Snow Wars by SnowWars
Snow Wars is a strategy, turn-based game where you, as defender of the pile of sweets, will try to fend off the snowman enemies.
Prepare for battle, Snowys are coming!
Tools: Unity, Photoshop, Audacity
Devs: Fábio Isquierdo, William Dorneles.
Art: Fernando Jobim, Vinicius Duarte.
Sound: Marlon Kroth
Game Design: Vítor Lopes, Fabio Isquierdo, William Dorneles, Fernando Jobim, Vinicius Duarte.
Prepare for battle, Snowys are coming!
Tools: Unity, Photoshop, Audacity
Devs: Fábio Isquierdo, William Dorneles.
Art: Fernando Jobim, Vinicius Duarte.
Sound: Marlon Kroth
Game Design: Vítor Lopes, Fabio Isquierdo, William Dorneles, Fernando Jobim, Vinicius Duarte.
| Web | http://desustore.com.br/snow_wars/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47490 |
Ratings
| Coolness | 44% | 1605 |
| Overall(Jam) | 2.31 | 1004 |
| Audio(Jam) | 2.65 | 518 |
| Fun(Jam) | 2.28 | 950 |
| Graphics(Jam) | 2.54 | 825 |
| Humor(Jam) | 2.31 | 643 |
| Innovation(Jam) | 2.22 | 923 |
| Mood(Jam) | 2.22 | 931 |
| Theme(Jam) | 3.26 | 742 |
Which is a shame, because the game looks really interesting...
Are the enemies hurting me?
Since all the images and icons are static (even when you hover over them) it's difficult to tell what exactly you're able to click on or what is expected to be used. I eventually figured most things out, but it took a lot of trial and error, clicking, and clicking again.
After figuring the game out a bit one thing that bugged me was that when you selected a unit to attack something (to just see if it possibly could attack), and nothing was in range, that unit couldn't be used anymore. This isn't really ideal since early players won't know what their move radius or attack area is at all, so it's punishing to lose a turn like that... especially when each unit's moves are pretty significant.
Mostly you guys just need to work on communicating to the player how to interact with the game (and it doesn't need to be heavy handed with tons of text). Simple things like, when the mouse is hovering over the button, make it seem highlighted... same thing goes for selecting units and many other areas. Find ways to teach the player what to do, and if something is just really complicated then fall back on text explanations to give the player an idea of how to play.