Watch your head! by StejkRobot
Watch your head! Get to the top befor the time runs out to ensure your safety to the next layer!
A lot of the time wen't into creating engine which the game runs on which meant that the gameplay was left a bit unpolished but it was a great learning experience and hopefully next time we will be able to have a more polished game.
Controles:
Move - Direction Keys
Jump - Spacebar
Programming by:
https://twitter.com/SoraTheProgramm
Art and animation by:
https://twitter.com/stejkrobot
https://www.youtube.com/stejkrobot
A lot of the time wen't into creating engine which the game runs on which meant that the gameplay was left a bit unpolished but it was a great learning experience and hopefully next time we will be able to have a more polished game.
Controles:
Move - Direction Keys
Jump - Spacebar
Programming by:
https://twitter.com/SoraTheProgramm
Art and animation by:
https://twitter.com/stejkrobot
https://www.youtube.com/stejkrobot
| Windows | https://www.dropbox.com/s/wevd69a2rqzapvy/Watch%20your%20head!.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25022 |
Ratings
| Coolness | 47% | 1461 |
| Overall(Jam) | 3.04 | 650 |
| Fun(Jam) | 2.84 | 668 |
| Graphics(Jam) | 4.24 | 90 |
| Innovation(Jam) | 3.00 | 524 |
| Mood(Jam) | 3.13 | 437 |
| Theme(Jam) | 3.88 | 209 |
for windows 7, I will be looking into that later today and try to find the reason and a fix for you.
Also, I couldn't find any key. I mean, there's "press any key" text if you die, and I couldn't find anything to press to proceed.
I'm afraid it isn't supposed to happen normally. Oh, your main screenshot actually has the same problem: shadow offset.
But i also made a isometric game ones and know how hard hight is ;)
The controls were on a floaty side, but it kinda gives it an impression of lower gravitation
First is the character positioning and the shadow. Shadows, normally when used in this manner, help the player understand their location in the world space. But here they end up making it more complicated to figure out as the shadow tends to show even if another platform should be covering it. It also may be somewhat off-centered, and the player seems to get off-centered also... which doesn't help. Those problems make it really difficult to figure out what tile you're on... which is something that is really vital to this kind of game.
Aside from that, I think the world's transition animation wasn't playing correctly for me... as the transition wasn't like it is in the gif in the game's images. It sort of pops in, like the game skipped some frames in the transition or something.
I liked the approach to the visuals and what this could have been. It seems like this game just needs a couple of bugs fixed so that those graphical problems don't happen with the player's shadow and and whatnot.