Guard Screen by SusanTheCat
You are the security guard at the High Brow Museum. Unfortunately, you only have one screen to watch all the floors of the museum.
Your job is to hit the ALERT button if you notice that somebody has taken something. You lose if you hit the alarm and nothing was stolen on that floor or if the villain has a chance to get away.
This was build using the Quintus JavaScript Engine: http://www.html5quintus.com/
It uses the A * path finding algorithm by Brian Grinstead: http://www.briangrinstead.com/blog/astar-search-algorithm-in-javascript-updated
And yes, this is an old-style play until you lose game. :P
Susan
[EDIT] Fixed the link. Forgot the .com!
Your job is to hit the ALERT button if you notice that somebody has taken something. You lose if you hit the alarm and nothing was stolen on that floor or if the villain has a chance to get away.
This was build using the Quintus JavaScript Engine: http://www.html5quintus.com/
It uses the A * path finding algorithm by Brian Grinstead: http://www.briangrinstead.com/blog/astar-search-algorithm-in-javascript-updated
And yes, this is an old-style play until you lose game. :P
Susan
[EDIT] Fixed the link. Forgot the .com!
| Web | http://garionthecat.com/guard_screen |
| Source | http://garionthecat/guard_screen/guard_screen.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5150 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.29 | 445 |
| Audio | 2.69 | 561 |
| Fun | 3.29 | 372 |
| Graphics | 2.52 | 927 |
| Theme | 3.36 | 851 |
Good game!
@Team Flashlight - Good point! That would be very helpful for a player
Susan
Check this one:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44716
I can't keep my eyes on 2-3 floors :p
Well done!
It is really hard to see when they've stolen something. The visitor stops moving and the icon changes to one where he looking up and you can see the purple ball behind them. Maybe change it to have a "!" over their head or something.
This was fun, nice job!
But now I hate you!
It made me insane trying to figure out where the smuggler is!
Hate you I Hate you I Hate you!
BTW- it does run on my Android tablet. It adjusts the size (sorta) and tweaks some of the internal factors.
I think you know that you can quite improve on the art :)
Some non-so-obvious tip maybe: make the characters have both an animation for idling and walking. In this style stretching them a bit on the y-axis should be already enough.
If you develop this further, I'd like to see something to visually convey the "security screen" concept -- perhaps a border around the play area that looks like a TV monitor.
Good work!