Noman's Dungeon by dorkster

[raw]
made by dorkster for LD31 (COMPO)
Noman's Dungeon, is a simple, turn-based, rogue-like for Windows and Linux. The goal is to travel to the last floor, retrieve the elusive trophy, and return to the surface.

Controls:
- WASD moves the cursor
- Enter executes an action on the cursor position
- F toggles fullscreen
- R to respawn on win/loss
- Esc to exit

Ratings

Coolness 44% 1605
Overall 3.36 386
Audio 2.57 638
Fun 3.46 237
Graphics 3.32 412
Humor 2.53 520
Innovation 2.75 810
Mood 2.90 586
Theme 2.70 1135

Feedback

Raptor85
08. Dec 2014 · 07:56 UTC
interesting semi-roguelike, easy to win unless you flat out ignore the enemies though. strange that attacking could happen diagonal but other actions couldnt.
rsergiu2003
08. Dec 2014 · 08:24 UTC
port for mac or web please !
jepster
08. Dec 2014 · 09:07 UTC
I agree with rsergiu2003! I want to play this!
Valtaroth
08. Dec 2014 · 09:20 UTC
Awesome game, although it could have used some more enemy variety and background music. :)
cmayhem
08. Dec 2014 · 09:57 UTC
Interesting controls but they worked fine. Was not very difficult, maybe needs some new more dangerous enemies. Very fun! Was disappointed how short it was, but always leave them wanting more, right?
Sakuyan
08. Dec 2014 · 15:51 UTC
I like this! I think it could be a start of a really cool dungeon rogue.
I think the only part that felt weird about playing the game was the wait time for each enemies to move felt a bit long when there were 5 or more slimes on the screen.

I like the idea of carefully picking which square to go to but since there were only 1 block of movement (up down l/r), I wanted to just move without the need of enter.

I also like simple pixelart esp hit reactions. spot on :3
Also Thanks for the valuable feedback for my game!
andrewkennedy
08. Dec 2014 · 23:23 UTC
Heh, pretty funny use of the 'unofficial' theme!

This reminded me very much of old DOS games. The gameplay and audio were pretty simple, but it really fit the mood of the game. It would have been nice to have some more difficult enemies, perhaps even just different colored slimes that were tougher.
Walnoot
09. Dec 2014 · 23:10 UTC
This is pretty awesome! Your options are limited, but it's still pretty fun. If you could do multiple actions per turn it would probably add some depth, but its still really nice :D
AdventureIslands
10. Dec 2014 · 18:06 UTC
Nice little game, worked pretty well. Bit to the easy side, more enemies could have spiced things up.
BtheDestroyer
10. Dec 2014 · 18:36 UTC
Reminds me a bit of Fire Emblem for GBA.
Kaijuu
10. Dec 2014 · 18:45 UTC
Old good simple rogue-like. Maybe a bit too old and simple. Nice audio and atmosphere, though, had fun playing this game. Would like to see some more levels and enemy types.
cxsquared
11. Dec 2014 · 02:40 UTC
Nice and simple and I quite liked it. It would have been nice to have a little more depth to the game but I enjoyed it. Good work.
Arkrothe
11. Dec 2014 · 18:53 UTC
Was a bit too easy game. You can try sprucing up enemy variety, or have a more mazelike level structure where you have to choose who to fight and who to avoid to survive.
hundredhundred
13. Dec 2014 · 11:58 UTC
Cute game, interesting mechanics and loved the simple gameplay! good entry
Myyyvothrr
13. Dec 2014 · 12:03 UTC
Was fun to play, but too easy.
gebirgsbaerbel
14. Dec 2014 · 22:18 UTC
For 48 hours this game is impressive. It gets a bit repetitive towards the end and in most cases you do not really seem to have a strong influence on the outcome of the battles, but still quite nice.
maxmetallica
29. Dec 2014 · 22:32 UTC
nice work