gnoPortal by LostCodeStudios

[raw]
made by LostCodeStudios for LD31 (JAM)
gn0Portal is an experimental combination of Portal and Pong. We modeled the aesthetic on our own development tools, the Ubuntu desktop and Bash terminal. Development was very hectic and we made quite a few mistakes, so the final result is very janky, but we're proud of it anyway! We hope you enjoy it too.

Controls:

Work the main menu by typing a command and hitting Enter. Notable commands are "play 1", "play 2", and "play 3" to access the 3 different levels of the game.

Move your paddle up and down with W and S. Shoot portals by aiming with the mouse and pressing the Left/Right mouse buttons.

Win by breaking your opponent's back wall.

Ratings

Coolness 50% 3
Overall(Jam) 3.13 569
Audio(Jam) 3.10 357
Fun(Jam) 3.03 511
Graphics(Jam) 2.57 816
Humor(Jam) 2.57 520
Innovation(Jam) 3.80 100
Mood(Jam) 2.96 557
Theme(Jam) 3.50 552

Feedback

asobitech
09. Dec 2014 · 14:26 UTC
interesting concept.
L33tGamer2001
10. Dec 2014 · 02:56 UTC
really leet
TheMonsterFromTheDeep
10. Dec 2014 · 03:07 UTC
Pretty fun! I like the concept.
zakchaos
10. Dec 2014 · 03:11 UTC
really cool concept, might be more fun if portal is a little bigger?
p1x3lruckus
10. Dec 2014 · 03:14 UTC
Overall very fun, and a good use of the theme. But gameplay was damaged as soon as you realise you can win 100% of the time by shooting a portal behind the other players paddle. But I guess that's easily fixed if you where to ever remake this.
TriSquare
10. Dec 2014 · 03:15 UTC
I actually kind of enjoyed this game. smooth movements natural curving all of it was great, and i like the Ubuntu themed terminal, nice touch.
rjhelms
10. Dec 2014 · 03:19 UTC
Really cool concept, well executed.

I had a crash trying to play a level after I had already beaten one - but they all works if I restarted the game.
phaze112
10. Dec 2014 · 03:33 UTC
This is an interesting concept, though it's a bit too easy to cheat a win. Maybe it'd do better with some dead spots, so that you can't play a portal right behind the other paddle, or over their portals.
Wampus
10. Dec 2014 · 03:44 UTC
The 'breaking the game' effect was an interesting addition, given the time constraints of LD.
Ekilibr
10. Dec 2014 · 03:45 UTC
Nice tribute to Mr. Pong who unfortunately left us few days ago.
A (bad) coincidence, though ? :)

Still, the association of the two gameplays works, nice entry!
dalbinblue
10. Dec 2014 · 04:02 UTC
I liked the idea of the game. Super hard to beat the AI in the game (lost many times), but pretty cool to use the portals.

I did find a bug in that at least on Windows the game crashes when you try to start another level after ending a previous one. Starting the game back up works to play the next level, so it isn't that big of a deal though.
ZNCatlaw
10. Dec 2014 · 04:03 UTC
Wow that meta! The terminal interface, the code scrolling by in the back-ground, and the victory screen are really clever. The music is stunning!

I want to know how many people start trying to run other commands, and I'm kind of curiuos as to how you created the terminal in the first place.

The gameplay itself is kind of confusing and feels unresponsive (maybe that's just my machine?). Regardless, this is a great entry.
🎤 LostCodeStudios
10. Dec 2014 · 04:09 UTC
@ZnCatlaw, Monospace font and just coded it up using simple arrays and command parsing. @Wampus it was just an afterthought, but we thought that breaking the theme is breaking the game, so what better way to that than actually just breaking the screen!
BtheDestroyer
10. Dec 2014 · 04:11 UTC
Pretty neat. Managed to crash it somehow though...
trykondev
10. Dec 2014 · 04:25 UTC
What a great idea, this is a super interesting experiment! Some nice visual effects too
RobustInteractive
10. Dec 2014 · 04:26 UTC
great concept! love it!
tcarter
10. Dec 2014 · 04:39 UTC
Very innovative! I loved the ending animation.
radmars
10. Dec 2014 · 04:51 UTC
Awesome concept! Bit too easy to lock the ball behind the paddle but pretty fun nonetheless. Would love to see some multiplayer for this. Did you make the music yourself though? If not you should probably opt out of the category.
playvue
10. Dec 2014 · 05:14 UTC
Nice approach! Love the crazy update on pong, which you'd think couldn't be done in any 'new' ways by now. Love it! =)
🎤 LostCodeStudios
10. Dec 2014 · 15:49 UTC
@radmars We didn't make the music. I've opted out, thanks for the suggestion. I don't know how everyone else is using the opt out feature so I just assumed people were using it for categories they didn't address.
billrizer
14. Dec 2014 · 18:21 UTC
Neat little game :)

Portal creation process can be a little confusing at times tho