Remote Control by Louisload
>> Change channels using the numeric keys 1-9. The cute character is controlled with the arrow keys. <<
Hello.
This is your good old television screen.
And a weird little man is inside it, trying to find out about something...
The cute character is controlled with the arrow keys.
Change channels using the numeric keys 1-9. Since you don't have cable those are the only channels available.
Please be safe.
Here is a walkthrough in case you don't have time to search the end or are stuck: https://www.youtube.com/watch?v=gEBTZF-CmeI
Edit: Thank you all nice people for your feedback! It is much appreciated and I am taking notes of all your suggestions in case I make a polished sequel of this! :DD
P.s.: This game was developed for the the Ludum Dare 31: Entire Game on One Screen.
Besides having all the action happening in one television screen, the theme was also applied in a more technical way: if you look at the source code, which was made in Construct 2, everything was programmed in one single screen (also known as layout in Construct).
P.p.s.: I wont tell the secret that lies within the channel 9.
Made with:
- Construct 2
- Ableton Live
- GIMP 2
- Piskel
- Love
Hello.
This is your good old television screen.
And a weird little man is inside it, trying to find out about something...
The cute character is controlled with the arrow keys.
Change channels using the numeric keys 1-9. Since you don't have cable those are the only channels available.
Please be safe.
Here is a walkthrough in case you don't have time to search the end or are stuck: https://www.youtube.com/watch?v=gEBTZF-CmeI
Edit: Thank you all nice people for your feedback! It is much appreciated and I am taking notes of all your suggestions in case I make a polished sequel of this! :DD
P.s.: This game was developed for the the Ludum Dare 31: Entire Game on One Screen.
Besides having all the action happening in one television screen, the theme was also applied in a more technical way: if you look at the source code, which was made in Construct 2, everything was programmed in one single screen (also known as layout in Construct).
P.p.s.: I wont tell the secret that lies within the channel 9.
Made with:
- Construct 2
- Ableton Live
- GIMP 2
- Piskel
- Love
Ratings
| Coolness | 100% | 1 |
| Overall | 3.31 | 433 |
| Audio | 3.22 | 249 |
| Fun | 2.93 | 706 |
| Graphics | 2.67 | 831 |
| Humor | 2.91 | 300 |
| Innovation | 3.99 | 82 |
| Mood | 3.44 | 168 |
| Theme | 4.26 | 62 |
thank you for your feedback Javabot & tonypai!
Thanks for making this game, I'm really enjoy it. :D
Nice simple graphics. The music fits very good.
Its not that simple. And sometime its takes a rather long time to switch the channel. But overall, very good. Well done.
@anokta: after opening the door, get the maximum to the left as you can and then go to channel 7, the cosmetic advertising channel :3
I really admire entries that fully embraced the theme (I struggled this time).
The fact that you do not have to download this game makes it more comfortable to play.
good game.
I think I would like there to be more of a "system", a way to tell that I'm going to fall or not fall besides trying everything. It's a really good smart idea, just needs a bit more design and polish :)
@Beerman: That is not the end but you are so, so, sooooo close! I made a super-quick walkthrough here if you want to see what happens: https://www.youtube.com/watch?v=gEBTZF-CmeI
Thanks for commenting our game.
My kids shacked to the snowm盲盲n song! :-)
The best use of the theme I have seen so far!
It would have been interesting if the music changed with each channel, and the transitioning between channels was made smoother - the huge grey background and obtrusive noise wasn't really the best way to go about this.
Death wasn't really punishing, but I guess that kind of worked. You kept all your items, and nothing really happened.
There wasn't much content or story - I wasn't attached to the character in any way, he was just "a graphical glitch on my television" so finding true love didn't really make me feel anything. The platforming physics weren't the greatest - it allowed you to get stuck in blocks and stuff - but it just about worked.
By being very careful and by following the walkthrough I was able to finish it. I don't know what made you choose this type of music, but it's a nice, mellow, weird kind of track that fits well.