Clockwise by schnerble
Dave the Diamond Hunter is looking for a diamond in the strange mine outside town. He knows there's one down there, but it may be buried deep, and who knows what will be in the way?
** Controls **
Walk: arrow keys
Charge: hold shift to run fast and bash into things
Restart room: ctrl+backspace (post-compo version only)
This is a puzzle game with no points; there is only win or no win. I added an option to restart a room in the post-compo version, but it didn't make it into the original, unfortunately. You can get to both versions from the same link, and they're pretty much the same other than the restarting. Hope you enjoy having a play!
** Controls **
Walk: arrow keys
Charge: hold shift to run fast and bash into things
Restart room: ctrl+backspace (post-compo version only)
This is a puzzle game with no points; there is only win or no win. I added an option to restart a room in the post-compo version, but it didn't make it into the original, unfortunately. You can get to both versions from the same link, and they're pretty much the same other than the restarting. Hope you enjoy having a play!
Ratings
| Coolness | 60% | 3 |
| Overall | 3.09 | 673 |
| Audio | 2.30 | 776 |
| Fun | 3.06 | 581 |
| Graphics | 2.75 | 776 |
| Humor | 2.45 | 587 |
| Innovation | 3.31 | 417 |
| Mood | 2.71 | 750 |
| Theme | 4.08 | 113 |
Perhaps making everything stuck to the grid, several puzzles were tricky due to floating boulders and trying to line them up.
My Key fell out of the world (gravity->right) had to stop.
Good game! Will be awesome when bug-free!
Bonus points for:
- Web;
- All the animations;
- Innovation!
Good job!
Really nice puzzle game. Although has some bugs with collisions, it's a great entry... specially the interpretation of the theme. Some rooms are challenging and that's good ^^
If you're going to keep working on it, you could include some kind of puzzle on solved rooms during the Anticlockwise... to increase the challenge! haha :D
Calavera: sorry it didn't work on your Mac... I don't have one to test on unfortunately, but maybe I'll borrow someone's iPad sometime and see if I can see what's happening. Did you get stuck on the single boulder room? That seems the toughest (to me too).
Igoramendola: you might be the first to win! :) (I don't know - it was very hard before I put the restarting in) Yes, the collisions aren't great, and I might need to try something different next time. Yeah, I wanted to put something special in Anticlockwise, but ran out of time :) (maybe in a post-post-compo version...)
and would be interesting a post-post-compo version ^^
Very well done!
(maybe the rocks moving could be grid-based, sometimes we get stuck just for a bad movement...)