Project Meteor by kfischer_okarin

[raw]
made by kfischer_okarin for LD36 (JAM)
Controls:
- Arrow keys or Gamepad to Move
- Space or Gamepad Button 1 to Jump
- Enter or Gamepad Button 0 to Interact with the Ship/Use the Drill

Description:

You picked up a strange signal from an asteroid and landed on it to investigate it. It seems there is some ancient alien technology hidden on it.

A very prototypical version of a puzzle game. The asteroid gravitation took a lot of the development time. With more time there would be more tools, story and more of an actual puzzle to solve :D.

Credits:

Graphic resources:
- Meteor picture from these from these Lecture Notes: http://www.lpl.arizona.edu/~hubbard/PtyS206/Lectures4/Apr17.htm
- Space Background by Westbeam on OpenGameArt: http://opengameart.org/content/space-background-1
- Planet from Planet Collection & Builder by RSL Labs on OpenGameArt: http://opengameart.org/content/planet-collection-builder
- Everything else by me

Sound resources:
- Background music is Cliffdive by Fabian Kierse
- Sounds created using bfxr: http://www.bfxr.net/

Font is Retro Computer by Petyka on dafont: http://www.dafont.com/retro-computer.font

Feedback

cushycode
30. Aug 2016 路 13:26 UTC
Cool prototype, i wish the asteroid looked like the main character, the same kind of simple pixel-art, i mean. Fade to black when drilling is kinda distracting, covering it with some particle effects might do the trick while keeping everything seamless!
jeremyfa
30. Aug 2016 路 13:39 UTC
A pity that the asteroid doesn't look like the rest and that we don't actually see the drilling. Maybe an improved version would solve these?
馃帳 kfischer_okarin
30. Aug 2016 路 14:15 UTC
@cushycode @jeremyfa Yes you are right... The art styles don't fit together...
In a post-compo version (which I can't yet tell if I will have time for it) that would be one of the first things to be fixed... Since I just started out doing pixel art and the small ones already took me quite a lot of time ;)

Thanks for trying out and the feedback. Also, particle effect would be indeed the right solution for the drilling
bigoss73
30. Aug 2016 路 19:53 UTC
It looks pretty cool but there is not much else to it for now. Maybe in the future you could turn this into an exploration game where you can controll the ship to fly to different asteroids (bigger than this one) and search them for alien artifacts?
epb9000
01. Sep 2016 路 07:06 UTC
Seconding the particle effect idea. The gravity effect is kinda cool. I sure you, however much effort that took, it was worth it. I hope I'm not the only one that tried to shave off enough of the asteroid to orbit it. (I wasn't able to do so, but I sure as heck tried.)
kokiriandco
02. Sep 2016 路 07:03 UTC
I liked the gravity effect, but drilling didn't work for me :( I was playing with the keyboard. It looks cool anyway!
馃帳 kfischer_okarin
02. Sep 2016 路 15:49 UTC
@kokiriandco You have to choose it at the ship with Enter (so it appears in the top right corner) and then you can go to a place on the asteroid and drill with Enter... Strange if that doesn't work :O
djdudes100
02. Sep 2016 路 16:22 UTC
Well made game good job
Mark Ffrench
02. Sep 2016 路 17:12 UTC
I don't actually mind the fact that the meteor looks a bit different, at first I thought that the meteor would be a 3D model, which could have looked pretty interesting. Gravity effect is very cool, and jumping around the planet is really unique and fun. Good work!
vicious_br
02. Sep 2016 路 17:47 UTC
Feedback when it encounters something would be nice. well resolved graphics and music enhance the ambience.
Boberro
02. Sep 2016 路 18:02 UTC
Nice. "Gravity" was fun effect. One thing I'd add is some kind of info that "there's nothing more to do, go away" after you find transmiters :)
conrad123
02. Sep 2016 路 19:33 UTC
The music and background in this game are incredible! And the asteroid looks so realistic! I loved this. It would be nice if you could take the transmitters with you, that might be something cool to add. Nice job!
Danae123
02. Sep 2016 路 20:54 UTC
Wonderful music, run literally around the asteroid was great (a little scary at times). Loved it.
blubberquark
05. Sep 2016 路 11:49 UTC
I could not dig deeper. Only one layer deep.
TerraCottaFrog
05. Sep 2016 路 15:02 UTC
Cool idea. The movement was awesome, but the gameplay got a little bit repetitive. Being able to switch inventory without going back to the ship would have helped with the pace. I also got stuck the first time I played, unable to dig to get at the artifact because I dug too close around it.

Great work on graphics, sound, and movement, though.
rodobodolfo
06. Sep 2016 路 07:52 UTC
The gravity was fun. I mostly just kept jumping around the asteroid like Mario Galaxy. I didn't enjoy the drilling aspect but using the scanner was fun. I can see the potential in a fun 2d space mining game.
teamBallShui
06. Sep 2016 路 21:55 UTC
Been wanting to implement a 2D platformer with planets and gravity for a while now. You did a good job implementing that, though I wished the rotation would be smooth and not happen at certain points; however, I'm aware that that is probably not too trivial of a task and takes quite a bit of time to implement.
I liked the UI of the inventory and the art style in general.
WERT Studio
13. Sep 2016 路 13:47 UTC
neat