Tower of Egypt by DespiteSoft
We do not know how the ancient Egypts build their pyramids. But we do know that they had a blast!
Take the helm of an ancient state-of-the-art crane. Pick up each brick and drop it where it is supposed to go... or maybe you would like to give the hard-working slaves a break? Only you can stop the man with the whip. But watch out, you are supervised yourself.
Peaceful or rebellious, at the end of the day the world will be amazed by your construction. Or your high score.
Play with arrow keys. You lose if you get whipped three times or one of the slaves is whipped to death. Luckily, slaves refresh when a floor is finished.
Take the helm of an ancient state-of-the-art crane. Pick up each brick and drop it where it is supposed to go... or maybe you would like to give the hard-working slaves a break? Only you can stop the man with the whip. But watch out, you are supervised yourself.
Peaceful or rebellious, at the end of the day the world will be amazed by your construction. Or your high score.
Play with arrow keys. You lose if you get whipped three times or one of the slaves is whipped to death. Luckily, slaves refresh when a floor is finished.
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You are supposed to lose health when you kill the slave driver while the guy on the left of the crane is looking. This means that you can either
1) watch out for the looking observer , who spends more and more time paying attention as you progress, before you smash
or
2) try not to smash the slave driver. This takes patience, and it is not impossible that a problem in the game's code prevents the guy from making enough space once in a while. When you move down the stone gently in small bursts, you are not going to smash him any way.
We understand what was supposed to be a minor challenge in the game is very hard. In a revised version, this would be worked out, possibly he would just wait on the ladder.
Same with the rising difficulty: It is there, but in very small increments with every stage. Some hard new challenges would probably be more fun and intuitive - like a second slave driver showing up, or him getting a whip which hits multiple slaves at once.
Thanks for the feedback so far, guys!
I loved the crane animation, by the way! The sound effects for the grinding stone noise were also great.
I wish the game wouldn't reset that quickly after you lose - checking out the bloodstains on each layer could be really fun, I think :)
Great work!
The interactions are well thought out, a little balancing act between precision and brute force, but after a while it becomes a chore. The difficulty should ramp up faster by, for example, having multiple construction areas to juggle between.
Also a single dead slave ends your career, but outright murdering another worker is just fine for the first two times? What kind of justice system are these people running with?
The sfx and music is great and the art style is also fitting.
Again, nice game!
It was pretty difficult, even being patient, to get the last stone down without smashing the whip guy. I did like the part of it you mentioned above with the guy having to be looking to lose a health over smashing him. Clever.
Score: (because I like scores)
Overall 3/5
Innovation 1/5
Fun 2/5
Theme 4/5
Graphics 2/5
Audio 3/5
Humor 2/5
Mood 2/5