love the switching channel feature :) The theme interpretation is nicely done, but the game is quite hard imho!
Anway, great job! (+1 for the RRR, which made me think abuot VVVVV :p)
GrabenGroup
12. Dec 2014 · 00:09 UTC
my, "s" key is broken. i meant comment"s",and guy"s"! :)
Teesquared
12. Dec 2014 · 10:31 UTC
Very fast paced and tough but I kept retrying. Great graphics and sound.
freaknarf
12. Dec 2014 · 13:16 UTC
Excellent ! The theme is well exploited, and after i understood a bit of mechanics it gets really fun and addictive!! really good.
ViliX64
12. Dec 2014 · 13:42 UTC
Maybe waay to challenging, but neat game :)
ynots
12. Dec 2014 · 13:55 UTC
controls are little bit hard to use..
01rafael
14. Dec 2014 · 20:12 UTC
Awesome graphics! Awesome style! I like this game more and more@
Downtown
14. Dec 2014 · 21:34 UTC
had a few good runs, but found the experience more frustrating than challenging, the game itself is really well put together but I think UI needs to indicate time left more clearly and the difficulty needs some tweaking. overall though its really well done and once I got the hang of the dashing and jumping I got some good runs going.
maxmetallica
16. Dec 2014 · 15:58 UTC
nice music and concept keep it up dude
CMWeissMedia
19. Dec 2014 · 04:35 UTC
Strange mechanic, but I did enjoy the game quite a bit. I definitely felt that there wasn't enough time to do much (that, or time pickups really didn't give you enough to make a difference).
lxd1
28. Dec 2014 · 20:00 UTC
fun