ATSS - A Typical Space Shooter by Groydis

[raw]
made by Groydis for LD31 (COMPO)
ATSS - A Typical Space Shooter

The game is in the name, Play as a stranded spaceship and fight off enemies.
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Controls
Movement - Left and Right
Shoot - SpaceBar
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What I Used
Engine - Unity3d 4.6
Sound bfxr.com
Graphics Blender, Pixen, Photoshop
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Additional Notes
This is my first Ludum Dare entry and my 2nd ever completed game. I had a huge amount of fun making this game and participating in the comp. I appreciate all feedback and criticism. Thank you for playing and rating. Have an awesome day!

Ratings

Coolness 100% 1
Overall 3.00 749
Audio 2.53 661
Fun 2.82 811
Graphics 2.97 629
Humor 2.02 838
Innovation 2.26 1073
Mood 2.68 772
Theme 3.55 626

Feedback

sharp911
08. Dec 2014 · 03:10 UTC
Great looking game. I crashed a bit too soon, But I like it.
daviosmash
08. Dec 2014 · 03:13 UTC
A fun game, though the controls were a little uncomfortable and the music started to grate on me. Nice flow, though!
vekjeft
08. Dec 2014 · 03:15 UTC
Nostalgia... Oh sweet friend...
Fanttum
08. Dec 2014 · 03:17 UTC
fun little game, but it seams unfair how easy you did, and how hard it is to kill.
Andrea
08. Dec 2014 · 03:21 UTC
The controls are a little frustrating, but great job nonetheless!
ohmmus
08. Dec 2014 · 03:21 UTC
All the bullets! =p

Nice game! Could have used more enemies to shoot with all the bullets though. pew pew!
crewderek
08. Dec 2014 · 03:21 UTC
The game is difficult(not a bad thing in this case), I found my self constantly hitting enter to play again to get more than I did on the last round. Turning is a bit slow and bullets don't continue once they leave the screen unlike the ships.
AgentParsec
08. Dec 2014 · 03:23 UTC
Need a shield or something, I died within a couple of seconds each time I played. Once, an enemy literally spawned directly in front of me and was unavoidable.
AlSweigart
08. Dec 2014 · 03:25 UTC
Decent game. A good take on the Simon concept. Wouldn't it be better if the pattern stayed the same between rounds, just getting longer and longer?
AlSweigart
08. Dec 2014 · 03:27 UTC
Decent game. Nice graphics but the game play was a bit off. It's hard to control the ship and sometimes just dumb luck would result in getting me killed really early in the game.
daftcube
08. Dec 2014 · 03:31 UTC
Fun, but I agree that the controls didn't feel good.
Croze
08. Dec 2014 · 04:10 UTC
The bullets don't work for me like 90% of the time? I can't kill anyone
ENDESGA
08. Dec 2014 · 04:14 UTC
Interesting game :D love it
Matthew Rayfield
08. Dec 2014 · 05:51 UTC
Would have liked to have been able to tighten up the turn radius sometimes.

But I actually like the idea of having a game where you run circles around the enemies. Very dog-fight like.

Like what you did with mixing in of a 3D background.

Music was a bit repetitive.

Overall a nice little game!
woodecker
08. Dec 2014 · 06:01 UTC
Nice graphics, I would prefer the spaceship velocity more slow or the turn more fast.
Halleflux
08. Dec 2014 · 06:02 UTC
Very difficult to control. Hard to hit the enemies. This is partially just part of the game, though, so it's not that big a criticism, but it does seem to be a bit difficult.
Nice graphics, though.
Fonserbc
08. Dec 2014 · 06:38 UTC
Nice models and particles! The controls are unfair though! The enemies turn faster than you!!1! :P
lansed
08. Dec 2014 · 07:44 UTC
Addictive. Hard. But very moreish. Ill have to show u how to drag the music out so its not so repetitive ;)
stray
08. Dec 2014 · 08:48 UTC
So difficult. But funny
davidB
08. Dec 2014 · 09:07 UTC
Need a better ship mobility, control, I do circles an fire.
GG to finish your first ld game.
KedumeBits
08. Dec 2014 · 09:31 UTC
Dificult for me, but nice.
jfreax
08. Dec 2014 · 09:58 UTC
The graphic is rather simple, but very fitting. I like it. But the sound is quite annoying after a while ;)

It's hard to kill the enemies and unfortunately way to easy to get killed.
GreenyUk
08. Dec 2014 · 11:21 UTC
Given it's insta-death if you collide with an enemy i think the controls need to be MUCH tighter. Same issue as other in that it seems my bullets didn't do much. Awesome for your second game, but i think more time should have been spent on play testing the controls.
Nuclear Napalm
08. Dec 2014 · 11:38 UTC
Nice entry! But I think it would be better if ship'd have more maneuverability. Bullets seem useless also.
🎤 Groydis
08. Dec 2014 · 12:16 UTC
Thanks everyone for the feedback, it is all very constructive and much appreciated;

-regarding the controls. My original idea was to have the game feeling like a dog fight in space, this got lost a little bit along the way. I never play tested it with anyone else so the handling was something I got really use to. Whilst the handling is what I want, that doesn't make it right. First and foremost a game thats controls are accessible to players is what I want (and some would argue, what is right).

-regarding quick deaths. Yep, I fucked up enemy spawns. If you fly over an enemy when it spawns, your ships collide and well thats that.

I will do a Post Mortem on the game in the next few days, I learned a lot making it and the feedback has taught me a lot more.

I should of probably mentioned some where that pressing return on the game over screen will restart the game. Oh and the little white icon in the bottom left corner does mute audio.
Phoenix849
08. Dec 2014 · 12:23 UTC
I found this a little frustrating:
1) I've died many times just entering the battle zone and instantly bumping into spawning enemy ship. It seems that a ship is on the center right every time I enter.
2) Needs better maneuverability. 100% of my deaths are jump bumping into enemies, not from bullets.
3) Bullets are dumb as well. I'd suggest lowering the fire rate but raising damage significantly. I can't feel if I'm damaging enemies, so some feedback would be good.

Otherwise it's a good start, good luck with the future projects!
badlydrawnrod
08. Dec 2014 · 12:38 UTC
It's a little hard to kill the enemies, but otherwise it's a solid game.

My wife did a "Mum plays..." of this: http://youtu.be/-__rTAMlHag
Jupitron
08. Dec 2014 · 13:45 UTC
Nice style, i think it need more torque to maneuver, maybe add a gas-brake.
The start remind me to star force!
MaesK
08. Dec 2014 · 14:54 UTC
Nice game! Its shooting system reminds me of Rogue Squadron, with a Tie on your back trying to avoid the shots but also turning to shoot at it :D

Second time I tried, I crashed at the first enemy, hahaha.
lisac
08. Dec 2014 · 15:40 UTC
Fun game, it fits the theme well :)
Pantelis Petsopoulos
08. Dec 2014 · 16:33 UTC
A bit hard and not that smooth, but can be a lot of fun if u have the grit to learn it! :D
raincole
08. Dec 2014 · 17:07 UTC
It's too unforgiving in my opinion. Could we have a few lives?
Legiion
08. Dec 2014 · 17:49 UTC
One Hit Collision kills and slow rotation make this game very chalenging, other than that, i like it
Germanunkol
08. Dec 2014 · 18:16 UTC
Good game!
The start confused me: Because the mother ship moves to the left, it looks like the screen is moving right, and then suddenly I "jump" out of the right side of the screen.
Also, I kept on dying outside the screen, because there were enemies there - so at first I thought the border of the screen kills me.

But it's fun and plays well - which is the most important part!
elkiwydev
08. Dec 2014 · 18:19 UTC
It doesn't start on web...
paperweight
08. Dec 2014 · 18:32 UTC
Enemies hit you like magnets sometimes which is quite annoying but it's quite fun all the same. Good work!
ElBatanony
09. Dec 2014 · 09:56 UTC
It IS a typical space shooter, a bit more cool I would say. It is fun overall, may be a tad too hard, and unforgiving, but still it is cool. Goodjob!
Leaghorn
09. Dec 2014 · 13:54 UTC
Nice. Space ships moves to fast thoough. Could be slower or at least have a slow down button or something.
Drtizzle
09. Dec 2014 · 18:05 UTC
Nice music and fluid movement. I didn't like the big turning angle, I would like to be able to make sharper turns.

I like the fact that you can't control your speed, it makes it a lot more tense, and keeps the controls super-simple.

Good job! :)
pjimmy
10. Dec 2014 · 01:15 UTC
beautiful game, love the mixture of retro with modern styles, but takes a lot of shots to kill a spaceship. Well done
aidinviper
10. Dec 2014 · 15:28 UTC
good game.
Mopz
11. Dec 2014 · 18:26 UTC
Nice game but way to difficult to control :)
aaronjbaptiste
12. Dec 2014 · 12:08 UTC
Good idea, a little too hard to control and really needs a health / life system.
mrexcessive
14. Dec 2014 · 09:36 UTC
Hi there. Looks and sounds nice. Collision detection shots to enemies does not seem to be working (Chrome/W8.1)
LTyrosine
14. Dec 2014 · 13:46 UTC
Gameplay needs some adjustments. Sometime you die with random enemy spawning right in front of your face. Also, the ship turns too slow to make any ability that player have useful. I liked the graphics style.
apiotrw
14. Dec 2014 · 22:59 UTC
Solid game
asobitech
16. Dec 2014 · 09:37 UTC
Good old shmup fun.
jmborden
17. Dec 2014 · 18:02 UTC
"Typical" doesn't really fit this original take on space battle. What is nice about this game is that you also incorporated a gravitational interaction between ships. You ranked high in Innovation from me.. nice game!