EverChangingMaze by rzfmzn

[raw]
made by rzfmzn for LD31 (COMPO)
Hey There :)
Wellcome to Ever Changing Maze.
In this game you will battle your friend or my super advanced AI (it speaks 4 languages, including klingon, can drive 12 vehicles and is able to WIN an argue against its wife) to see who prevails.
The maze change every 5 seconds. Only one can have each power up. Collect coins in the maze, shot your foe or collide with it!

The game was made in (more or less) 20 hours from idea to this post.

I placed some music in it. BUT there is a version without music since the music was downloaded from FMA. I made a web version where there is no music for compo purposes. If I did everything correctly, the embedded version below is the CORRECT one (for compo sake).

Timelapse of some of my work is here: http://youtu.be/kAH6MH1iAMU
Compo web version (for some reason the game does not fit the window)
http://www.shoyugames.com.br/Jogos/LD31/NoMusic


My Brand is Shoyu Games. Shoyu is in one of the pictures below, he is addopted and is "brandless" (street dog) so I give this little guy a home and a brand :P :)

My aim is educational games, I just love making games for kids (specially my daughter hehe) :)


Known Problems (to be fixed in a postCompo Version)
* there is a huge lag when you fire your first shot (only the first one) (for some reason, don`t know why, sometimes it does not happen :/ )
* I did not make the music, so use the one without it to vote!
* My AI sucks, bad. Yes, I lied up there. I tried, a lot, but my programming skills did not help me solve this riddle. Depending on how well the game goes in the compo I will ask a good friend for some help developing a better AI.

Ratings

Coolness 73% 3
Overall 2.81 943
Fun 2.69 900
Graphics 2.41 984
Humor 2.16 785
Innovation 2.95 685
Mood 2.51 914
Theme 3.45 753

Feedback

donan
08. Dec 2014 · 11:12 UTC
Nice concept :) I bet its more fun against another player, but i had some fun time playing with the ai trying to catch me xD.
Arowx
08. Dec 2014 · 11:14 UTC
Like the idea, although I think you should have included the dog image as a sprite in the game.

You need to look into A*Pathfinding for the AI or you can cheat by using physics and just adding bounce and a test to see if the AI has not moved to change direction.

Or there are some simple rules for finding your way out of a maze that might have helped check on wikipedia.
olligobber
08. Dec 2014 · 11:16 UTC
Couldn't play on web for Linux so downloaded, hence no rating on Audio. Game instructions were quite confusing, but the game was fairly fun to play, and quite well done.
oh_andrej
08. Dec 2014 · 11:24 UTC
Took me a bit to figure out the HUD (didn't realise that a red border around an item meant the enemy had bought it) but once I got into it the game was pretty fun. I like how the maze is both dark and ever-changing, it really keeps you on your toes.

Think I found a bug though: Items seem to carry over when you start a new game. Unlocked the speed boost, died, started another solo game and I still had turbo speed without buying the item.
Tinimations
08. Dec 2014 · 13:09 UTC
Will admit I didn't really get it. Think it has something to do with the opening screen being very uninviting.
TMKCodes
08. Dec 2014 · 13:10 UTC
Quite
woodecker
08. Dec 2014 · 13:41 UTC
Liked the changing maze concept.
TriSquare
09. Dec 2014 · 02:03 UTC
Requires 2 players to play at fullest potential :)
Rothens
09. Dec 2014 · 15:55 UTC
Please do something with the title screen.. :( It's very confusing.. anyway, after I found out what I have to do, it was cool :)
DiegoMustache
09. Dec 2014 · 15:57 UTC
I like the idea, but I found the instructions confusing.
Tiago Ling Alexandre
09. Dec 2014 · 16:05 UTC
Cool game, the AI is relentless, the only thing that can protect you are the walls. If they disappear and the AI is near you, almost impossible to escape!
I still have to try with another player! Good job!
MechanicalLife
09. Dec 2014 · 17:48 UTC
Nicely put together i imagine it more fun with two:)
the shop controls were less intuitive though :/

A* would also be a nice addition to the single player but then again, don't make the Ai to smart :)
Neil
10. Dec 2014 · 19:02 UTC
Quite nice, a bit lonely as a solo game, and the AI got the shooty powerup and destroyed me!
Evergreen Games
11. Dec 2014 · 08:44 UTC
interesting concept but very buggy. super speed can go through walls, sometimes just randomly resets, could go below 0 health
Wusakko
11. Dec 2014 · 17:05 UTC
really nice idea.
Louisload
11. Dec 2014 · 21:05 UTC
fun game, probably a lot better with someone to play with, I had to play against the AI