EGoOS by alwaysinbeta

[raw]
made by alwaysinbeta for LD31 (JAM)
The AI's have started to screen ;) for and destroy all lifeforms. You must stop them!

WASD or arrow keys and spacebar to play.

This is a solo effort and all the code and content are original. I decided to take the extra day and submit to the jam after not having enough time on the weekend. The game is still very short and there's loads more I would have liked to do.

It's built using the Phaser JavaScript framework, Piskel pixel art app and JFXR for sound effects.

Ratings

Coolness 64% 3
Overall(Jam) 2.95 724
Audio(Jam) 2.65 518
Fun(Jam) 3.05 496
Graphics(Jam) 2.87 685
Humor(Jam) 2.23 687
Innovation(Jam) 2.27 910
Mood(Jam) 2.78 687
Theme(Jam) 3.51 544

Feedback

hectorhon
09. Dec 2014 · 11:48 UTC
Pretty short, but I like the graphics and the screen effects. The have a nice feel overall. Would be great if it had more levels!

By the way, I noticed the character can stay midair by holding the W key, is that intentional?
alecmilne
09. Dec 2014 · 12:02 UTC
Really short, but a nice little platformer.
AinaSG
09. Dec 2014 · 12:05 UTC
I love how the recoil sticks you to the wall.
BroCade
09. Dec 2014 · 12:05 UTC
Fun little entry
hypnoticbytes
09. Dec 2014 · 12:07 UTC
Short but funny game! Really liked it :) I hope you have some time to finish it
danidre14
09. Dec 2014 · 12:14 UTC
Really cool game. The art was cool, and the sound effects were choppy.
I did realize you stick to walls while shooting. :3
H-Bomb
09. Dec 2014 · 12:19 UTC
The graphics are neat, audio is a bit annoying. There is some issues with the walls (you can somehow stay mid-air against walls and shoot) but overall it is nice.
Pretty short though.
oscarabraham
09. Dec 2014 · 20:36 UTC
Nice recoil mechanics. You should use a circle or a capsule, for the collision of the player, or walls that are only one hit box (not one per tile) that way the player won't stick to the walls so easily.
BitOfGold
10. Dec 2014 · 13:36 UTC
Wow the screenshake and particle effects! :D +1 for using phaser!
KristophTG
10. Dec 2014 · 15:02 UTC
The game was pretty fun but i had a problem with the bullets, i think you could have made them a bit more distinct from the background.
psychonull
10. Dec 2014 · 19:18 UTC
Good job. A little consideration is that every time I wanted to replay I wanted to skip the intro and start right away but I couldn't.
Threstle
11. Dec 2014 · 10:48 UTC
Nice little idea. Classic but effective!
Verz
11. Dec 2014 · 10:58 UTC
The game is really short, but I like the arcade style of the game.
MrBadIvan
12. Dec 2014 · 18:28 UTC
It is not take a while, but I loved that bursts of fire =)) Graphics is nice)
Tom 7
13. Dec 2014 · 15:50 UTC
I'm glad I have such a powerful gun because it was difficult to avoid running into robots and dying instantly! After getting to the bottom the game's not too hard, since you can kill them from far away with the spread. I had a good time triumphing over evil!
MaesK
14. Dec 2014 · 12:16 UTC
Short, but nice game. Sounds and graphics are good, and I like how the gun shoots a stream of bullets uncontrollably. Nice screenshake too, maybe a bit extreme sometimes, but it's a good effect. Good work.
doos
14. Dec 2014 · 16:09 UTC
I hovered while shooting, just like in destiny!
billrizer
14. Dec 2014 · 19:08 UTC
Nice SFX - would have loved for the bullets to be a little more visible tho :)

++ for using HTML5 :)
wavertron
15. Dec 2014 · 11:05 UTC
Fun game. Recoil was cool, though the character controls are a little jumpy. Great job
dunin
19. Dec 2014 · 17:06 UTC
wow, this is a gun!
possibility to stay in air and bullets through walls make the game too easy.
Insality
29. Dec 2014 · 14:09 UTC
nice sfx and gfx, but gameplay is short;[
Valeour
29. Dec 2014 · 14:11 UTC
Short and basic, but enjoyable controls, graphics and sounds. Hope you work on it more. :)