{"author_link":"\/author\/binaryprovider\/","author_name":"BinaryProvider","author_uid":"112109","comments":[{"author_name":"Arthur Ostapenko","author_uid":"10634","time":"Aug 29, 2016 @ 2:46pm","epoch":1472481660,"text":"Cool little game:)"},{"author_name":"zulman","author_uid":"31114","time":"Aug 29, 2016 @ 4:07pm","epoch":1472486520,"text":"Level 8 is really hard! Maze with the time pressure is really makes me nervous. May be it's not appropriate but if you'll allow player to replay last level it will be more friendly and casual :) In any case - awesome work! Defold rocks!"},{"author_name":"kaaz54","author_uid":"113400","time":"Aug 29, 2016 @ 7:14pm","epoch":1472497740,"text":"A little short, but it's elegant and intuitive. Nice work."},{"author_name":"QOGQOG","author_uid":"1511","time":"Aug 29, 2016 @ 9:16pm","epoch":1472505060,"text":"Short but fun. I think you could have ratcheted up the difficulty though, I beat all the levels on the first try."},{"author_name":"JD557","author_uid":"9253","time":"Aug 29, 2016 @ 10:44pm","epoch":1472510340,"text":"Fun game with a catchy music. Are the levels procedurally generated?\r<br\/>\r<br\/>I really like how after level 7, if you are greedy, you are guaranteed to lose."},{"author_name":"dotoscat","author_uid":"112899","time":"Aug 29, 2016 @ 10:47pm","epoch":1472510520,"text":"Short and intense. Nice graphics."},{"author_name":"BinaryProvider","author_uid":"112109","time":"Aug 29, 2016 @ 10:48pm","epoch":1472510580,"text":"Cheers everyone! @JD557 - Yep, should make for a somewhat random experience :) Although I would have liked to make more levels and stabilized the gameplay further."},{"author_name":"Rudenko","author_uid":"47736","time":"Aug 29, 2016 @ 11:59pm","epoch":1472514840,"text":"Nice! firs time i was thinking that levels is premade :D I like procedurally generated stuff. ;)"},{"author_name":"qkerguelen","author_uid":"50295","time":"Aug 30, 2016 @ 12:56am","epoch":1472518260,"text":"It was a really cool game! Cool music, cool graphics, good job! There's just something that I think good be better: I know levels are procedurally generated but, most of the time, jewels and coins are on the way to the exit, so there's not thes moments when you hesitate to go get them because you are short on time. Also it could be fun add moving walls to create shortcut, but I'm maybe asking too much! Anyway I loved playing it! KTGW ;)"},{"author_name":"tphx","author_uid":"46461","time":"Aug 30, 2016 @ 1:46am","epoch":1472521260,"text":"Fun game with nice art and music. Everything goes together nicely. Very well done."},{"author_name":"Strike","author_uid":"56894","time":"Aug 30, 2016 @ 10:46am","epoch":1472553660,"text":"I really like the idea of dealing with time management. It's all about quickly deciding if that pile of gold away from the direct path is worth being taken or not. Basic concept but it's really fun and very well executed.\r<br\/>\r<br\/>About the controls, I don't really know why using wasd. Not everybody uses a qwerty keyboard and it's pretty tricky to play the game. In my case I had to change my keyboard layout to be able to play it which is a little troublesome.\r<br\/>\r<br\/>Music and graphics are really nice. I wish the game was a little longer."},{"author_name":"BossHunters","author_uid":"111972","time":"Aug 30, 2016 @ 1:01pm","epoch":1472561760,"text":"The idea is really smart and the game works very well. I like the art, it fits well all together. It was easy to finish, but it's hard to master.\r<br\/>Thanks for your feedback! You can turn and remove mirrors on space ;-)"},{"author_name":"RockhopperGames","author_uid":"46057","time":"Aug 30, 2016 @ 3:43pm","epoch":1472571480,"text":"Graphics and music are nice in an arcadey retro way, and the gameplay is simplistic enough to be immediately enjoyable. I did encounter one glitch that caused problems though; I ended up running through walls and getting stuck out of bounds every so often, ending my run. I was playing on the page, using firefox 48.0.2 and Windows 8, in case it's a compatibility thing."},{"author_name":"Pavel M. Dlouh\u00fd","author_uid":"8583","time":"Aug 31, 2016 @ 7:50pm","epoch":1472672700,"text":"Very nice game. I was not able to stop until I finished it. :) Good job!"},{"author_name":"recursor","author_uid":"1105","time":"Sep 1, 2016 @ 12:52am","epoch":1472690820,"text":"The music is nicely done. It plays\/feels like an old NES game which I really like. So you used the Defold engine eh? How was it to code in?"},{"author_name":"BinaryProvider","author_uid":"112109","time":"Sep 1, 2016 @ 7:57am","epoch":1472716320,"text":"Thanks everyone, really appreciate the feedback!\r<br\/>\r<br\/>@recursor, It was my first project in Defold and I really like it. Really smooth to develop in. Took a while to grasp lua, but now it's really enjoyable. I can highly recommend it."}],"images":["ld36\/112109-5395ecf8863fbda4122b938712b54d6a.jpg","ld36\/112109-48b590f7cd31428fd553b0146ea8a5a9.jpg"],"links":[{"url":"http:\/\/wip.johnhellbom.com\/artifact\/","text":"Web"},{"url":"http:\/\/wip.johnhellbom.com\/artifact\/artifact-win.zip","text":"Windows"},{"url":"http:\/\/wip.johnhellbom.com\/artifact\/artifact-osx.zip","text":"OS\/X"}],"metadata":{"g_key":"1362","g_author":"112109","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"1326","g_title":"Artifact","g_status":"UCHK1","g_place":"99999","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/112109-shot0-1472467847.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/112109-shot1-1472502014.png-eq-900-500.jpg"],"text":"\"You have ventured to the top of a pyramid filled with labyrinths, looking for ancient mysteries. A magical gateway suddenly appears, but you sense that it will soon disappear. Will you be able to find your way out or are you trapped here forever?\"\r\n\r\nA simple maze-solver with a retro feeling. Use W, A, S, D to move. Enjoy!\r\n\r\nTools used:\r\nDone from scratch using Defold, Photoshop and a variety of open source assets.","title":"Artifact"}