Chess Chatter by caryoscelus

[raw]
made by caryoscelus for LD31 (JAM)
A short visual novel about a dangerous post-apocalyptic sport of chess. In a world where stakes are high and food is shit, one man and one woman find themselves in the arena. Watch as their story unfolds.

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NOTES:

Make sure to play with sound.

Accidently, text displaying speed wasn't saved. If you would like to play with text appearing effect, set speed in preferences.

If you have trouble with interface, see http://www.renpy.org/wiki/renpy/Help

If you want to play, play Post-jam, it's slightly better. If you want to judge, consider following differences.

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Post-jam vs Jam

- chess positions graphics instead of static board
- minor sfx change
- extended credits
- typos
- minor fix of text speed

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Credits:
caryoscelus - idea, text, scripting, music, sound mixing, minor gfx
lonely2012 - character design, backgrounds, editing, minor text
transient team - moral support

Using Ren'Py engine: http://renpy.org

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links:

http://transient-team.github.io/
http://caryoscelus.github.io/

Ratings

Coolness 72% 3
Overall(Jam) 3.24 468
Audio(Jam) 3.74 93
Fun(Jam) 2.63 814
Graphics(Jam) 4.26 85
Humor(Jam) 2.65 460
Mood(Jam) 3.72 107
Theme(Jam) 2.59 959

Feedback

cyrus
09. Dec 2014 · 03:35 UTC
Very well-made game, especially the mood, audio and the drawings. The dialogue was a bit too long for my taste.

I'm not sure how it fits to the current LD theme.
TheColorMan
09. Dec 2014 · 03:51 UTC
Amazing art! I really like the atmosphere and the setting of the game.
nine baobabs
09. Dec 2014 · 03:56 UTC
Wow! Awesome premise. How can you not love it? Wonderful art too, I really got into it at the start.

I'll admit with some shame I lost interest during one of david's monologues during the chess game (I was so hoping to watch a game, too! ^.^)

Wish there was a bit more interaction.

One of the best impressions I've had so far though, nicely done.
nickbasswright
09. Dec 2014 · 04:13 UTC
Great art and audio! I'm not really into the visual novel aesthetic so I lost interest after about 10 minutes, but you set up a great atmosphere.
MurderSantaTeam
09. Dec 2014 · 09:17 UTC
i'm not a fan of reading games, but i'm impressed of how polished it seems to be :)
🎤 caryoscelus
09. Dec 2014 · 11:22 UTC
Thanks for comments!

"I'm not sure how it fits to the current LD theme." - in sorta "literal", there's a game and there's a screen.

"(I was so hoping to watch a game, too! ^.^)" - that was planned, but i postponed it too much and didn't have time to finish. Will be in post-jam soon, though.

// caryoscelus
Forge
09. Dec 2014 · 11:49 UTC
Great entry. I loved the art work unfortunatly I am one of those players who constantly presses "Spacebar to skip" but a solid entry and great promise for its genre.
HUMANICS
09. Dec 2014 · 12:35 UTC
Very nice art and sound!
Ted Brown
09. Dec 2014 · 14:48 UTC
I was deeply entranced the entire time. Fantastic use of sound and art. A moving story... felt very eastern European.
XTremEive
09. Dec 2014 · 15:04 UTC
One of the longest game in the jam I guess. It was interesting. Cool to see some Ren'py entries too.
Zimennik
09. Dec 2014 · 16:40 UTC
Graphics looks amazing!
Pestel Crew
09. Dec 2014 · 19:40 UTC
Interesting idea! It would be great if there were more characters =) Nice music!
Pulsartronic
09. Dec 2014 · 20:50 UTC
ohhh chess .. i love it ...
Leaghorn
09. Dec 2014 · 20:52 UTC
way too much reading, but awesome art
Nitrodeus
09. Dec 2014 · 21:33 UTC
Really impressive artwork
michel94
09. Dec 2014 · 22:04 UTC
Really interesting story. Nice graphics and audio.
Mr.Greenhat
09. Dec 2014 · 23:45 UTC
Love the graphics! :)
Technomancer Game Studio
11. Dec 2014 · 13:39 UTC
Very unique game. Great art, but a little too overwhelming after a few minutes.
alfadur
12. Dec 2014 · 01:28 UTC
Nice story, and presentation generally feels very polished. Also, story branch based on what character thinks seems quite original.
johannesl
13. Dec 2014 · 13:00 UTC
Too extensive dialogs in the beginning. Beautiful art!
Grindstorm
13. Dec 2014 · 17:13 UTC
This visual novel has good potential. You should polish the art and it'd be awesome. Also I felt bad I didn't get the girl ending (I guess there are two endings).

In the bad part, I felt introducing the narrator that long started the game made it a bit confusing at the start, which is something you could fix.
alyphen
13. Dec 2014 · 19:18 UTC
Very well-made and polished game. The story was interesting, and the characters were quite deep, although there were numerous grammatical errors. The art was absolutely beautiful, and the soundscapes matched that. The desperate mood of the club was perfect. It would be nice to see an expansion of this, with a little more grammatical checking - this could probably be turned into something I'd be willing to pay for.
DonovanWu
13. Dec 2014 · 22:57 UTC
Very nice visual novel! The audio is impressive!
MrBadIvan
16. Dec 2014 · 12:07 UTC
Great story and atmosphere, I didnt think that it is possible to create such apocalyptical mood around...chess=) very special feel.
Shivur
17. Dec 2014 · 05:36 UTC
Excellent experience.
Jupiter_Hadley
22. Dec 2014 · 02:54 UTC
Really awesome art! I Included it in part 15 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/feGcEIoOFjA
mathmadlen
23. Dec 2014 · 00:37 UTC
Thought provoking glimpse into another world with beautiful artwork and fitting music. It would take some experimenting to determine, what were the repercussions of my choices.
Good to know that we can lose our humanity, but we'll always have chess...
Mach60KAS
27. Dec 2014 · 14:29 UTC
Hey, I always love to see visual novels at ludum dare! The art style was a little unusual, but it added to the dirty, post-apocalyptic world. The world building was very well handled and the characters seemed interesting, but the grammar in almost all of the text could have done with some more revision. The music went with the game quite well, good job there. I felt it could have been longer, with maybe some more explanation about Susie (who wandered off into the sunset, I guess), but I understand you were under time constraints. I never really saw how it fit the theme, but I'm not too bothered by that. Good job overall, keep it up! :)