To Fight The Sea by BretHudson
Game by Bret Hudson (programming), Cameron Erickson (art), and Mike LeRoy (music).
A game that evolved from a Lost Woods puzzle action game to a wave-based atmospheric experience. As we progressed, our goal changed to trying to create the smoothest, fluid experience possible. Fight waves of enemies, followed by a boss battle, as a jellyfish that uses electricity to fight.
It is much easier to aim with a gamepad that has an analog stick or similar 360 degree axis.
Controls
----------------
WASD/Arrows to move
Z/X to attack
F to go fullscreen
M to mute (but you wouldn't want to do that, trust me!)
A game that evolved from a Lost Woods puzzle action game to a wave-based atmospheric experience. As we progressed, our goal changed to trying to create the smoothest, fluid experience possible. Fight waves of enemies, followed by a boss battle, as a jellyfish that uses electricity to fight.
It is much easier to aim with a gamepad that has an analog stick or similar 360 degree axis.
Controls
----------------
WASD/Arrows to move
Z/X to attack
F to go fullscreen
M to mute (but you wouldn't want to do that, trust me!)
| Windows | http://gamejolt.com/games/arcade/to-fight-the-sea/41311/ |
| Source (GitHub) | https://github.com/BretHudson/LD31 |
| Timelapse | https://www.youtube.com/watch?v=ZGTYHDNtgT4 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8684 |
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.20 | 514 |
| Audio(Jam) | 3.71 | 104 |
| Fun(Jam) | 2.53 | 861 |
| Graphics(Jam) | 4.18 | 110 |
| Innovation(Jam) | 2.73 | 708 |
| Mood(Jam) | 3.50 | 199 |
| Theme(Jam) | 3.55 | 511 |
Everything moves so well! I just wish the bullets were a little faster and bigger. Hitting stuff is a pain in the ass sometimes.
Chill jams.
So yeah, if you can pair the graphics with a game that's a little more fun to play, you got a real winner ;)
Gameplay worked good, but some minor critique:
Delay between trigger and spawning the bullet was too long. Sometimes movement got not reset to 0.
The yellow bullets felt too big and inappropriate compared to the other graphics.
lonely2012