Greeny GRUB by pht59x
Greeny GRUB is a soothing, relaxing web game experience.
Just grab (grub!) as many GREENS as you can while dodging REDS.
- arrow keys, WASD, ZQSD or IJKL to move around
- ENTER to start again
- F to retry the last F_ailed level
- R to get to a R_andom level in [1;20]
- M to start or mute the M_usic
- P for P_ause
You have nothing to win by rushing through the game. Controls are a bit like ice-skating! Be soft and gentle on knobs!
For techies: it's only 500 lines of pure CoffeeScript code, which tranlates to plain JavaScript. I haven't used any library. The game works equally well on Firefox, Chrome or Opera. With IE, the game mechanic is okay, too, but there seems to be sound issues.
The post-jam version includes music.
Just grab (grub!) as many GREENS as you can while dodging REDS.
- arrow keys, WASD, ZQSD or IJKL to move around
- ENTER to start again
- F to retry the last F_ailed level
- R to get to a R_andom level in [1;20]
- M to start or mute the M_usic
- P for P_ause
You have nothing to win by rushing through the game. Controls are a bit like ice-skating! Be soft and gentle on knobs!
For techies: it's only 500 lines of pure CoffeeScript code, which tranlates to plain JavaScript. I haven't used any library. The game works equally well on Firefox, Chrome or Opera. With IE, the game mechanic is okay, too, but there seems to be sound issues.
The post-jam version includes music.
| Web (jam version) | http://pht59x.eu5.org/index_jam.html |
| Web (post-jam version) | http://pht59x.olympe.in/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=36239 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.73 | 878 |
| Audio(Jam) | 2.70 | 500 |
| Fun(Jam) | 2.77 | 710 |
| Graphics(Jam) | 2.04 | 937 |
| Humor(Jam) | 1.93 | 786 |
| Innovation(Jam) | 2.83 | 635 |
| Mood(Jam) | 2.30 | 912 |
| Theme(Jam) | 3.24 | 754 |
Tense and adrenaline pumping when trying to dodge and predict where the reds are going. If you had time would be cool to have some music to add to the pace and atmosphere of the game. The speed and controls are perfect as it feels fair and fun.
I think controls need some improvements. and with that I think it can make a good mobile game
BTW Well done!
Minor niggle maybe avoid the outlines and used slightly different shades on the circles. OR use neutral outline colour.
I died at level 8 (12 on the post-jam version). For some reason, the SFX cut out half way through the game and the post version music didn't play (I'm using Firefox 34).
Overall, good job though! Thanks!
Well, you have a lot of interesting ideas. Actually, I don't dislike any of them. But it didn't hook me.
The controls are a bit weird tho. They behabe like when I hold a key on a text editor, the moment I press it it works, then it waits a little and keeps working.
Love the crazy marquee.
The controls felt unusual, but it seemed to help with the floaty/bouncy style.
I like the life system, and really like how you can retry the level that you die on.
The credits scroll too fast to read; the pausing feature really helped with that, but it still might help to slow them down some.
Overall, a great 72 hour JavaScript game!
I like the music but... it wasn't feeling quite good with the game.
Sometimes the red circles were nearly impossible to see, though, which was really annoying.
Well done!