{"author_link":"\/author\/eolhing\/","author_name":"eolhing","author_uid":"11904","comments":[{"author_name":"salmonmoose","author_uid":"11416","time":"Dec 8, 2014 @ 4:21am","epoch":1418012160,"text":"Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.\r<br\/>\r<br\/>Also, should my battles take more than an entire day? Seems a bit drawn out."},{"author_name":"eolhing","author_uid":"11904","time":"Dec 8, 2014 @ 8:18am","epoch":1418026380,"text":"Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p\r<br\/>As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)"},{"author_name":"Tiago Ling Alexandre","author_uid":"10988","time":"Dec 8, 2014 @ 6:19pm","epoch":1418062440,"text":"Very cool game! Impressive job making a complex system like this one, congratulations!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 8, 2014 @ 6:49pm","epoch":1418064240,"text":"Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1).  Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods."},{"author_name":"ncannasse","author_uid":"8497","time":"Dec 9, 2014 @ 1:18pm","epoch":1418130780,"text":"Good mood :)\r<br\/>\r<br\/>Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel."},{"author_name":"Belvar","author_uid":"28450","time":"Dec 10, 2014 @ 8:56pm","epoch":1418244660,"text":"Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake."},{"author_name":"cxsquared","author_uid":"23711","time":"Dec 11, 2014 @ 7:30pm","epoch":1418325900,"text":"Mouse support would have been nice but still a great game. I liked the nice interface."},{"author_name":"ViliX64","author_uid":"29167","time":"Dec 12, 2014 @ 1:55pm","epoch":1418392200,"text":"Impressive game :)"},{"author_name":"FergusonTV","author_uid":"47075","time":"Dec 12, 2014 @ 2:00pm","epoch":1418392500,"text":"The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack."},{"author_name":"Zwergesel","author_uid":"26673","time":"Dec 12, 2014 @ 3:07pm","epoch":1418396520,"text":"A bit frustrating to control. After I died I didn't have the motivation to restart."},{"author_name":"mahu","author_uid":"44269","time":"Dec 12, 2014 @ 3:07pm","epoch":1418396520,"text":"I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen."},{"author_name":"Random Seed Games","author_uid":"16933","time":"Dec 12, 2014 @ 3:08pm","epoch":1418396580,"text":"This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio."}],"images":["ld31\/11904-2d3cdcff727ca9da5414c586bc418a7f.jpg","ld31\/11904-5b425ba2ec3c0732b180ea5ed3834a02.jpg","ld31\/11904-6700715a0d93423646aa7676114d34ae.jpg","ld31\/11904-f0105566bc8148b141f0eea85d3503b9.jpg"],"links":[{"url":"http:\/\/alix.fumoleau.emi.u-bordeaux.fr\/remoteisland\/","text":"Web"},{"url":"https:\/\/github.com\/eolhing\/remote-island","text":"Source"}],"metadata":{"g_key":"13664","g_author":"11904","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13694","g_title":"Remote Island","g_status":"UCHK1","g_place":"850","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/11904-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/11904-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/11904-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/11904-shot3.png-eq-900-500.jpg"],"text":"Remote Island is a Turn-Based Strategy Game.\r\n\r\nYou, as the captain, will have to guide your faithful soldiers on a mysterious island. No one knows what you will discover there.\r\n\r\nPlease play and rate the game! Let me know if you managed to finish it in the comments :D\r\n\r\nControls :\r\n[Arrow keys] : move cursor\r\n[Space] : Select action\r\n[Escape] : Cancel action\r\n[Enter] : Next turn\r\n\r\nDev info :\r\nTo make the code, I used Haxe with the libs heaps and actuate.\r\nTo make the graphics, I used Photoshop.\r\nTo make the music and sfx, I used FL Studio.\r\n\r\n(Oh and there might be some easter egg somewhere ...)","title":"Remote Island"}