EverChangingMaze by rzfmzn
Hey There :)
Wellcome to Ever Changing Maze.
In this game you will battle your friend or my super advanced AI (it speaks 4 languages, including klingon, can drive 12 vehicles and is able to WIN an argue against its wife) to see who prevails.
The maze change every 5 seconds. Only one can have each power up. Collect coins in the maze, shot your foe or collide with it!
The game was made in (more or less) 20 hours from idea to this post.
I placed some music in it. BUT there is a version without music since the music was downloaded from FMA. I made a web version where there is no music for compo purposes. If I did everything correctly, the embedded version below is the CORRECT one (for compo sake).
Timelapse of some of my work is here: http://youtu.be/kAH6MH1iAMU
Compo web version (for some reason the game does not fit the window)
http://www.shoyugames.com.br/Jogos/LD31/NoMusic
My Brand is Shoyu Games. Shoyu is in one of the pictures below, he is addopted and is "brandless" (street dog) so I give this little guy a home and a brand :P :)
My aim is educational games, I just love making games for kids (specially my daughter hehe) :)
Known Problems (to be fixed in a postCompo Version)
* there is a huge lag when you fire your first shot (only the first one) (for some reason, don`t know why, sometimes it does not happen :/ )
* I did not make the music, so use the one without it to vote!
* My AI sucks, bad. Yes, I lied up there. I tried, a lot, but my programming skills did not help me solve this riddle. Depending on how well the game goes in the compo I will ask a good friend for some help developing a better AI.
Wellcome to Ever Changing Maze.
In this game you will battle your friend or my super advanced AI (it speaks 4 languages, including klingon, can drive 12 vehicles and is able to WIN an argue against its wife) to see who prevails.
The maze change every 5 seconds. Only one can have each power up. Collect coins in the maze, shot your foe or collide with it!
The game was made in (more or less) 20 hours from idea to this post.
I placed some music in it. BUT there is a version without music since the music was downloaded from FMA. I made a web version where there is no music for compo purposes. If I did everything correctly, the embedded version below is the CORRECT one (for compo sake).
Timelapse of some of my work is here: http://youtu.be/kAH6MH1iAMU
Compo web version (for some reason the game does not fit the window)
http://www.shoyugames.com.br/Jogos/LD31/NoMusic
My Brand is Shoyu Games. Shoyu is in one of the pictures below, he is addopted and is "brandless" (street dog) so I give this little guy a home and a brand :P :)
My aim is educational games, I just love making games for kids (specially my daughter hehe) :)
Known Problems (to be fixed in a postCompo Version)
* there is a huge lag when you fire your first shot (only the first one) (for some reason, don`t know why, sometimes it does not happen :/ )
* I did not make the music, so use the one without it to vote!
* My AI sucks, bad. Yes, I lied up there. I tried, a lot, but my programming skills did not help me solve this riddle. Depending on how well the game goes in the compo I will ask a good friend for some help developing a better AI.
Ratings
| Coolness | 73% | 3 |
| Overall | 2.81 | 943 |
| Fun | 2.69 | 900 |
| Graphics | 2.41 | 984 |
| Humor | 2.16 | 785 |
| Innovation | 2.95 | 685 |
| Mood | 2.51 | 914 |
| Theme | 3.45 | 753 |
You need to look into A*Pathfinding for the AI or you can cheat by using physics and just adding bounce and a test to see if the AI has not moved to change direction.
Or there are some simple rules for finding your way out of a maze that might have helped check on wikipedia.
Think I found a bug though: Items seem to carry over when you start a new game. Unlocked the speed boost, died, started another solo game and I still had turbo speed without buying the item.
I still have to try with another player! Good job!
the shop controls were less intuitive though :/
A* would also be a nice addition to the single player but then again, don't make the Ai to smart :)