BombardeAlien by Igor KinGamer
BombardeAlien, as you might have thought, comes from bomb/bombard ("bombardear" in Portuguese) + Alien. And as you probably have noticed, my mother tongue isn't English, so sorry for any mistakes.
*** NOTE: You will need a bit (or a lot) of luck with the random values I used since I had no time to test before posting. I don't know if I should fix it considering the rules, but anyway, you shall get to the last level after a few tries and see all there is to see. ;) ***
*** NOTE ON NOTE: Now, there is a beatable post-compo version! :) The game is exactly the same, except for the changes listed in the bottom of this text (the first of which made the game beatable). ***
___
*** STORY ***
You are traveling from your planet to one at the other side of the star. But aliens don't want you to get there, and they will do all they can to stop you!
Lean your spaceship and use what you can to make them fall off! But don't forget that leaning your ship you're getting out of the route...
*** CONTROLS *** (Since I wasn't able to put this in the game...)
W, A, S, D - Lean the ship
Leaning the ship makes objects on it slide. For example, W leans to the front/down, so objects slide to the front.
Caution! If you lean for too much time to either side, you're gonna get out of the route and get lost. The further you go up, the less secure you will be. Don't get too close to the star beneath you!
Left mouse button - Laser
Right mouse button - Water jet
Use the laser to push aliens. Use the water to make objects slide more.
___
Post-compo changes/bugs fixed:
- Chances of enemies coming are better chosen and implemented.
- Changed the movement of objects falling off the spaceship.
- Aliens kept attacking while falling off.
- Laser and water affected objects when they shouldn't.
- Collision "without" the spaceship enhanced, there was only a thin outline objects could bypass.
*** NOTE: You will need a bit (or a lot) of luck with the random values I used since I had no time to test before posting. I don't know if I should fix it considering the rules, but anyway, you shall get to the last level after a few tries and see all there is to see. ;) ***
*** NOTE ON NOTE: Now, there is a beatable post-compo version! :) The game is exactly the same, except for the changes listed in the bottom of this text (the first of which made the game beatable). ***
___
*** STORY ***
You are traveling from your planet to one at the other side of the star. But aliens don't want you to get there, and they will do all they can to stop you!
Lean your spaceship and use what you can to make them fall off! But don't forget that leaning your ship you're getting out of the route...
*** CONTROLS *** (Since I wasn't able to put this in the game...)
W, A, S, D - Lean the ship
Leaning the ship makes objects on it slide. For example, W leans to the front/down, so objects slide to the front.
Caution! If you lean for too much time to either side, you're gonna get out of the route and get lost. The further you go up, the less secure you will be. Don't get too close to the star beneath you!
Left mouse button - Laser
Right mouse button - Water jet
Use the laser to push aliens. Use the water to make objects slide more.
___
Post-compo changes/bugs fixed:
- Chances of enemies coming are better chosen and implemented.
- Changed the movement of objects falling off the spaceship.
- Aliens kept attacking while falling off.
- Laser and water affected objects when they shouldn't.
- Collision "without" the spaceship enhanced, there was only a thin outline objects could bypass.
Ratings
| Coolness | 65% | 3 |
| Overall | 2.56 | 1093 |
| Fun | 2.34 | 1086 |
| Graphics | 2.09 | 1116 |
| Humor | 2.34 | 669 |
| Innovation | 2.71 | 836 |
| Mood | 2.30 | 1021 |
| Theme | 3.06 | 1039 |
4shared asks me to register. Many people(like me) don't like that.
Now I can say it's a fun game!
At first I didn't get it: "Ship? What ship? What's that light bulb thinggy?"
The mechanics are really interesting. It's quite hard, but that's OK. I wish your ship could heal slowly, that would be fair because the player can progress further that way.
For 48 hours it's a extensive game. Great job! :D
It's harder than I wanted, I was planning a mechanism to stop between the levels and heal the ship... But I'm glad it's fun. :)
I like needing to keep on track, but the feedback could be fullscreen somehow. Maybe getting dark or like messages could pop up as you get close? "you're loosing communication. Maybe not, but just the bar isn't enough to catch it the first time. After that I stared too much at the bars :D
I liked the fullscreen idea. Since I intend to continue making the game, I think I will do that :D
Needs a bit more visual feedback as to what your inputs actually do. I didn't figure out what the difference between the laser and the water gun was until I read it in the description afterwards.
Apart from that, good job! Hope you continue working on this, I think it has some potential :)