Screen War by sfdnetwork

[raw]
made by sfdnetwork for LD31 (COMPO)
Game Info: THERE CAN ONLY BE ONE SCREEN LEFT! In this game you battle the blue team for screen space. You do this by placing turrets and attack droids to take down the enemy's defences. Then you can quite literally wipe them of the map. The game uses a credits system. Every time you place an item on your screen, you will spend credits. You can earn credits by hitting the enemy's defences and by destroying screen space.

TIP: The turret gives you credits when it hits the enemy's screen. The attack droid gives you credits when it hits the enemies' items.

Controls:
Left Click - Select Inventory Items and navigate menus.
Right Click - Place Inventory Items
Escape - Return to Menu

Final Note: If you guys want me to continue development on this game, there is (or will be) a voting system on my website (crystalstreak.com). There you can simply hit "Make this game" to let me know you want me to continue development.

Theme: Entire Game on One Screen
File Size: 23.08MB
Development Tools: Eclipse
Language: Java
Libraries: LWJGL, LibGDX
Platform: Windows, Mac OS and Linux (Tested on Windows 64Bit)

Ratings

Coolness 41% 1659
Overall 3.14 614
Audio 2.81 506
Fun 3.11 521
Graphics 3.07 574
Humor 2.40 621
Innovation 3.14 546
Mood 3.09 411
Theme 3.86 256

Feedback

jeepracer98
08. Dec 2014 · 00:31 UTC
This game is great! The only possible problem I encountered is that once you get a bunch of turrets, and they start getting you lots of credits, you can buy a bunch more turrets and quickly win. Regardless, I think this is a great game.
LexGear
08. Dec 2014 · 13:44 UTC
User with a mac that hates java :(
Absor
08. Dec 2014 · 13:45 UTC
The game doesn't actually end? Music loop got a bit annoying. Should add an AI to build the turrets too instead of having them in the beginning. Nice job overall!
Tasteslikefuture
08. Dec 2014 · 13:48 UTC
Very interesting game idea.Simple, but fast paced and reactive. Great job!
Timm638
08. Dec 2014 · 14:06 UTC
Really good game!
And nearly perfect Graphics!
I find the AI isn't caring about his turrets and rebuilds them to slow.
And after you get a bunch of turrets on one place, it starts lagging.
cutandreil
08. Dec 2014 · 14:57 UTC
Fun games!
The AI is a little weak. I guess that's why it has a lot of turret at the beginning ^^.
Good job!
AGausmann
08. Dec 2014 · 22:04 UTC
This was a bit difficult for me, but a fun game overall!
DefectiveMelon
09. Dec 2014 · 22:59 UTC
I liked this, I think with some more unit variety it could be a lot of fun. It's tough to get an edge on the AI, but once I worked out a strategy I got used to it
Proximal Pyro
10. Dec 2014 · 21:25 UTC
I like the concept but the game was too hard when the enemy started with like 10 units and I was trying to figure out what was going on
Wuhao
12. Dec 2014 · 05:35 UTC
Fun but needs multiplayer or better AI
lase
13. Dec 2014 · 22:05 UTC
Interesting concept. I haven't seen something quite like this! Although after losing once, I restarted and just spammed turrets and won pretty much instantaneously. If there was more strategy need in placing those, it would be a cool tug of war concept.
Cliff Lee(CL)
15. Dec 2014 · 11:44 UTC
Good concept, but gameplay is not good as I thought.
AI need to be stronger, and there are times that turrets are placed out of screen.
PigeonsFromOuterSpace
16. Dec 2014 · 16:32 UTC
Really interesting idea and usage of one screen constraints. I think that it could really benefit from adding two player mode.
01rafael
20. Dec 2014 · 22:09 UTC
It was fun! But I wasn't really dig ig gameplay. I always die without any chances
Wakka
29. Dec 2014 · 15:37 UTC
idea is cool, but just rage-building turrets anywhere will lead to a win
danielilett
29. Dec 2014 · 15:46 UTC
Pretty nice entry, I liked the relatively fast pace and graphics. I would say that the music loop could have been made better, because you can definitely hear when it restarts, and the enemy starts with a few too many units, but it's still a nice game. Adding two-player would be fantastic, and maybe having a better AI and more varieties of turret would be cool. Great job.