Attack with Stealth by svarther
Greetings, this is my first LD and I worked in this game, made using Unity3D, Blender, Photoshop and sfxr.
The game is a shooter with aerial perspective where you use stealth mechanics to kill the enemies.
All the game is on the same screen and scenario but in the higher levels it will have alterations.
Controls:
WASD or arrows to move
mouse left click to shoot
Stealth activation after 3 seconds without attack, when you are stealthed you can't see the caracter so you predict her position.
Enemies don't attack you on stealth and they will distract a seconds when your stealth is off. Attack when stealth is on and their barrier in bad position.
The game is a shooter with aerial perspective where you use stealth mechanics to kill the enemies.
All the game is on the same screen and scenario but in the higher levels it will have alterations.
Controls:
WASD or arrows to move
mouse left click to shoot
Stealth activation after 3 seconds without attack, when you are stealthed you can't see the caracter so you predict her position.
Enemies don't attack you on stealth and they will distract a seconds when your stealth is off. Attack when stealth is on and their barrier in bad position.
Ratings
| Coolness | 73% | 3 |
| Overall | 2.86 | 899 |
| Fun | 2.86 | 768 |
| Graphics | 2.86 | 696 |
| Humor | 2.17 | 780 |
| Innovation | 3.19 | 510 |
| Mood | 2.53 | 894 |
| Theme | 3.22 | 965 |
It's a little difficult to tell what will kill you and what wont. I kept dying randomly while stealth, I assume from falling off the edge or something :P
I get the idea is that you might fall off, and that's part of the gameplay, but I don't find that satisfying.... Unless there's actual one-screen multiplayer, being completely invisible is more frustrating than fun...!
This game is rather frustrating. I don't die as often from the enemy bullets than I die from falling into the void emptiness. When you are invisible you have to guess where you are otherwise you lose.
IMHO guessing where you are and staying stealthed to avoid enemy fire are two nice game mechanics, but I'm not sure if combining them is a good idea. Maybe it was just the way you combined them that made the combination frustrating.
I see you used Blender to make the graphics. You couldn't get the animation rigged right, but the light effects are cool. Given that you don't use 3D movement isn't really necessary in the game, I think it would have been a better idea to do it in 2D.
Good concept, bad execution. Next LD work on playing and polishing the game more, rather than doing 3D graphics, I'm sure you can make something great then :D
It's pretty tough though! The turrets seem to react really fast, the interval between the bullets really makes it tricky to get back into stealth without being hit. Definitely wouldn't mind playing more though, it's really fun.