Construction Climber by kitcar2000

[raw]
made by kitcar2000 for LD31 (COMPO)
A simple game where you must climb girders to gain points and avoid standing on the floor or getting crushed to lose points.

Controls:
A/D OR ←/→ to go left/right
W OR ↑ OR [SPACE] to jump

Ratings

Coolness 47% 1461
Overall 2.13 1200
Fun 2.26 1112
Graphics 2.06 1123
Innovation 1.87 1176
Theme 2.63 1145

Feedback

Lyxilion
08. Dec 2014 · 16:53 UTC
It's hard ! I can't play this game ^^.
Linus Lindberg
08. Dec 2014 · 17:29 UTC
Very hard, controls felt a little unresponsive but I guess that's intentional?
Baknik
08. Dec 2014 · 17:29 UTC
Simple concept for a platformer. The controls were just a bit too sensitive for me.
OccamsRazor
08. Dec 2014 · 17:31 UTC
Very neat, nice, fun, simple! :) Painfully hard :P
Rozaxe
08. Dec 2014 · 17:47 UTC
Challenging ! Sometime, platforms can't be reach.
FerraWare
09. Dec 2014 · 06:35 UTC
Nice little game, though it feels a little repetitive after a while :P You might want to add some animations, both for the player as for the background.
TheMeorch
10. Dec 2014 · 18:59 UTC
The jump is satisfyingly high. I'd try to make the game more challenging over time -- faster moving platforms, other obstacles, platforms shifting left and right, or other things to that effect. It could also be made clearer on-screen when the player is losing or gaining points.
markusfisch
12. Dec 2014 · 11:11 UTC
That's quite challenging! Well done!
Wilson
12. Dec 2014 · 11:38 UTC
Surprisingly satisfying when you get into a good flow and the game speeds up, I had fun. Tricky to get back on the girders if you end up at the bottom though.
Meral
12. Dec 2014 · 13:33 UTC
A very interesting twist on the tower climbing concept. It gets too hard to fast, but otherwise I like it.

I don't think the controls are unresponsive, quite the contrary. But I think the jump hight should be just a little higher, so you can intuitively jump from one side of a platform level to the same, switching the jump direction mid-air. The way it is now you have to time it very precisely. I hadn't played it long enough to know how practise affects this though.

The graphics are simple but effective. If it had a little walk and jump animation I would be completely content with this.
JJEvil
12. Dec 2014 · 19:26 UTC
I must not have enough rhythm to be good at this type of game.
ehtd
16. Dec 2014 · 03:01 UTC
Fun game, but it took me a while to see the game add negative points when standing on the floor. Maybe just end the game if you fall.
Benjamin
21. Dec 2014 · 14:21 UTC
You should really end the game when the player reach the bottom. The game need a condition to be ended anyway.
gallerdude
27. Dec 2014 · 17:57 UTC
Very hard, very fun. I like the fact you can't die, but I do not enjoy the fact that you're basically trapped on the bottom when you are in the bottom.
maxmetallica
29. Dec 2014 · 21:05 UTC
ncie work