{"author_link":"\/author\/themushroomsound\/","author_name":"themushroomsound","author_uid":"18150","comments":[{"author_name":"Wayward","author_uid":"44888","time":"Dec 8, 2014 @ 6:45am","epoch":1418020800,"text":"Nice Models."},{"author_name":"Mopz","author_uid":"45675","time":"Dec 8, 2014 @ 9:12am","epoch":1418029620,"text":"It didn't crash with the web-player, but the cursor was off-centered very easily."},{"author_name":"ilikescifi","author_uid":"12827","time":"Dec 8, 2014 @ 11:26am","epoch":1418037660,"text":"Oh some nice tricky levels. Merry christmas ;)"},{"author_name":"themushroomsound","author_uid":"18150","time":"Dec 8, 2014 @ 12:09pm","epoch":1418040240,"text":"@Wayward: thanks! :)\r<br\/>@Mopz: may I ask what browser\/OS you tried the game on? That might help me figure out what's going on... Also, the cursor issue could be avoided by going fullscreen (the right-click menu in unity's webplayer should be available)\r<br\/>@ilikescifi: and a Merry Christmas to you too!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 9, 2014 @ 1:07pm","epoch":1418130120,"text":"Hi there. Liked the style, found the plummets annoying, difficult to steer. Got to level 4 before too much falling death.  Like the sounds. Found an xmas tree. Good job!"},{"author_name":"Crosstales","author_uid":"32967","time":"Dec 10, 2014 @ 3:16pm","epoch":1418224260,"text":"Interesting procedural game - I like it.\r<br\/>\r<br\/>Well done!"},{"author_name":"Geckoo1337","author_uid":"35835","time":"Dec 10, 2014 @ 5:38pm","epoch":1418232780,"text":"Strange, strange...\r<br\/>Mood is interesting. Thx ++"},{"author_name":"pjimmy","author_uid":"40339","time":"Dec 10, 2014 @ 11:13pm","epoch":1418252880,"text":"very surreal atmosphere, love it :)"},{"author_name":"Taldius","author_uid":"12650","time":"Dec 10, 2014 @ 11:15pm","epoch":1418253000,"text":"I didn't understand everything but it was fun to explore to reach the end of the levels. And the atmosphere is quite unique.\r<br\/>Good work! :D"},{"author_name":"EquipeJAM","author_uid":"46706","time":"Dec 10, 2014 @ 11:44pm","epoch":1418254740,"text":"loved good work ^^"},{"author_name":"Poupi","author_uid":"30975","time":"Dec 11, 2014 @ 1:38pm","epoch":1418304780,"text":"Good concept, I love how the sounds are streamed from freesound !"},{"author_name":"OddballDave","author_uid":"11892","time":"Dec 13, 2014 @ 9:38pm","epoch":1418506380,"text":"I played this for way longer than I should. Quite mesmerising. Good stuff."},{"author_name":"Riocide","author_uid":"42069","time":"Dec 21, 2014 @ 6:50pm","epoch":1419187500,"text":"10\/10 I love it. Finally a game that stands out above the rest"}],"images":["ld31\/18150-ada8777a3cf53bbedcb112ba1fde8f40.jpg","ld31\/18150-c66c3bf7aacf30c794b3cc573a00dc7a.jpg"],"links":[{"url":"http:\/\/themushroomsound.org\/misc\/LD31\/","text":"Web"},{"url":"http:\/\/themushroomsound.org\/misc\/LD31\/builds\/Reward_Circuit_Win_x86.rar","text":"Windows"},{"url":"http:\/\/themushroomsound.org\/misc\/LD31\/builds\/Reward_Circuit_Mac.rar","text":"OS\/X"},{"url":"http:\/\/themushroomsound.org\/misc\/LD31\/builds\/Reward_Circuit_Linux.rar","text":"Linux"},{"url":"http:\/\/themushroomsound.org\/misc\/LD31\/builds\/Reward_Circuit_Sources.rar","text":"Source"}],"metadata":{"g_key":"13665","g_author":"18150","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13695","g_title":"Reward Circuit","g_status":"UCHK1","g_place":"350","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/18150-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/18150-shot1.png-eq-900-500.jpg"],"text":"REWARD CIRCUIT is a find-the-exit type of exploration game, which gets harder and harder as the levels get bigger and bigger.\r\n\r\nYou are helped in your search by the TV screens scattered around the levels, which display a mini map. YES, this is how I squeezed the theme in there. You see, it's clever because that way each screen displays the entire game... yes? sort of? amirite?\r\n\r\nThe sounds emitted by the Exit should also be of some help. It emits a new layer of sound for each level. If you don't like the sound it makes when you reach a new level, just jump in the void and it'll be gone when you respawn.\r\n\r\nThis is my second LD and it was mostly an excuse to try 2 things:\r\n- some type of procedural level generation\r\n- creating semi-random soundscapes by streaming sounds from freesound.org at runtime\r\n\r\nLook for the Easter...uh, Xmas Egg.\r\n\r\n\/!\\ For some reason the web player version keeps crashing ! \/!\\ \r\n...this might have to do with the dozens of simultaneous HTTP requests and streaming sounds :p The builds seem to work fine, however.\r\n\r\nEnjoy! :)\r\n\r\nEDIT:\r\nApparently the freesound.org API only lets me pull 2000 requests a day... If you get no sound apart from the TVs buzzing, this is due to freesound.org throttling requests. :(\r\n\r\nEDIT 2:\r\nSoooo the awesome people running freesound.org agreed on letting the game pull 5000 requests a day! Hope it'll be enough, more people should be able to enjoy the game as it was meant. :D","title":"Reward Circuit"}