Rome's Little Step by Tuba
This is an arena combat game set in Roman times with gladiators!
I tried to make it look like an old vector based game, just for fun.
Hope you enjoy it. Was quite fun to make.
Made using FlashDevelop and ActionScript 3.
Graphics are mostly procedural with some drawn using Adobe Flash CS6.
The Font was created on the web editor at http://fontstruct.com/.
Music was recorded with Audacity and my old eletric guitar, sound effects were made with my voice.
I tried to make it look like an old vector based game, just for fun.
Hope you enjoy it. Was quite fun to make.
Made using FlashDevelop and ActionScript 3.
Graphics are mostly procedural with some drawn using Adobe Flash CS6.
The Font was created on the web editor at http://fontstruct.com/.
Music was recorded with Audacity and my old eletric guitar, sound effects were made with my voice.
| Web | http://www.homembarata.com.br/ld31/index.html |
| Source | http://www.homembarata.com.br/ld31/ld31.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=11195 |
Ratings
| Coolness | 81% | 2 |
| Overall | 3.10 | 657 |
| Audio | 3.07 | 338 |
| Fun | 3.23 | 419 |
| Graphics | 2.77 | 750 |
| Humor | 2.85 | 325 |
| Innovation | 3.17 | 526 |
| Mood | 2.97 | 512 |
| Theme | 3.72 | 396 |
Nice "i don't care" style graphics)
Also had a bug where player started moving sideways by it self and went completely offscreen ignoring all my inputs
-Nuiguy
This game is very fun to play.
Really solid.
Had fun and the combat felt good.
Very nice game. Simple and fun to play. Combat is fun and challenging, and the mechanics are well thought out. Music set the mood well and the sounds were great. The graphics have a consistent style, are clear and work well.
I found the difficulty ramps up a bit too quickly. With both damage being kept AND a challenger being added every round, it becomes impossible to survive round IV for a player of my skill level, and I'm sure that people better than me won't be able to survive round V. A more gradual difficulty increase would motivate players more to get further; as it stands now, I'm sure I won't get past round IV and even if I would somehow beat that, round V would be absolutely impossible for me no matter how much I practice.
Shield mechanics seem inconsistent at times. Enemies can trigger your 'blocked attack stun' while you're not even attacking, and it's possible to get 'blocked attack stun' even though your attack is not blocked. (It probably hit the shield through the enemy.) Worse, when being attacked, you are occasionally damaged through the shield somehow, making shielding unreliable (and with the persistent damage, useless for anything but stunning the enemy).
The enemy has no hitstun, which is hardly fair when you do have hitstun and they outnumber you. I can understand being punished for missing an attack or having an attack blocked, but being punished for hitting the enemy and not retreating IMMEDIATELY takes away a bit from the whole 'beating the shit out of your enemy' thing.
The weapons are severely unbalanced. The axe is clearly superior in every way, while the trident's limited attack angle (and damage? Feels like it did less damage but that might just be me) make it very difficult to safely attack, especially in the absence of enemy hitstun.
However, all of the above are minor issues that are only harmful to the experience in the long run. For the length of time LD games are usually played for, it was great fun.
confused about the circle since I could actually travel outside it but hey, who am I to judge random included object that serve only a decorations *cough*cough* my random distracting white diamond*cough*cough*
The game still have some control bugs, no idea how they happen.
Overall, I like it :)
And use the Asteroids style for the art was really nice!
But a lot of bugs coming out when I played.
Continue with the good job!
I do like the concept. It fit very well with the theme. Love the sound effects.
The shield mechanics seem inconsistent. Sometimes the enemies don't seem to get stunned as they hit my shield so they will keep spamming attack. At that point all I can really do is bumrush face and hope I get the timing right in between its attacks.
On my second attempt I could fight but when I tried to defend the game froze with the maximus attack loop. I had to restart.
At this point, I was ready to give up, but I read the good comments and wanted to try it again. I played 3-4 more games with no bug the game is pretty good and the IA fun to play with. I could not beat more than 3 opponent.
I think the game is really easier with the axe. And I like the funny SFX :)