Phantom Luminosity by willGM

[raw]
made by willGM for LD31 (JAM)
The main goal is to help the ghost to collect diamonds through mentally challenging levels. You can move around and control the world luminosity, modifying the arrangement of platforms.

WASD or arrow keys to move
Click the buttons on the screen to change luminosity or 'K' and 'L' buttons.

*Minor bugs corrected

Ratings

Coolness 75% 2
Overall(Jam) 3.17 541
Audio(Jam) 2.97 403
Fun(Jam) 2.95 577
Graphics(Jam) 2.51 837
Innovation(Jam) 3.63 174
Mood(Jam) 2.93 586
Theme(Jam) 2.59 959

Feedback

vortex
08. Dec 2014 · 18:08 UTC
Nice game, I really like the concept, but make it clear that it is you finished the last level... last one was just evil :)
The only other i would like is to be able to change the luminousity with keys
tmpxyz
08. Dec 2014 · 23:55 UTC
the idea is good, but it seems that the resolution is too big for my browser. and the rigidbody seems sleep when stay on platform, and when the platform disappear, the player doesn't drop down due to the sleep.
pfitzner
08. Dec 2014 · 23:58 UTC
Woah. That screen is MASSIVE. I'm having problems playing it because I have to scroll around to see anything.
Todnut
09. Dec 2014 · 00:02 UTC
The idea is cool, but it's pretty hard to play a game that require 3 hands.
pjchardt
09. Dec 2014 · 00:02 UTC
I agree with vortex that being able to change luminous with keys would make switching luminosity easier and more enjoyable. I really like the idea and execution of the idea other than difficulties switching luminosity.
wooltech
09. Dec 2014 · 00:04 UTC
The ghost looks good, but the movement was kinda clunky. Got stuck on a level where it looks like I should change luminosity to make a block fall, but it just sort of hung there in the sky. Dunno if that was just me being thick tho!
ChronusZ
09. Dec 2014 · 00:08 UTC
I think this mechanic could go a long way, and I really enjoyed it. Not sure if the way I beat the last level was a bug or not, though :-)
Ellian
09. Dec 2014 · 00:09 UTC
It didn't felt like real luminosity, but still, that was quite fun. Really nice!
hypnoticbytes
09. Dec 2014 · 00:16 UTC
Love the idea!!! But you should map the luminosity to some keys to make it more gamer-friendly. Liked it!!
apiotrw
09. Dec 2014 · 23:58 UTC
I think your game could gain a lot more from better visuals. Especially for a jam game this looks pretty rushed and incoherent.
Larry
10. Dec 2014 · 00:05 UTC
I think I finished it at 6 diamonds since I couldn't progress. I do like the idea of changing the light. From far away, I thought I was a diamond because of the shape of the ghost.
Tortoise
10. Dec 2014 · 02:45 UTC
I really like this puzzle mechanic. I do wish I didn't have to use my mouse to change it though. Great job!!
Verz
10. Dec 2014 · 16:26 UTC
Nice game, really interesting theme about using the light to complete the themes!
udo
11. Dec 2014 · 03:35 UTC
Wow, I really loved the mechanics of this. Great idea!
peterthehe
14. Dec 2014 · 13:19 UTC
Great game :) Music reminded me of Comptine D'un Autre été L'après-midi
Team BluCookie
16. Dec 2014 · 08:32 UTC
I liked:
-mechanics
-music
-overall gameplay

I didn't like so much:
- music didn't loop gracefully
- graphics were rather crude
01rafael
18. Dec 2014 · 11:25 UTC
Nice concept. Not really much connected to theme, but anyway fun!
YourNerdyJoe
23. Dec 2014 · 04:25 UTC
Fun game, love the mechanics!
zed0
28. Dec 2014 · 23:06 UTC
I really like the concept, not sure how it fits into the theme, but the idea is really cool. Nice music, though the graphics for the ghost and blocks weren't so great.
SolomaZ
28. Dec 2014 · 23:35 UTC
Clever mechanic! The theme not so much. I wonder if ghosts are actually affected by gravity tho.
maxmetallica
29. Dec 2014 · 21:30 UTC
nice work
Hellequin
29. Dec 2014 · 21:59 UTC
Nice game! Nice concept! well done!
mohammad
30. Dec 2014 · 00:32 UTC
Not bad. Not bad at all. The controls could be tweaked a bit.
DiegoHenriquez
30. Dec 2014 · 00:34 UTC
the game is great loved it. the art was simple but complementing. :D as for the mechanics we kind of did the same thing in terms of playing with the brightness. I believe you executed it very well :D
pht59x
30. Dec 2014 · 01:02 UTC
A clever use of luminosity. Well done!