Layerd by nuno

[raw]
made by nuno for LD31 (COMPO)
This is my entry for Ludum Dare 31 Competition, themed "Entire Game in One Screen"

Layerd is a classic puzzle-platformer with a twist: game progress is a kind of "3rd dimensions", so as you move back and forth in the map, the map changes.

Ratings

Coolness 100% 1
Overall 3.33 409
Audio 2.96 405
Fun 2.96 681
Graphics 2.89 676
Humor 2.08 814
Innovation 3.48 313
Mood 3.18 341
Theme 4.00 152

Feedback

Crafting4U
08. Dec 2014 · 06:51 UTC
Can you remove the price option? This is a ludum dare game, not an october challenge game.
Crafting4U
08. Dec 2014 · 06:51 UTC
Nevermind, lol
Proximal Pyro
08. Dec 2014 · 06:55 UTC
Was a really cleaver idea on how to use the theme. Nice and relaxing game but the tutorial was a bit unclear. I did not really know what my goal was.
Crafting4U
08. Dec 2014 · 06:58 UTC
Took me a while to get used to the main mechanic, but i had fun. :)
Jayson
08. Dec 2014 · 07:02 UTC
Love the mood and feel of the game. Well done.

Maybe just add space as an alternative jump. Accidentally die sometimes when I use space for some crazy reason.

Leap of faith - very funny :P
Fonserbc
08. Dec 2014 · 07:02 UTC
Really nice concept!

I'm not sure if it was just me but is it supposed to jump so much? Maybe it's a but. Anyway I was able to play through all the game, though maybe not normally
NaoisTheGuardian
08. Dec 2014 · 07:13 UTC
Really great concept! Lots of fun, but could have used more responsive controls, it felt like you were getting to places too slowly. Very smart implementation of the theme, well done!
Matthew Rayfield
08. Dec 2014 · 07:22 UTC
This game really surprised me! I liked it a LOT!

It seemed like a very straight forward platformer at first, but with disappearing stuff.

Once you introduce the number keys it got a lot more interesting.

The last checkpoint on was frustrating. But in a good way. In a "this game is tricky, but I don't wanna give up" way.

I think that a longer game that used a mechanic like this could be a heck of a cool thing. I hope you make one!
benmcnelly
08. Dec 2014 · 08:01 UTC
Nice! Had to stick with it, but I like how it progresses.
Bogden
08. Dec 2014 · 08:06 UTC
Nice use of the theme. Reminds me of this LD26 winner: http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5556
Bogden
08. Dec 2014 · 08:30 UTC
Oh, and thanks for letting me know my ratings were busted! Think I fixed them: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31759
🎤 nuno
08. Dec 2014 · 16:57 UTC
@Matthew Rayfield,

Thanks! yeah actually it was funny because as I was making it I thought it could turn out into a full game...
Maybe, who knows? ;)

Thanks for playing!
Rozaxe
08. Dec 2014 · 17:04 UTC
Well use of the theme ! Music relaxing. But I think the jump is really too strong.
Pinpickle
08. Dec 2014 · 19:01 UTC
This must have been all kinds of hard to put together in terms of level design, I like the implementation of the theme.
Would be nice if I could move a little faster, or save points more often.
JNyknn
08. Dec 2014 · 19:05 UTC
Graphics are a bit simple and gameplay might need more polishing, but who cares? This game has wonderful atmosphere and how you used the theme is simply amazing!
Wakka
08. Dec 2014 · 19:09 UTC
the mechanics are a bit rusty, but I really like the concept. Theme applied very well.
Smiley
08. Dec 2014 · 19:12 UTC
nice take on the theme :)
igoramendola
08. Dec 2014 · 20:14 UTC
Awesome concept! It fits very well with the theme. Besides, I loved that the main character is a snowman! \o/
I'm not sure if is normal that he jumps so high, but it's ok hehehe. Has nice graphics and good music :))
Wezley
08. Dec 2014 · 21:55 UTC
Cool game, but the price option needs to be taken out.
🎤 nuno
08. Dec 2014 · 22:03 UTC
@Wezley,
thanks for the heads-up, I did not notice there was an option to disable all payments on itch.io. I removed everything now :)
Drtizzle
08. Dec 2014 · 22:17 UTC
Very complete game! Jumping is a bit floaty but it has loads of mechanics.
ElectricSeagull
08. Dec 2014 · 23:12 UTC
I didn't get what the numbers at the top were for, but it was a really clever game and interpretation of the theme with a nice peaceful atmosphere.
Tuism
09. Dec 2014 · 07:29 UTC
It's a very interesting one on design, I like the design of having everything on and off on one screen to create different puzzles to solve :)

I got to the bit where you press numbers to switch - i assume layers - and couldn't figure it out. I think the visual language there could be stronger for that.

Interesting :)
🎤 nuno
09. Dec 2014 · 08:28 UTC
Ok, a little help for you guys:

The default setting (when you start) is that you can see 2 "layers" ahead, and 2 behind. After you pass that poin in the game, you can control that using the keys 1, 2 and 3. With 1 you will see 3 behing and only 1 ahead, and with 3 you will see 3 ahead and only 1 behind :) Its crucial to use those to solve the remaining of the game
allurious
09. Dec 2014 · 10:49 UTC
Really nice take on the theme, music was really relaxing and I love that you worked the snowman in. :p
harley77
09. Dec 2014 · 16:18 UTC
Interesting mechanic with the fading platforms. Very nice.
DiegoMustache
09. Dec 2014 · 16:21 UTC
It was fun, but adding a little bit of momentum to the character would have been good.
flwns
09. Dec 2014 · 16:22 UTC
I really liked the music and the puzzle, music reminded me a lot of the music from FTL.
UlydevSecondGame
09. Dec 2014 · 18:04 UTC
Great idea ! The fact that you managed to make different levels on a single screen is awesome ! The graphics need a bit more polish, though.
GGraca
09. Dec 2014 · 18:12 UTC
Snow environment :) I like your approach to the theme but I got stuck in some place by not following the supposed path

check this one :)
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
🎤 nuno
09. Dec 2014 · 18:13 UTC
@GGraca, I did my best to avoid "stuck" situations.. usually there is a way out.. or, in the worst case, load the previous save station :)
SpartanIceCream
10. Dec 2014 · 00:09 UTC
Nice little platforming game. Good work.
hitchh1k3r
10. Dec 2014 · 03:19 UTC
I liked you use of the theme, it was a good idea, but probably needs a bit more time. The begining started off very well, and showed what was going on nicely. I felt that later where you were supposed to go next got a bit confusing. I couldn't tell where I was going or where I had been, and I kept dying and had to reset to a significantly old check point. Maybe some color hints or even a bit progress arrow that showed the direction to the newest platform would have been good. I really did enjoy this idea, and feel like it could be really good with a bit more time put in. One last small nitpick: the graphics were very small and I found it hard to see some of the details/tutorial in the early game. Keep up the good work!
davidcollado
10. Dec 2014 · 12:26 UTC
I really enjoyed it! I like how you slowly introduce new mechanics.
PlasterPhantom
10. Dec 2014 · 12:27 UTC
Cool stuffs!
HER∆CEK
10. Dec 2014 · 19:07 UTC
Interesting game, thanks! ;)
NPException
10. Dec 2014 · 19:48 UTC
Now thats a really nice mechanic!
nassi
12. Dec 2014 · 16:15 UTC
Goddamn checkpoint 27, I hope I never have to see you again! Took a while but I managed to beat it. Nice use of the theme, although I had to check the comments to see what the number keys were all about.
AinaSG
13. Dec 2014 · 09:06 UTC
Wow! I first thougt it was just a simple platformer game with nice mood, put then platforms started apearing and disapearing depending where i was.

LÖVEd It ;)
Zayron
18. Dec 2014 · 16:32 UTC
This was very cool! I love how the platforms fade in and out. I got all the keys but then got lost and died haha. Music was good as well. Nice done!
maxmetallica
30. Dec 2014 · 00:23 UTC
nice work