2048 Souls by Rosencatz
2048 meets Dark Souls, in pixel-arcade style.
Two of my favorite games combined. 2048 Souls is an arcade game where as you slay enemies their corpses obscure the arena. Same number'd enemies combine to create a new enemy worth more points. Can you defeat the 2048?
There are bugs and lots of stand-in assets, but it's playable and I have something to submit, yay!
Font: I used a free Souls-esque font from online, here: http://www.dafont.com/optimusprinceps.font
Edit:
Thanks for all the feedback! The concept is that enemies will get more difficult as they increase in number (zombie -> skeleton -> skeleton knight -> ghoul etc.). So I wanted the pace to slow down as you progress because you'll need more time and space to kill the harder mobs. Also their corpses will have special effects such as poison or a debuff aura, so as more corpses litter the arena the difficulty goes up.
Note about mobs not spawning: its a bug in my collision detection where if two objects intersect then both are stopped from moving, mobs are spawning offscreen and when two happen to spawn at intersecting locations then they get locked up off screen. I'm working on a fix. This is the same issue that's causing the player to get stuck on corpses.
Future plans include:
- better collision detection
- different mobs for each number with increasing difficulty
- special mob corpses, poison, debuff aura, enemy buff aura, + more
- better attack animation and timing
- better graphics
- item drops, different weapons, maybe armor, or spells
- leveling up (ie. spend 'score points' to increase stats)
- starting classes, knight, ranger, cleric, etc. would set starting weapon and stats
- better sounds and music
Though if the mobs stop coming thats a bug, they are spawning
Two of my favorite games combined. 2048 Souls is an arcade game where as you slay enemies their corpses obscure the arena. Same number'd enemies combine to create a new enemy worth more points. Can you defeat the 2048?
There are bugs and lots of stand-in assets, but it's playable and I have something to submit, yay!
Font: I used a free Souls-esque font from online, here: http://www.dafont.com/optimusprinceps.font
Edit:
Thanks for all the feedback! The concept is that enemies will get more difficult as they increase in number (zombie -> skeleton -> skeleton knight -> ghoul etc.). So I wanted the pace to slow down as you progress because you'll need more time and space to kill the harder mobs. Also their corpses will have special effects such as poison or a debuff aura, so as more corpses litter the arena the difficulty goes up.
Note about mobs not spawning: its a bug in my collision detection where if two objects intersect then both are stopped from moving, mobs are spawning offscreen and when two happen to spawn at intersecting locations then they get locked up off screen. I'm working on a fix. This is the same issue that's causing the player to get stuck on corpses.
Future plans include:
- better collision detection
- different mobs for each number with increasing difficulty
- special mob corpses, poison, debuff aura, enemy buff aura, + more
- better attack animation and timing
- better graphics
- item drops, different weapons, maybe armor, or spells
- leveling up (ie. spend 'score points' to increase stats)
- starting classes, knight, ranger, cleric, etc. would set starting weapon and stats
- better sounds and music
Though if the mobs stop coming thats a bug, they are spawning
Ratings
| Coolness | 36% | 1818 |
| Overall | 2.96 | 799 |
| Audio | 1.96 | 875 |
| Fun | 2.52 | 994 |
| Graphics | 2.67 | 831 |
| Humor | 2.00 | 840 |
| Innovation | 3.56 | 263 |
| Mood | 2.71 | 750 |
| Theme | 3.42 | 784 |
Definitely keeping working on this a make a Post-Compo build!