Collect the Crystals by Wiering
This is a simple platformer game, collect all the crystals.
I didn't have enough time to implement the ladders and the health system, so I added infinite jumping, so you can get to all the crystals and complete the game.
I didn't have enough time to implement the ladders and the health system, so I added infinite jumping, so you can get to all the crystals and complete the game.
| Web | http://wieringsoftware.nl/ld/CollectTheCrystals/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.31 | 414 |
| Fun(Jam) | 2.63 | 814 |
| Graphics(Jam) | 3.90 | 191 |
| Innovation(Jam) | 3.59 | 197 |
| Mood(Jam) | 2.81 | 674 |
| Theme(Jam) | 4.22 | 49 |
-Steffen
Fun 3/5: It starts being boring after playing a while.
Theme 5/5: Great use of the theme!!
Graphics 5/5: They remember me to the classic Sonic graphics, and the light effect is amazing!!!
Mood 3/5: I don't really know what ctegory means... Can someone explain it to me? :P
Overall 4/5: Pretty innovative, but so difficult.
Great use of theme.
The jump mechanic being open and free made the game a little less enjoyable to me since i could just abuse it to get round the screen.
You can't exactly call it a game yet. I don't mean to sound too harsh, understanding the time constraints. And it's hardly in any state to criticize. But it certainly isn't innovative. Let's give credit where credit is due and not just have a big circle jerk, aye?
The zoomed-in circle around the player actually makes it more difficult to see what's around you, I feel like it would be better without it.