Chance Encounter by allurious
Group Pug (@grouppug) takes on Ludum Dare together for the first time to bring you proof of concept for Chance Encounter! An absolutely ludicrous, stupid idea to get an entire RPG epic on one screen during a GAME JAM, Chance Encounter is a combination of the thematic inspirations of Dungeons & Dragons-like games, the thrilling chance of a slot machine and a healthy dose of why the hell did we do this. Really.
We're opting out of Audio as we didn't create the SFX or track (credits below), but please feel free to leave us constructive feedback, comments, and share how you progressed through your adventure!
Code - @AquiLaX/Michael Vermeulen
Art/Content - @lucyamorris/Lucy Morris
both designed it, terribly <3
TOPHAT DUCK 4EVER
Music by Matthew Pablo
http://www.matthewpablo.com
SFX from freesfx.co.uk
We're opting out of Audio as we didn't create the SFX or track (credits below), but please feel free to leave us constructive feedback, comments, and share how you progressed through your adventure!
Code - @AquiLaX/Michael Vermeulen
Art/Content - @lucyamorris/Lucy Morris
both designed it, terribly <3
TOPHAT DUCK 4EVER
Music by Matthew Pablo
http://www.matthewpablo.com
SFX from freesfx.co.uk
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.65 | 178 |
| Fun(Jam) | 3.30 | 313 |
| Graphics(Jam) | 4.04 | 154 |
| Humor(Jam) | 4.05 | 27 |
| Innovation(Jam) | 3.83 | 91 |
| Mood(Jam) | 3.39 | 259 |
| Theme(Jam) | 4.02 | 129 |
Very nice entry, filled with quirk humor and fantastic art and music. I'm not sure if I understood how the "adventure objective" slot machine works, however.
All in all, very good fun, would kill pug queen 5 more times :D
You can test my game if you want, it's an horror point and click adventure. I hope you like it.
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=22486
The game is too big for my resolution (1366* 768) not pleasant.
I don't undestand why I died and I to completed the main quest.
@Prox: It's supposed to be a game with short rounds! Ideally we'd like to show those stats somehow in the future, but it was a bit tough trying to find a layout for the screen that displayed everything but remained uncluttered. If the game is a bit too big, I suggest zooming out inside your browser window. :) The deaths are mostly random (and silly), like the rest of the game. Thank you for your comments!
If you click on "pick an action" twice it bugs the game. On the whole though a well thought out game that promises to be a solid game.
I do no regret this decision. Very good, well enjoyed. :D
I'm very impressed with the amount of content you have put in. Unfortunately I encountered a but where the "choose action" menu just froze.
Sometimes a little confusing what is happening though, but overall a very solid and fun entry.
Thanks.
Thanks again for all the awesome comments! <3
Great work :)
The way combat was handled reminded me of the time I played a multi-user dungeon (mud), very cool!
The slotmachine idea is a pretty nifty one altough I was slightly disappointed I had to click instead of "pull" (i.e. drag) it. ;)
Laughed a lot, this is super cool. Great job!
The Pug Queen is OP though :P
I think though that you needed more space for the "And..." or maybe even better remove it entirely and have the and stuff attached to the end of fight etc in the main area.
A health bar would have been great and some way to play it smart and recuperate health. Now it was a bit too random and sudden death for me to be able to progress in any serious manner.
Plus one for three genders.
It's weird giving criticism on a jam game because I know it wouldn've been solved with more time, but here were a couple thoughts:
-A lot of the time I don't read the "And..." until a lot later. If in a battle, I end up just looking at that. If I get a game over screen, I can't see it at all! Something just killed me. :O
-Once selecting a race/gender (female duck of course!) I can't change it, but can still click the button.
But overall it's an awesome jam game! Good job you guys. :D
- the race/gender selection is supposed to be locked after selection. We wanted to make it changeable after you died, but I'm not sure we got there in time.
- I agree the 'And' box is too small. We ran out of time and squished the text in, but making everything better laid out/visible would definitely be a crucial design point if we polished the game more.
- We are considering a mobile/PC release because we really enjoyed this concept!
- Quest log idea really good idea. <3
- I agree, not being able to see how you died is shitty (because there are a couple of random death scenarios in the game), definitely a design error. Again attributed to running out of time... aren't jams fun. :D
- More illustrations/better generated content would be a thing in a more polished version. I love drawing shinies.
- Quest was supposed to change once you finished it but we know atm that the slot machine images bug.
- We had an inventory/trade system also programmed, but couldn't implement it in time in any meaningful way (you would've just been getting the crown and trading it out repeatedly).
- I'm glad the gender thing was okay! I did a bit of sourcing on Twitter on how best to approach it, and while I didn't have much time to research it deeply b/c of jam time constraints, the least I wanted to do was make gender non-binary because, well, life is non-binary.
- Please feel free to suggest anything else you think would improve the game or you'd like to see! All this constructive crit has been great and we really appreciate it. <3
(Pug Queen is indeed OP.)
The narrative in this game was really funny and the art is very nice. Mechanics were a bit too random for my taste but it's a cool game.
Really happy to have played this!!
Despite a lack of animation, graphics are lovely.
The game's really silly, like funny silly. I really liked that some things take health from you, others morale, etcetera. Like those RPGs where there's many stats being hidden from you that you should somehow be aware of.
Also couldn't fit the whole game on my screen (15" retina macbook).
Great idea though, just needs a little bit more polish.
It's really cool how you take criticism so well and actually start discussion in the comments! Haven't seen anything this constructive in any other LD game. :)
Any chance you can do a linux build?
I enjoyed playing it, wish there was a health bar though.
But it's fun for some minutes though.
And you probably want to know: Clicking on the "Pick Action" button twice, bugs the game out.
Was fun at first but then it soon got very repetitive.
Player graphics and music is great!
As for the game...
- It is a bit too big for some screens
- It crashed several time (or at least the game was not responding to any input), which made it a bit of a pain to play since it happened almost every round I played
- The idea is great, but there is a real lack of feedback : I never understood how the slot-machine part was interacting with the rest of the game, and I didn't felt my actions mattered. When it wasn't crashing it felt like I was reading a Choose-Your-Own-Adventure book ... while tossing a coin for each choice.
Appart from that, the packaging is really good, and as I said earlier I love the concept. I am curious to see what this could lead to. Good job!