Screen Ego Aegis by LegacyCrono
"Screen Ego Aegis" is an arcade action game, combining survival shooter with tower defense.
Protect the game screen from the incoming attack of bugs.
WASD to move
Mouse to aim, click to shoot
Q to install Bouncers (cost: 15 gems)
E to install Spreaders (cost: 30 gems)
Protect the game screen from the incoming attack of bugs.
WASD to move
Mouse to aim, click to shoot
Q to install Bouncers (cost: 15 gems)
E to install Spreaders (cost: 30 gems)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.55 | 227 |
| Audio | 2.90 | 439 |
| Fun | 3.44 | 253 |
| Graphics | 4.30 | 27 |
| Humor | 2.90 | 304 |
| Innovation | 3.11 | 569 |
| Mood | 2.98 | 503 |
| Theme | 4.28 | 56 |
I lost quickly though :(
This game looks beautiful, plays like a dream and is addictive. I mean wow!
The hitbox detection on the player character is kind annoying, though. It counts as getting hit even when the sprites are clearly not overlapping, when just some transparent part is overlapping. Overall the game could use a wider variety of enemies and abilities.
Gameover looks awesome!
The gameplay itself wasn't very special though.
I loved the graphics and animations. The cute little legs of the screen - lovely!
You may go to try our game "Flashlight", which is also a kind of survival shooter arcade action game. And I send a challenge to you.(Maybe just defeating the boss is too simple for you, try to get a high score!)
For a compo entry, this is really impressive. I really liked the cute graphics and effects -- the monitor-ception, the way the screen turned off on a Game Over. I liked the look and movement of the turrets and the bugs. It was overall very enjoyable and fairly polished. Felt like a Jam game.
As you suggested while I played, a magnet to gather the gems would be awesome to implement. In order to kill the bugs before they got to me, a lot of them ended up in that no-man's land along the screen's border that was beyond the collision box, and I couldn't nab them at all. I'd also love to see more tower types or tower upgrades (being able to upgrade a present tower by pressing the tower's placement button over an already placed tower), and some way to regain health as time goes on (either through drops, or by killing enemies, or placing down towers, etc) so I can continue to get through waves and waves of enemies. Most of the hits I took was while I was trying to gather gems down by their entry point at the bottom of the screen, and that was a little bit bothersome.
All in all, one of the best compo entries I've played. :D Great job!
the game was fun in term of game play. and the fact its a compo? you must be really good.
the sounds Need to get better and I think some music will make it even more fun. good job.
then the game got too easy once I built all towers, I only died at wave 13 because because I was greedy trying to get gems. (screenshot : http://imgur.com/gLxvJ2N)
anyway, you cant just let the gems at the bottom because its annoying so I suggest having like a giant magnet that pulls the gems (at least the close ones to the bottom) out of the screen, that way you will have the risk/reward choice without frustrating the player
The theme could have been used a bit better. Sure, the character has a screen for a head, but doesn't really affect the game at all.
Maybe you could add some invisible monsters that are only visible on the players head or something like that? Something which makes use of the players head-screen.