Maze of Titans by Piscythe

[raw]
made by Piscythe for LD31 (COMPO)
This game was made for Ludum Dare 31 "Entire Game on One Screen." It is a pseudo-roguelike in which the player uses 3 powerful abilities to battle 7 enemy types in a highly destructible environment.

Instructions:
You are the Blue Square.
Your goal is to kill the Giga-Titan. (The 4x4 red square.)
To do this, you need to charge the Ultra Cannon by collecting shards dropped by killing each of the 10 titans. (The 2x2 red squares.)
Titans regenerate health, so before you fight one you'll need to collect powerups to increase your burst damage.
The game is turn-based - when you move, all enemies move.

Controls:

Arrow Keys - Move
S - Skip turn.
Space - Blast (Destroy enemies and walls in adjacent squares. Deal 3 hits to a titan for each square hit.)
QWEADZXC - Lazor (Fire a laser in a direction, hitting and destroying the first wall hit and hitting all enemies in the path. Direction is determined by which key you use.)
V - Charge (Only works with a full Ultra meter. Causes your next Lazor shot to be ultra-powerful.)

Avoid or kill minions (1x1 red squares.)
Bright red minions can move 2 spaces per turn.
Orange minions move 3.
Some minions look like walls.
Minions rarely drop health pickups - brighter minions have a better chance of dropping a pickup.

Green pickups are health, pink pickups increase maximum blast charge, yellow pickups increase maximum lazor charge, and cyan pickups heal and charge ultra.

Tips:
You start near the top left corner. If you still can't find yourself, try using the blast to clear your area.
Don't even try shooting at titans unless you have at least 4 of a pickup.
If a titan steps on you, use blast to deal massive damage.
Titans destroy walls when they step on them.
Don't go near the ultra-titan unless you're ready to fight it or you'll be running away for quite a while.

Ratings

Coolness 57% 3
Overall 2.33 1159
Audio 2.42 710
Fun 2.09 1157
Graphics 1.70 1181
Humor 1.79 899
Innovation 2.91 718
Mood 2.52 902
Theme 3.78 330

Feedback

Shampop
08. Dec 2014 · 12:18 UTC
Great idea, but i got too much trouble seeing were i was on the map, and i got some difficulties reading the help at the start too.

The destructible labyrinth is a great thing, i wish you could take some time to make it with better graphics and sounds. You may keep the gameplay, turn based is great to think of the next move !

I still died, but it's part of the game :)
FerraWare
09. Dec 2014 · 00:40 UTC
Interesting little game, didn't play for too long because I didn't quite understand everything, and I thought it was too complex. Little tip: The letters in the first screen are kinda hard to read
fuzzalicious
10. Dec 2014 · 16:58 UTC
Oww my eyes! This game could really use a zoom function.
Team Flashlight
11. Dec 2014 · 03:12 UTC
The art style could be a problem. It makes my eyes hurt when playing for like only a while. And I am not very sure about what I should do; the goal is not very clear. The idea is not bad!
mrexcessive
11. Dec 2014 · 11:18 UTC
Hi there. Liked the music and winter-wind sounds. Could not read the instructions. Found it impossible to see where player character was. Watched minions moving around for a bit.
paperweight
13. Dec 2014 · 11:20 UTC
Far too much unintelligible text - could not figure out what to do.
Instant Noodles
21. Dec 2014 · 22:36 UTC
This is too hard !
Can't read the help text.
Darthone
22. Dec 2014 · 00:46 UTC
There was a bit of a learning curve, but i liked the concept of the game. if you could make the player more visible, and make the rules easier to read I think it would greatly improve the game
SuperMsp10
22. Dec 2014 · 01:49 UTC
a little confusing didnt know what wsa happening for a while
Chaoseed
22. Dec 2014 · 02:01 UTC
Pretty creative! Difficult, though, because you start out with weapons that need a long charge time. Personally I found it too hard, but still fascinating...
Samm
22. Dec 2014 · 03:03 UTC
Played quite well, once I got used to the control scheme and how the game operated. Couldn't find a way of killing the double-wide/tall blocks, even if I hit them with lasers 5 or 6 times back-to-back. The text was also extremely hard to read, and the "Blast" bar didn't seem to do anything?
Great entry, though!
mohammad
22. Dec 2014 · 03:04 UTC
Its okay, but its just too difficult, even with the lazor. The game doesnt have alot of elements other than rush to the middle, and gameplay could take a loooong time.
mathmadlen
22. Dec 2014 · 15:15 UTC
Nice concept - the destructible maze, various enemies, charging weapons etc are quite ambitious, but can be a little overwhelming at first - if the map was a fraction of what it is now it could work better - it would be much easier to come up with a strategy, as well as a little easier to read.
fierysquirrel
27. Dec 2014 · 01:50 UTC
Maybe the art could be improved, I think, the idea is very nice!
01rafael
29. Dec 2014 · 05:25 UTC
Huh! Great concept! Minimalistic wars
Crowbeak
29. Dec 2014 · 06:06 UTC
I'm not colorblind and I am still having trouble seeing/figuring out what the heck is going on. :/ I can't even really get started because I dunno where I am. There's no way a colorblind person could play this.
maxmetallica
29. Dec 2014 · 21:09 UTC
nice work