JumpBall by Stfan

[raw]
made by Stfan for LD31 (COMPO)
A local multiplayer game (although you could play on your own) where you have to get a ball in a goal by jumping against it.

Requires at least 1 controller and supports up to 4 players.

Ratings

Coolness 55% 3
Overall 2.83 921
Audio 2.04 856
Fun 2.86 768
Graphics 2.10 1113
Humor 1.45 925
Innovation 2.85 764
Mood 2.04 1086
Theme 3.19 982

Feedback

ianb96
08. Dec 2014 · 04:05 UTC
Sorry, don't have any controllers.
BaneStar007
08. Dec 2014 · 04:10 UTC
No Controller.. curious idea
mrexcessive
08. Dec 2014 · 18:44 UTC
No controller either, not rated.
rabbit
08. Dec 2014 · 19:12 UTC
No controller unfortunately. Couldn't test it.
sprawl
08. Dec 2014 · 19:12 UTC
Would be nice to have the option to play 2 players on 1 keyboard. Didnt rate as I couldn't play it.
BtheDestroyer
08. Dec 2014 · 19:12 UTC
Tried it with an Xbox 360 wired controller and GameCube Controller+Adapter. It's not the worst but it could use some work.
Smiley
08. Dec 2014 · 19:13 UTC
no controller.. sorry :(
AndresGames
08. Dec 2014 · 19:20 UTC
Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!
goodbadokay
08. Dec 2014 · 20:33 UTC
No controller :(
Me sad :(
Maurogik
08. Dec 2014 · 20:34 UTC
Same here, no controller, sorry.
ProfessorRekyl
08. Dec 2014 · 20:37 UTC
I don't have any controllers connected, liked the screenshots and I would like to try it out!
Jerom-2014
08. Dec 2014 · 20:40 UTC
shaky ball, lol
KedumeBits
09. Dec 2014 · 10:39 UTC
Hard to control but nice idea.
KilledByAPixel
09. Dec 2014 · 19:06 UTC
Nice idea to mix pong and platforming style gameplay. I found it a bit difficult to aim. Maybe the player should be a circle to simplify the physics predictions that players need to think about. Would be nice to have a single player mode. Also you could show the movement prediction vector whenever a player holds the left stick (before they press a), then make them move on press a rather then release a.
ix
09. Dec 2014 · 19:20 UTC
I like the sound effects for the ball, but the controls felt too sensitive for me. I didn't try it two player, though.
Geckoo1337
10. Dec 2014 · 05:48 UTC
No controllers. Cannot play :(
zeal
10. Dec 2014 · 15:44 UTC
This looks intriguing! But sadly I have no controller.
ashok007
10. Dec 2014 · 15:46 UTC
nice bt control
ramyaanudeep
10. Dec 2014 · 15:50 UTC
seems to be good programmed
AMS
10. Dec 2014 · 15:53 UTC
This mechanic is so cool! I hope you continue developing this game, because I think it has potential, well done!
ragtagradical
11. Dec 2014 · 09:42 UTC
I really like the mechanic, but it feels too random. The chaos is fun though.
Zettelkasten
11. Dec 2014 · 18:10 UTC
I like it!
It is VERY difficult though, me playing alone and wanting to just shoot the ball in one goal, I lost 23 : 31 :(
skulioskarsson
11. Dec 2014 · 23:28 UTC
Damn, I need a controller. looks interesting
jtpup0
12. Dec 2014 · 15:45 UTC
I could see myself playing this at a large event or party or just at a house with friends
Meral
12. Dec 2014 · 15:49 UTC
I love that it has a delay after jumping somewhere before gravity affects you again. The directional control is a bit hard and it seems impossible to predict the balls movement if it didn't go where you wanted with the first bounce. The auto-aim to the ball does not help it enough.

I only tested it with myself, but I imagine this to be quite enjoyable.
el-pepi
14. Dec 2014 · 21:28 UTC
Yep, it's a shame it needs controllers. It looks interesting (Didn't rate)
psychonull
14. Dec 2014 · 21:33 UTC
no controller here either
d3garcia
14. Dec 2014 · 22:46 UTC
Sorry dont have a controller
Florent
15. Dec 2014 · 10:47 UTC
Pretty nice, should be fun indeed with two player !
hoqjed
19. Dec 2014 · 20:28 UTC
Played it solo with a controller. I thought the idea was interesting, and it's definitely something that could be expanded on more.

It was somewhat difficult to intentionally hit the ball correctly, having that auto-target in there was a nice touch and probably helped a great deal though. Perhaps the ball was a bit too sensitive, since touching it sends it flying all over the place... creating a nice bit of chaos... but at the same time making things a bit haphazard.

The idea of limiting the player to jumps was a cool avenue to explore, though that in addition to the overly sensitive ball creates a loss of control which I found to be somewhat discouraging.

I didn't mind the lack of direction, I ended up trying to only score in the right goal since it made a more positive sound.
Rodaja
28. Dec 2014 · 17:01 UTC
The ball gets too much speed from a touch, feels like the kind of thing that is funny while developing but takes away from the possibilities of gameplay as getting skilled is imposible due to the huge chaos that interferes with the ball movement.

Staying in the place to where you jumped and the screenshake make for great feel, but some effects like the trails in the characters take a bit away from it.

It could be a fun game if toned down a bit. Good job!