Kaleidoscope by Madball
A game about coins, enemies, disorientation and symmetry.
Use WASD/Arrow keys to move. Look at the guiding arrows to distinguish up and right. Hover mouse over your score to see your highscores. Press a secret button to skip levels. (Well, it's not really secret, it's hidden in the plain sight.)
Feeling dizzy yet?
(When you complete the game, you can paint tiles white. I spent some time making sure that every single tile is accessible, so I'd like you to at least know about it.)
Use WASD/Arrow keys to move. Look at the guiding arrows to distinguish up and right. Hover mouse over your score to see your highscores. Press a secret button to skip levels. (Well, it's not really secret, it's hidden in the plain sight.)
Feeling dizzy yet?
(When you complete the game, you can paint tiles white. I spent some time making sure that every single tile is accessible, so I'd like you to at least know about it.)
| Web | http://www.phyard.com/design/Madball/38 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8370 |
Ratings
| Coolness | 88% | 2 |
| Overall | 3.54 | 233 |
| Audio | 3.12 | 305 |
| Fun | 3.60 | 154 |
| Graphics | 3.16 | 504 |
| Humor | 2.67 | 433 |
| Innovation | 4.08 | 55 |
| Mood | 3.33 | 220 |
| Theme | 4.08 | 113 |
I do like the animations and idea though. The game also works quite well in terms of functionality.
I think the game would benefit from more psychedelic effects, e.g. have the painting you do on the background work not directly on the seen background but as it would if seen through a rotating kaleidoscope.
It was a little too much trying to keep an eye on the lower right corner so maybe add an up direction arrow at the center of the screen.
Though nice that the enemies pushed you forward to the next level and that time's up didn't punish you more directly was a bit confusing, maybe better to have enemies spin the world orientation or something...
Great and well worked game. Had loads of fun playing.
And great use of the theme!
Loved it!
Graphics and sound are good too, simple but with very good taste.
Great compo entry :)
Well done. Best part is the level changes. They look really nice.
The difficulty level doesn't increase constantly, though. For example, in the first level you have enemies and in the second, you don't. Maybe switch the order?
I also left a reply to your comment on our game.